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stendarker — Crack in Time and Space

Published: 2010-06-13 07:32:45 +0000 UTC; Views: 2484; Favourites: 19; Downloads: 282
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Description I was suprised there wasn't much fanart when I searched "Doctor Who crack" I didn't even find much that was funny!
Perhaps people want to wait to find out what's on the other side of them first, then. I made this card considering that they have been sighted throughout time/space for millions of years (as of The Eleventh Hour ) so it's commonly known effects are related to what we've seen so far.



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When this card is removed from the field, it is shuffled into your deck. During your End Phase, you can flip a coin. If heads, Special Summon any level 5 or lower monster in your deck, ignoring summoning requierments. If tails, remove 1 random monster on your side of the field from the game (not from play) as well as every card in either players side of the field, deck, hand, or graveyard that has the same name. If there are no monsters on your side of the field, apply this effect to 1 random monster in your graveyard. If 6 or more cards are removed by this effect, negate the effect of this card and remove it from the game.
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It's a risky card. It'll either let you summon a level 5- monster (which is good. Not great, but good) Or it'll remove a card on your side of the field, or graveyard from the game (NOT from play. It's out of the game entirely. ... which basically means it opens up a new card-zone because there would be some way to get those back eventually if this were real). It'll take every card with the same name anywhere in the game with it! (Except out of play, or the extra-deck, since those aren't part of the same "reality". also it needs SOME safe-zone! )

As anyone who sees this can probably tell, the summoning aspect of it is because the cracks have been used as wormholes through time and/or space, and the removed from game aspect is because the bigger cracks leak "time energy" that erases you from history. Either those who have the same "background radiation" as time travelers, or (muuuch more likely) those who's timelines aren't intermixed with what's been removed aren't effected by the change (And I would say the average person is tied to the universal timeline, and would be affected by the change as well). The self-destruct is because the Doctor was able to snap it shut by sending something whose timeline is in an extremely complicated knot with other timelines, making them too present in time to erase (E.G. a thousand stone statues that eat non-existant timelines )

I know there are more cracks, and the 2 The Doctor closed don't even matter, but I needed some sort of balance. Anyway, the self-preservation effect covers that.


Image taken from tardis.wikia.com and copywrite BBC!!!!
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