Comments: 30
SSPD077 In reply to sskarts [2019-01-18 06:44:27 +0000 UTC]
before u Critique my work, u should learn how to fix your stuff, first this a not very good model no good weight and u name the XPS file ren which can't load XPS with someone renaming it to XPS, also no render group or texture set up and also, u need learn how to rig models with armatures. u must auto-right not good for someone asking almost 40 dollars for request model, learn how to rig, learn how to paint weight, also learn how to set up render groups and how to assign textures to each mesh part. here are a few videos to help u with that ^^. P.S if u want me to teach u i can have great day ^^
these things u need fix in your model ^^
Screenshot (4083) by SSPD077
how to videos to help u learn ^w6;
How to Port DOA5LR Models to XPS by SSPD077
How to Child Bones in Blender for XPS Models DOA5L by SSPD077
how to attached weapon to model with Blender by SSPD077
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sskarts In reply to SSPD077 [2019-01-18 07:09:18 +0000 UTC]
And I don't rig for money I do art for money sis. Hence the painting of Akali. lol
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sskarts In reply to SSPD077 [2019-01-18 06:47:50 +0000 UTC]
I don't need tutorials dude I already know how to rig correctly if you looked at the comment I explained that it was created in under an hour. Also, I'm not gonna take advice from the hentai guy lol.
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SSPD077 In reply to sskarts [2019-01-18 06:54:59 +0000 UTC]
if this what u can do in 1 hour u need learn how to rig, i did this entire model in under 35 mins on live stream ^^
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sskarts In reply to SSPD077 [2019-01-18 07:06:20 +0000 UTC]
Also, dude I wasn't trying to come at you about your model like ere body knows you don't model your own shit it in your description. Plus I gave you a high score on vision because I got what you were trying to do and the critique I gave may have been a bit critical but a lot of it was constructive.
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SSPD077 In reply to sskarts [2019-01-18 07:18:00 +0000 UTC]
your Critique tells me I need to improve my jackets, dress and skirts I make in blender, also this how much I've improved with making mesh or models in blender thank u for your Critique
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sskarts In reply to SSPD077 [2019-01-18 07:03:11 +0000 UTC]
Really? No in-game bones helped you? or other people lol
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SSPD077 In reply to sskarts [2019-01-18 07:06:10 +0000 UTC]
no ng2 models don't have armatures or weight, u have hand rig them yourself. also seem u can't take Critique can u? the idea of Critique is to help u improve my friend.
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sskarts In reply to SSPD077 [2019-01-18 07:20:12 +0000 UTC]
I don't use xps so I wouldn't know about the name thing okay? I'm just defensive because I know I can rig well. Like you act like I don't know there are problems with the model. I have literally never used xps so I was just kinda offering it. Like it was 1:00 in the morning I'm in high school I live in Hawaii so contacting people to get the model at that time of night is normal when they live in different countries. Plus, like looks at behind the knee in the picture das ugly. I know the rig has problems read the description.
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SSPD077 In reply to sskarts [2019-01-18 07:22:22 +0000 UTC]
yes, don't matter, these things that happened. more u make mistakes, more u can learn and improve. your greatest teacher is trial and error
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sskarts In reply to SSPD077 [2019-01-18 07:25:31 +0000 UTC]
I get that. I'm just saying I already know the rig ain't that good as my other rigs are. Also, ur modeling is fine like ur edge flow is hella good. I'm just saying in terms of character design it's missing details. Hence why I mentioned normals.
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SSPD077 In reply to sskarts [2019-01-18 07:31:38 +0000 UTC]
well, thanks, one thing I slowly improve on was making more detail on the mesh parts I made in blender,, u can load this right in blender, it's got a blend save in a folder with it. so u can see how much detail I put into making it, i made this on teaching live stream
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sskarts In reply to SSPD077 [2019-01-18 07:36:43 +0000 UTC]
How long did it take you to make that? I'm just saying the normals and on my ff type-0 models were completely fucked up so. Thats why It took a an hour to release
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SSPD077 In reply to sskarts [2019-01-18 07:50:08 +0000 UTC]
Jacket or the Batarang, the jacket took me over 2 and half hours to make I made it off doa model in t-pose using square mesh and make one side as the mirror modifier is what u always use when making jackets.skirts. and t-shirts,
same with swords, axes and more only time I say not to use mirror modifier, is with katana or weapons with different curves.
the rig for the jacket was over 2 hours to rig as it's got over 106 armatures for a jacket. which when comes to jacket u want to make sure that the jacket has a flow in the wind feel to it. look this model jacket.
u see what I mean with jacket rig, as i re-rig every custom model I make. do entire rig, so models can pose a lot better and u pose them far more range to their original rig.
Batarang, i made it slow to explain and show how to make it on the live stream. which was 1 hour and 30 mins, that counting setting up render group and UV layers for it. and posing it on my page,
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sskarts In reply to SSPD077 [2019-01-18 07:54:10 +0000 UTC]
Yeah, I model clothes the same way. But I use shrinkwrap, then snap it to the model, and use sub surface modifier
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SSPD077 In reply to sskarts [2019-01-18 07:58:38 +0000 UTC]
when comes to shirts shrinkwrap is key to that, same with jackets, pants, and shoes. her
Mature Content
bikini and lingerie dress was made using the shrinkwrap, same with her stockings ^^
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sskarts In reply to SSPD077 [2019-01-18 08:07:09 +0000 UTC]
Yup totally agree.
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gendleen [2018-01-30 18:34:29 +0000 UTC]
Nice !
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SSPD077 In reply to gendleen [2018-01-30 18:57:58 +0000 UTC]
thanks download on the right ^^ please enjoy
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SSPD077 In reply to Livia25 [2018-01-30 18:58:23 +0000 UTC]
thanks ^^ and please enjoy
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Livia25 In reply to SSPD077 [2018-01-30 19:01:21 +0000 UTC]
^^ I will
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