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spittty — E21 DTM 2

Published: 2011-01-20 22:50:12 +0000 UTC; Views: 17306; Favourites: 117; Downloads: 883
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Comments: 74

hacibey [2015-05-06 20:56:00 +0000 UTC]

Hı i m form Turkey i have e21 i need body parts öf dtm för example Fender Flames can youtube help me abort that
thank you
mail.... hakanhacibey@gmail.com

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Ordinata [2013-05-30 21:04:39 +0000 UTC]

Lush

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silverhammer [2013-02-17 13:42:24 +0000 UTC]

A great throwback to when DTM was still interesting and cars still had soul

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spittty In reply to silverhammer [2013-03-01 14:09:26 +0000 UTC]

thanks a lot man, im really happy to read that are you german?

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silverhammer In reply to spittty [2013-03-01 15:23:28 +0000 UTC]

I am indeed

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spittty In reply to silverhammer [2013-03-02 04:07:01 +0000 UTC]

ich bin in magdeburg jetzt

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silverhammer In reply to spittty [2013-03-02 22:07:37 +0000 UTC]

Das ist doch ein bisschen weit entfernt von mir

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spittty In reply to silverhammer [2013-03-06 10:05:18 +0000 UTC]

find 3d job fur mich :*(

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silverhammer In reply to spittty [2013-03-06 12:34:05 +0000 UTC]

If it was that simple

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WriteNRun [2012-01-01 01:50:26 +0000 UTC]

gotta love those DTM widebody kits! Very hot render, your E21s are awesome.

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spittty In reply to WriteNRun [2013-03-06 10:06:06 +0000 UTC]

thanks i AGREE

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Al-Hasan-Aborrob [2011-04-04 12:57:02 +0000 UTC]

Awesome brother!
Well done man!
PROUD

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spittty In reply to Al-Hasan-Aborrob [2013-03-06 10:06:23 +0000 UTC]

thanks brother, im proud that someone like u say that

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dazza-mate [2011-01-29 04:38:45 +0000 UTC]

What i'd do to have a dtm style e21, nice work man

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spittty In reply to dazza-mate [2013-03-06 10:06:36 +0000 UTC]

thanks bro

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beeswax [2011-01-26 16:30:40 +0000 UTC]

I thought it was a FIAT 174

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spittty In reply to beeswax [2013-03-06 10:06:49 +0000 UTC]

u need glasses then thanks

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DannyLad [2011-01-24 23:19:53 +0000 UTC]

Love this! fav'ed

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spittty In reply to DannyLad [2013-03-06 10:07:39 +0000 UTC]

cheers

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konceptsketcher [2011-01-24 11:49:10 +0000 UTC]

Great work! Love everything about it! I think you should put a red racing safety belt on the interior! It would make it even better!

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spittty In reply to konceptsketcher [2013-03-06 10:07:16 +0000 UTC]

has no belt, more adventure

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its-Hazardous [2011-01-23 21:05:37 +0000 UTC]

man that's incredible love your work

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spittty In reply to its-Hazardous [2013-03-06 10:07:24 +0000 UTC]

thanks bro

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lamuz [2011-01-22 12:56:47 +0000 UTC]

pure amazing

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spittty In reply to lamuz [2013-03-06 10:07:30 +0000 UTC]

thanks man

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dangeruss [2011-01-22 02:59:10 +0000 UTC]

fcucking hell, dude! That's great!

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spittty In reply to dangeruss [2011-01-22 11:39:23 +0000 UTC]

Woah! im really glad you like it man! and means a lot that its a favorite for you

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mychemicalromancerev [2011-01-21 20:23:21 +0000 UTC]

Love it. Beemers rule

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spittty In reply to mychemicalromancerev [2011-01-22 11:27:23 +0000 UTC]

thanks man!! bmw ftw!

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mychemicalromancerev In reply to spittty [2011-01-22 11:28:13 +0000 UTC]

I love BMW's.

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tallpauldesign [2011-01-21 18:25:16 +0000 UTC]

Awesome job

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spittty In reply to tallpauldesign [2011-01-22 11:27:29 +0000 UTC]

thanks mate!

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Pisci [2011-01-21 15:42:30 +0000 UTC]

awsome render!

sexy interior dude! relay like this project! don't let go of it

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spittty In reply to Pisci [2011-01-22 11:28:15 +0000 UTC]

cheers man

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s1dK [2011-01-21 15:22:53 +0000 UTC]

very nice :> love it

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spittty In reply to s1dK [2011-01-22 11:28:23 +0000 UTC]

thanks

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3DEricDesign [2011-01-21 13:28:35 +0000 UTC]

very cool Spitty

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spittty In reply to 3DEricDesign [2011-01-22 11:27:55 +0000 UTC]

thanks a lot man!

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WiZE183 [2011-01-21 13:06:54 +0000 UTC]

wow that looks sweet man, the car paint shader is too matte for my taste tho, everything else is half-awesome

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spittty In reply to WiZE183 [2011-01-22 11:27:47 +0000 UTC]

its soft lighting studio, but thanks!

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NasG85 [2011-01-21 11:58:34 +0000 UTC]

Cool render!

One thing that you see in this render that you dont see in the others is the specularity of the texture of the car decal. Let me explain better. The car's body has the same material( i assume you painted a texture map with all the sponsors, numbers and raice stripes on the same layer), the paint job should have a different material to the decals. The decals are normally plastic stickers applied over the paintwork. Therefore i assume they should have less washed out ( or different) specularity values when at an angle than the paint material.

Adding this variation would add that extra detail because it would seem strange to me to airbrush all the decals and then put a coat of clear over everything, especially on a racing car.

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spittty In reply to NasG85 [2011-01-21 13:03:36 +0000 UTC]

hmm yea didnt think of that ur right it looks odd with having a clear coat on the decals, but i used keyshot as a renderer and specular maps still aint supported in that engine :\ might get back to vray for that ha. thanks for that man

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NasG85 In reply to spittty [2011-01-21 14:49:01 +0000 UTC]

Well, i say specular, but i mean specular reflection so you can just have a different reflectivity map for the decals(does keyshot support that kind of thing?). I'm not familiar with keyshot so i may still be wasting my breath though

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spittty In reply to NasG85 [2011-01-22 11:40:15 +0000 UTC]

yea thats what im saying, the specular maps still aint supported

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dhedheahmed [2011-01-21 11:24:16 +0000 UTC]

owh my gawd !!! o_0

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spittty In reply to dhedheahmed [2011-01-21 13:02:01 +0000 UTC]

sanks man!

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Bewinxed [2011-01-21 11:17:54 +0000 UTC]

...............................................

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spittty In reply to Bewinxed [2011-01-21 13:01:49 +0000 UTC]

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Bewinxed In reply to spittty [2011-01-21 14:27:24 +0000 UTC]

awesome Bmw o0o

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DaveCox [2011-01-21 08:53:12 +0000 UTC]

Hell yes!

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