Comments: 33
MeRi-SlOt [2011-06-22 23:17:46 +0000 UTC]
I really love how dark is your drawing, keep up the good work ; )
π: 0 β©: 1
StarlightSovereign In reply to MeRi-SlOt [2011-06-22 23:54:33 +0000 UTC]
Thank you much! I really appreciate the feedback.
π: 0 β©: 1
TheDrazonian [2010-12-23 19:03:28 +0000 UTC]
I like it
Faved
π: 0 β©: 1
Trash63 [2010-09-19 13:18:11 +0000 UTC]
Feature here: [link]
π: 0 β©: 1
Trash63 [2010-06-19 02:51:20 +0000 UTC]
Fantastic
π: 0 β©: 0
Beautiful-Heart [2010-06-06 20:54:01 +0000 UTC]
holy cow!!! this looks awesome!!
π: 0 β©: 1
Ruskyi47 [2010-06-02 06:12:05 +0000 UTC]
The first thing I notice (I critique in order of presence. Whatever pops the most to me, probably pops the most other viewers as well) is the lighting. A soft bronze and crimson blaze really helped emphasize the main character and give him a unique, solid feel. The kiln (is that what they're called?) was a great choice of lighting prop, since it gives a very directional lighting effect that targets a respective region and allows the rest of the picture to fall into darkness and act as a more somber frame to the central subject. The one issue I notice with it is the glow effect you gave to some parts of the character. When you're using a style with such sharp, heavy lines, the blurry feel of glows and blending techniques take away a lot of the power and feeling of the piece.
The subject himself, the blacksmith, has a great design. A very unique, very strong, humanoid figure. The bold, scratchy outlines help to give him a more withered, aged feel as well as giving him far more demonic properties. He seems to be far stronger and more experienced than a human, but has the composure and expression of an aged workman moreso than a demon. The two comments I would make is that the eyes seem a little bit too vivid for the rest of the design and the lower abs could be broken down into two. A more present pair of pupils would have given a little more depth to his expression as well as toning down the eyes without taking away their importance. In his abdomen, the lowest pair of abs are significantly larger than the rest. You could have broken them into two pairs and given even more room for the thick, heavy outlines to define his muscle tone in the process.
His pants seem to take away a lot of the texture from his body, and the side of them could have benefited from heavier shading to match the shading on his skin.
From here I notice one of the most significant issues with the piece, the perspective. You tried to express too much of every object in the frame. Many of the objects, like the kiln, would not normally be facing the "camera" (I reffer to the audience-side / front of the picture as camera, because of old habits) , especially with the direction of the lighting. The object is actually behind the blacksmith in relation to the audience, but the light is hitting him from the front.
The anvil in front of him suffers the same issue. Naturally it would be lined up parallel to his waist, but its going off on a bit of a tilt
The next issue I notice is the outlines of the background and objects. The outlines of most of the objects in the background are similar to those of the central character, but a lot thicker and more erratic. Frankly, they almost look rushed. The lamps have a more solid outline, but the shape seems unusual and they could benefit from a heavier glare effect, like often found on glass surfaces.
From there (and I don't have any idea how I noticed this last), I see the horns of the main character. Which, in full honesty, look amazing. The lighting off them is spectacular, and the texture is marvelous. Their design, overall, help to compliment the character and complete his entire structure (which is probably why I didn't notice them-- they look too natural on him!). The level of design on these horns just prove even further that you could have created a far more powerful, fitting background with a little more specific attention to detail.
Hope my critique was worthwhile, enjoy!
π: 0 β©: 1
Ruskyi47 In reply to StarlightSovereign [2010-06-03 00:27:50 +0000 UTC]
!! I had a feeling kiln wasnt right. :<
Hm. Either way, the light source seems to be coming from a little bit in front of him, so changing the forges location and direction would make sense.
The lanterns make sense, I get what you mean. I guess Hell really wouldn't have ikea lamps... :I
I feel your pain. Fabrics and clothing are ebil. I try to color/shade em with really tiny crosshatching. And backgrounds are no fun either, but alas they're just as noticeable as the character himself.
My best suggestion for a pupil in a glowing eye would be a small dot and then a line around it, kinda of like I did for the blond girl in the comic you critiqued, except much smaller and smoother.
No problem. I enjoy critiquing.
π: 0 β©: 1
hiteshsharma88 [2010-06-01 22:10:17 +0000 UTC]
hell smith is really scary..
please check my gallery>
[link]
PEACE!!!!
π: 0 β©: 1
soulspoison [2010-05-30 12:53:56 +0000 UTC]
Holy hell, Arsh! @______@
LOOK AT YOU GO!
I'm sorry I never got back to you, things kinda went berserk here on my end (tell you about it later).
This is GORGEOUS. The fire light, the shadows, Az himself, just wow! To have seen this progress as it did and you come to the final product, hun, my mind is blown! I love how warm it is, I can almost feel the heat of the forge burning and hear the sounds of metal striking. It makes my spine tingle in that good way!
π: 0 β©: 1
Dark-Tank [2010-05-30 08:49:48 +0000 UTC]
ThatΒ΄s.....ThatΒ΄s.....THATΒ΄S.......I canΒ΄t even describe how cool that is... But itΒ΄s really Awesome....And cool....And Into My Faves now....
Good job. LOVE IT!!!
π: 0 β©: 1