Comments: 33
squiddy-aj [2024-08-06 04:13:33 +0000 UTC]
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Roharuel [2023-12-31 14:24:30 +0000 UTC]
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Narmyn [2023-02-07 15:28:57 +0000 UTC]
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AkuenJeru [2017-05-28 03:10:06 +0000 UTC]
I need help, you seem to know how to fix glitches. But say I load in motion data for a certain model of mine, he does this:
gyazo.com/cedb0a94143732e5be70…
I don't know why he does that, it still does the motion but the legs are completely f****d up!!! Do you know why?
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SteelDollS In reply to AkuenJeru [2017-05-28 06:45:16 +0000 UTC]
It's hard to say without looking at the model file for sure, but it seems to me like the legs maybe don't have the correct parent bone(s) assigned. It might be fixed by correcting the parent bones designated for the legs in the bone tab (assuming that's the issue and the only issue.)
Do you know how to check the bone structure and the parent bones on your model?
Yeah. I know how frustrating it is when a model you worked hard on does weird ass glitches! I hope this helps you. Let me know.
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rira-lelu [2017-01-17 02:16:51 +0000 UTC]
Thankyou thankyou so much for this!!! This was so helpful!
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SteelDollS In reply to rira-lelu [2017-01-17 03:52:52 +0000 UTC]
That makes me so happy! Thanks, I am glad you found useful! ^^
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rira-lelu In reply to SteelDollS [2017-01-18 01:42:14 +0000 UTC]
Its very useful, I use to manually correct every single frame! I never saved those files or anything either, just couldn't stand the clipping errors
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PhantomPhan14 [2016-12-02 08:52:20 +0000 UTC]
Huh. I've only ever used the multiply position function to fix camera data. An interesting way to handle the problem. Personally I just find the frame range where the issue happens, find the individual frames where the bone is registered in that range, adjust the bone, and re-register. I find it much simpler. This is better for batches of frames though. Especially useful for busty models. Thank you!
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SteelDollS In reply to PhantomPhan14 [2016-12-02 15:56:33 +0000 UTC]
To fix/adjust camera data, it's a similar process- though usually for that, I just "select all camera frame(C)" in the edit menu and apply it to the entire camera motion, instead of targeting specific sections like I now do for motions. It took me this long to figure this out lol :-D
But for camera angle correction, you use "multiply of camera-frame position-angle(G)" instead of "multiply of bone frame position-angle(R_key)" to make the change, right? ^^
And yeah, while you can use this for single frame glitches, the main reason/main time I use it, is to avoid doing manual correction on multiple frames. I used to do that on everything and it took hours. And then I was still never happy with the result, so it was insult to injury. :'D
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gallagher101 [2016-12-02 07:27:12 +0000 UTC]
Nice job. You just taught me something new! Sweet, no more self impalement or hours of correction for me!
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SteelDollS In reply to gallagher101 [2016-12-02 15:58:16 +0000 UTC]
YEEE xD I got praised! XDDD And I was helpful?! XD Thanks!
And that mental image is too relatable.
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gallagher101 In reply to SteelDollS [2016-12-02 20:43:37 +0000 UTC]
Seriously, It would be hours of corrections, painstaking matching the movement so it still looked fluid all while taking care of the kids... Seriously, thank you!
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gallagher101 In reply to SteelDollS [2016-12-05 21:56:27 +0000 UTC]
Ack, I hate it when I find those, but at the same time the motion looks soooooo good that I have to use it.
I'll be using it soon. I have new vid I'm working... as well as several I have to post.. I just hate posting a vid with out a cover for it lol.
*as deep and gravely a voice as I can manage* I'm Batman.
Most certainly will dearie!
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SteelDollS In reply to gallagher101 [2016-12-06 05:09:05 +0000 UTC]
Yeah, every time I do a MMD thing and it doesn't have a cover it just feels... :/
...
*instantly wonders if there are batman parts for MMD models* ._.
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gallagher101 In reply to SteelDollS [2016-12-06 06:37:30 +0000 UTC]
I'm sure there are somewhere... I've found quite a few Marvel ports, as I can only imagine there's some for Batman... So many "wonderful toys" as Joker would say. (To me Jack Nicholson will always be the best Joker.)
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gallagher101 In reply to SteelDollS [2016-12-07 06:05:01 +0000 UTC]
Don't get me wrong, Heath Ledger did a fantastic job catching the pure insanity of the Joker, but he missed on the brilliance IMO. Jack caught both in a perfect amount... Like wise Michael Keaton will always be the best Batman... even if he can't turn his head lol (totally not biased to Tim Burton... who am I kidding of course I am lol)
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SteelDollS In reply to gallagher101 [2016-12-07 18:42:49 +0000 UTC]
Heath Ledger did a great job on the role, but the role wasn't cast as having any actual humor, which I think it paramount to playing the Joker successfully. It was very crusty instead, and just dark and insane, but not funny.
(Incidentally, I'll admit I secretly kind of love the original animated series, not just the movies or the adorakably amusing early Batman picture medias.)
And dude. Batman not being able to turn his head actually kind of worked for Keaton's portrayal. It gave an impression of stiffness; like the kind you feel when someone turns and looks really slowly at you, and you're like, "...oh. ...shit."
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gallagher101 In reply to SteelDollS [2016-12-07 20:20:12 +0000 UTC]
No one has quite captured Bruce Wayne quite the way that Keaton did. It's either been they caught Bruce Wayne perfectly OR they caught Batman perfectly. Keaton did both. The perfect mix of awkward/brooding/eccentric, and he did it without a shark bomb lol
I agree, no humor was written into Heath Ledger's Joker. Jack's was insane, but still brilliant and funny.
Who doesn't love the original animated series? And c'mon, Mark Hamel as the Joker? Epic Sauce!
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MarinKoi [2016-12-01 23:29:43 +0000 UTC]
I can correct motions, but I'm reading anyway to see if I could learn something more..... warning I'm going to be honest and a little blunt, it's been over 2 hours I'm trying to read it and I'm still in the middle and it's kinda confusing. ;-; if it was another person's tutorial I would have gave up already and search for something faster/easier, but I'm stubborn and want to read it until the end so... yeah... ;-;
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SteelDollS In reply to MarinKoi [2016-12-01 23:47:02 +0000 UTC]
The point of this method is to know a way of fixing multiple frames at once. So that if you have a hundred frames you need fixed in a motion, you only have to apply ONE correction to get your model's arms out from the inside of its boobies for ALL hundred frames. As an example. Sometimes the boobs are fine and it's another thing that has to get fixed lol
Yes. It is hard to explain properly, so definitely tell me where I lost you, and I'll see if I can help explain a different way! Thanks for not giving up on me. I'm really happy you told me that I lost you somewhere.
The picture part of this tutorial is a lot about "why", and not just about "how". But you already understand "why"; you're good at the x,y,z axis and I know it. So you probably got lost while waiting for the "how." Tell me where I lost you.
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MarinKoi In reply to SteelDollS [2016-12-02 06:04:26 +0000 UTC]
tbh I think I lost myself and my parts all around the big picture with wall of letters.... sometimes I wish the whole world spoke Portuguese....
that's it I'm totally going to make English/Portuguese/Spanish tutorials when I can :')
ahh thanks for the compliment- ;u; I think-- >//< nvm don't compliment me lol but thanks idk :T wut even don't mind me
I probably got lost around 2-4, I think one of the things that made it harder to follow was the colours, I couldn't notice there was an arrow saying the number of the step until I reached step 4 because it was white and black like the background. Also that's probably why I got a little confused about the sequence I should be reading I kinda mixed everything , and, I think that some extra details and repetitions made me zone out.... maybe, the text is full/complete and explains a lot, but, sometimes the picture already complements the text and you don't need to repeat it in text form.... like location of things- also, I didn't know what you meant by "diamonds" until part 3, I kept trying to find something that looked like an actual "diamond" lol, but after step 5 and in the final I could understand better thanks ^^
actually, I'm starting to think that my mom and my stepfather's son listening to metal music when I was trying to learn probably influenced my concentration levels x.x
Tomorrow I shall put Japanese songs in this house before they do that again lol
that is... if I manage to wake up- it's 4am sorry if I wrote something nonsense
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SteelDollS In reply to MarinKoi [2016-12-02 15:48:15 +0000 UTC]
I really appreciate the feedback. I take it as a compliment when you spend the time to actually give me feedback and an opportunity to try to make a thing better! Being frustrated while learning sucks monkey butt, so anything I can fix to make it easier to figure out, is worth the effort. I do tend to overuse words when I'm trying to explain stuff, so that's one of my problems.
I utterly didn't consider the fact that when text is embedded in an image, it's ridiculously hard to translate it. Do you think a partial solution might be adding the text into the description box? That way, it could be copy/pasted and then run through a translator more easily. Or maybe it'd be redundant. :/ Thoughts?
The colors were actually very much on purpose. I wanted to be able to match tic-tac sized pieces of information to the location the thing is at, and have it be visually different than the main directions. Sort of like, "here's a hint that explains a thing about this thing." So, the colors are for the sake of color matching, so that it's visually clear what piece of information goes with what thing, and that those pieces of information are not part of the main steps. It's challenging to think of a way to do that on a screenshot where there's a lot of other stuff going on.
Because this method of correcting motions requires skills using a combination of areas in the editor that were hard for me to take in as a beginner. I always found it challenging to know where to "look" for a thing, and it gave me enormous frustration. To be honest, this tutorial is kind of for an advanced technique, though beginners can do it, and it can save a lot of time. But it's hard to get one's head around it unless you know all the supporting reasons things work.
With the "diamonds" thing, maybe if I go back to the first panel and put the word in, where the arrow is pointing at the diamond would be a good addition, so it's more clear. That makes sense to me, too. If you can think of any other corrections, I'll try to do them, too. Let me know your thoughts, ok?
After all, I'm sure if something's confusing for you, it's definitely confusing for other people. So it's good to correct if possible.
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MarinKoi In reply to SteelDollS [2016-12-03 06:49:50 +0000 UTC]
wow such hour
so late
very sleepy
time pls wow
much words reply tomorrow
can't think
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SteelDollS In reply to MarinKoi [2016-12-05 19:20:27 +0000 UTC]
Sounds like my life.
/returns to cozy hole to hibernate
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Shadow--Legacy [2016-12-01 20:55:35 +0000 UTC]
Gotta save this one so that I can use it for future videos ; W ;
A MILLION THANKS FOR THIS MAH DEAR <3 <3 <3 <3 <3 <3 <3 <3
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SteelDollS In reply to Shadow--Legacy [2016-12-01 21:05:09 +0000 UTC]
SCREEEE!
Unexpectedly I was useful?! to someone who's taught me SO MUCH!
Thanks!
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Shadow--Legacy In reply to SteelDollS [2016-12-01 21:06:14 +0000 UTC]
Even the teacher can learn from the student... if that makes sense lol XDDDDDDDDDDDDD
It's more than nice if we can teach each others ne? ^^
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