Comments: 16
JonaGold2000 [2017-03-20 16:26:48 +0000 UTC]
Some art tips:
1: I'd change around that shading around things like the legs, it's hard to see where they flow into the body.
2: While I do like smooth animals I think this is a bit too smooth, I'd add some wrinkles around areas like the knee, armpit, base of the neck, thigh, footpads, around the throat, and behind the head. And I do spot those small wrinkles around the ear.
3: Upping the contrast in the shading can do wonders for the plasticity, I recommend darkening the shadows and adding some lighter areas where the light hits the creature most directly.
4: Reflected light is not to be ignored.
5: If you really want plasitcity I'd add some shadows on the ground.
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SpinoInWonderland In reply to JonaGold2000 [2017-03-20 16:53:28 +0000 UTC]
1: Eh?
2: Stylization and what can I say, I like my dinosaurs kinda smooth Β
3a: My past works from pre-March 2016 did have greater contrast, but I decided that the reduced contrast of my new shading technique looked better. My previous shading style made the belly dark to the point that even with white belly skin, it looked practically black
The color patterns is probably also drowning out some of the contrast, as it's a bit countershaded with a lot of dark areas and spots on it's back. Shading should be clearer in this WIP image taken before the colors and textures were added.
3b, 4 & 5: Well, the light source in my isolated life restorations is a bit abstract. As for shadows on the ground, well, this is an isolated drawing/painting without a background, so ground shadows are omitted along with the ground itself.
Thanks for the tips anyway.
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JonaGold2000 In reply to SpinoInWonderland [2017-03-20 17:52:33 +0000 UTC]
1: There's a line there but it's still rather hard to see unless you zoom in.
2: The lack of wrinkles works against it in my opinion
3:The coloration could be working against it yes.
3b, 4 & 5:Β As with the wrinkles I'dΒ say abstract lighting works against it.Β
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RizkiusMaulanae [2016-09-24 11:06:13 +0000 UTC]
So it was cedarosaurus and utahraptors ? I thought those were deinonychus and brontomerus due to the kicking thingy.
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SpinoInWonderland In reply to RizkiusMaulanae [2016-09-25 16:56:47 +0000 UTC]
From pretty much every source I can find about it, it was Cedarosaurus and Utahraptors.
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SpinoInWonderland In reply to bricksmashtv [2016-04-10 19:40:43 +0000 UTC]
I just measured, Scott Hartman's Cedarosaurus has a ~185-centimeter femur while it's femur is actually more like ~139.5 centimeters based on the Theropod Database (which, oddly, despite it's name, has sauropodomorphs now). About ~32.62% too large in linear dimensions.
theropoddatabase.com/Macronariβ¦
Usually I would rely more on Scott Hartman's skeletals rather than Nima's ones though.
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bricksmashtv In reply to SpinoInWonderland [2016-04-10 22:25:41 +0000 UTC]
You're welcome. But why the slight distrust of Nima's skeletals?
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SpinoInWonderland In reply to Paleo-King [2017-10-11 01:14:33 +0000 UTC]
That was over a year ago, my views on yours vs his skeletal reconstructions has changed a lot since then, in part due to you bringing up some of his skeletals' deficiencies such as the ones you mentioned in that comment
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Thesporerex [2014-02-12 20:15:26 +0000 UTC]
awesome
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TarbosaurusBatar [2014-02-12 12:39:01 +0000 UTC]
The pattern goes great with the colo.
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