Comments: 12
a67sm [2005-05-19 05:34:20 +0000 UTC]
This is nice, I really like the detail! Adding to my faves.
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spoudastis In reply to a67sm [2005-05-19 06:16:19 +0000 UTC]
thank you very much, i am glad you like.
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jazmeister [2004-09-28 14:06:41 +0000 UTC]
i dunno, it looks pretty damned real. maybe its not very shiny and thats why you're disappointed, lol.
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spoudastis In reply to Inviciblebry [2004-09-21 03:32:25 +0000 UTC]
you are right the lighting sucks, it was one of those things where i just wanted to finish it, and get it over with. i appreciate you being critical, it is the only way for me to get better. and no i did not use the sharpen filter, are you talking photo shop? but maybe i should. thanks for the constructive critisism!
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Inviciblebry In reply to spoudastis [2004-09-21 04:41:04 +0000 UTC]
Hey. thanks for your reply!
No, i was talking about the sharpness filter in the effecs tab of your render settings.
It's a strong filter so if you are going to use it, set the amount to a max. of 15 wich is prolly already to high.
I got your note...
It's kinda hard to explain lighting since it's a process if trial and error most of the times.
I think a 3 point lighting setup can be very good, but here are some tips.
if you are going to use a 3-point lighting setup, add 2 HDRI sky''s to your scene.
with some reflection on your materials, this will help you give a little more specular to your scene.
I ussually use a GI lighting setup with HDRI for realism, but lights is a process that im not that good at yet.....
To get a nice white background, make a white material for your floor and background object and add a compositing tag to those with compostiting background marked in the attributes of the tag.....
Hope this helped a bit......
Cheers!
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spoudastis In reply to Inviciblebry [2004-09-21 22:08:41 +0000 UTC]
thank you very much for the pointers i really appreciate you sharing. ill try to rework this one when i get a chance.
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Inviciblebry In reply to spoudastis [2004-09-22 14:30:03 +0000 UTC]
No prob man, always willing to lend a hand.
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spoudastis In reply to MadmansMelody [2004-09-21 03:33:34 +0000 UTC]
thanks man, im not 100% happy, but its getting better. thanks for looking!!
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