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spoudastis — Tech pen final

Published: 2004-09-20 00:55:16 +0000 UTC; Views: 444; Favourites: 2; Downloads: 108
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Description its ok,i like the pen but could not get the plastic lead holder to look good o'well, outa time school is starting so fun level is about to drop. let me know what you think.

modled and rendered in c4d.
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Comments: 12

a67sm [2005-05-19 05:34:20 +0000 UTC]

This is nice, I really like the detail! Adding to my faves.

👍: 0 ⏩: 1

spoudastis In reply to a67sm [2005-05-19 06:16:19 +0000 UTC]

thank you very much, i am glad you like.

👍: 0 ⏩: 0

jazmeister [2004-09-28 14:06:41 +0000 UTC]

i dunno, it looks pretty damned real. maybe its not very shiny and thats why you're disappointed, lol.

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spoudastis In reply to jazmeister [2004-09-28 17:22:46 +0000 UTC]

well thank you, i appreciate you looking...im gonna work on it still so we'll see what happens

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Inviciblebry [2004-09-20 19:56:22 +0000 UTC]

I like it man, nice job
Has a tad of unrealistic lighting.. sorry, being very critical here
Did you try the sharpen filter??, dunno if that might add some, but you can always try it!

Cheers and keep up the good work..

👍: 0 ⏩: 1

spoudastis In reply to Inviciblebry [2004-09-21 03:32:25 +0000 UTC]

you are right the lighting sucks, it was one of those things where i just wanted to finish it, and get it over with. i appreciate you being critical, it is the only way for me to get better. and no i did not use the sharpen filter, are you talking photo shop? but maybe i should. thanks for the constructive critisism!

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Inviciblebry In reply to spoudastis [2004-09-21 04:41:04 +0000 UTC]

Hey. thanks for your reply!
No, i was talking about the sharpness filter in the effecs tab of your render settings.
It's a strong filter so if you are going to use it, set the amount to a max. of 15 wich is prolly already to high.

I got your note...
It's kinda hard to explain lighting since it's a process if trial and error most of the times.
I think a 3 point lighting setup can be very good, but here are some tips.

if you are going to use a 3-point lighting setup, add 2 HDRI sky''s to your scene.
with some reflection on your materials, this will help you give a little more specular to your scene.

I ussually use a GI lighting setup with HDRI for realism, but lights is a process that im not that good at yet.....

To get a nice white background, make a white material for your floor and background object and add a compositing tag to those with compostiting background marked in the attributes of the tag.....

Hope this helped a bit......
Cheers!

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spoudastis In reply to Inviciblebry [2004-09-21 22:08:41 +0000 UTC]

thank you very much for the pointers i really appreciate you sharing. ill try to rework this one when i get a chance.

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Inviciblebry In reply to spoudastis [2004-09-22 14:30:03 +0000 UTC]

No prob man, always willing to lend a hand.

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MadmansMelody [2004-09-20 08:14:51 +0000 UTC]

that looks pretty damn good

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spoudastis In reply to MadmansMelody [2004-09-21 03:33:34 +0000 UTC]

thanks man, im not 100% happy, but its getting better. thanks for looking!!

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MadmansMelody In reply to spoudastis [2004-09-21 06:54:18 +0000 UTC]

Not a problem

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