Comments: 37
HazelStone24563 [2018-05-06 04:42:19 +0000 UTC]
aaaaaa its so cuteeeeee
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HazelRose3637 [2018-02-23 23:51:29 +0000 UTC]
How cute! :3
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StephOBrien In reply to HazelRose3637 [2018-02-24 06:11:18 +0000 UTC]
So do I. Who would have guessed that one of the nicest and least deadly monsters in the Underground would become BFFs with the most ferocious? But they're both assertive, energetic, rambunctious and determined, and each is probably among the few people in the Underground who can keep up with the other in those regards.
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StephOBrien In reply to HazelRose3637 [2018-02-27 02:58:40 +0000 UTC]
Ah, Papyrus. If only you knew how proud Sans already is of you.
I wonder if Sans ever tells him to his face how cool he thinks he is.
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Thelightsmen [2017-12-20 07:26:38 +0000 UTC]
Heya~! comment from incoming!
It is possible that you've seen some of my drawings in the past, but if you haven't then you must know that I'm really into Undertale, so it's not unusual for me to sometimes check for some fanart of it every now and then, and I have to say this piece right here is kinda cute! I don't usually see much interaction between these two in the fandom. I see you have an undertale related comic! good luck on that! I might check it out later
However there are some things I noticed that need correction:
Lineart: good
- The lineart overall is not bad, but in my personal opinion the lines should be less thick, at least half the value they have in here, I'm saying this because I believe there are details that seem opacated by the lineart, some examples I can think of are the neck of Papyrus and Undyne's fist, as well as that middle line on her hair. In there it seems like's too much black instead of the corresponding colors for each character
- I noticed there are places where the lineweight varies too much, like one of the fingers on Undyne's closed fist, or Papyrus gloves.
Color/Shading: so-so
- Each character has the right color palette, which is good!
- The shading is well done mostly, except for Undyne's right arm (our right) which has an extra shadow, and it seems less blurry than the rest of them.
- I see no highlights anywere, they could be useful to make objects look more shiny and make them look like made from another material, you could've added some to for example undyne's teeth or papyrus head. Just a thought.
- However I think the soft shading you used clashes with the strong, pitch black bold lineart, most of the shadows seem to fall in the right places, and the shading in itself doesn't alter the colors too much, but I think just a simple shading could've worked a lot better with that lineart.
- In adition to the point above, there is one fatal flaw I can't take my eyes off, Undyne's fist does not cast any sort of shadow over papyrus head, it's a fatal flaw because it clashes with the main focus of the scene, the noogie. If the fist doesn't cast a shadow then people will interpret it like it's not close to the head, and if it's not then the whole pose loses it's purpose and becomes weird/uncanny.
Anatomy: good
- Everything looks good enough anatomy wise, but if there's something I clearly see is that Undyne doesn't have hair on her head besides the pony tail, I think it would be good to have at least some sort of trait that has indeed more hair than just the ponytail, afterall, the game does show her with a different hairstyle involving some fringe
- This is just a thought but I think Undyne's arms are a little to high on her torso, Papy is good tho.
Composition/dynamism: bad, needs work
- This is the part were I get a bit harsh, but in here noticed the biggest issue in this picture, and that is the lack of movement. Yes the characters have relevant facial expressions, yes the concept of their overall pose is correct, but everything looks so stiff and emotionless, it really throws me off.
- Papyrus seems to be reacting well, but Undyne's pose looks too passive, too stiff, it is as if she's not even holding him, her torso is too upright and her head is barely tilted; and what's even worse there's not a single extra line indicating friction on the noogie nor there are lines indicating that papyrus is struggling or even moving (and he is supposed to be moving since you can see his leg held up)
- I suggest that you don't get afraid of pushing the expressions a little farther, of making the poses more and more exaggerated, make undyne lean more towards him, make her tilt her head more, make her left hand (our right) look more tense as if she's grabbing him and is making an effort to hold him in, make Papyrus head lean more towards the direction of the fist as if he's under the pressure of the noogie. trust me I'm very sure a scene like this would've look a lot better with the things I just mentioned, even if there're more anatomy mistakes.
- In other words, what I mean is try to make the characters more expressive, that way everything will be more interesting to watch!
Background: good
- If this background is abstract, then it's fine but if it is something like a wall from the Faterfall area then I'm positive that it could have more than just a wall, perhaps put the wall farther away and show some of the floor or ceiling, and then add some extra stuff?
- This is a panel from a comic so I guess it get's a pass on that, but I'd still recommend you adding more details to it.
Conclusion:
This is a drawing that that has the right idea but fails a little on the implementation, most of the points were just nitpicks but the issues with the shadows and the sense of movement really makes it hard for me to recommend this type of practice to anyone. However I'm sure you'll get better with some time and practice!
Hope this proved useful to you, have a wonderful day
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StephOBrien In reply to Thelightsmen [2017-12-27 04:39:31 +0000 UTC]
Thank you so much for the very detailed critique and compliments! I appreciate all the thought you put into this. I have seen some of your work before – actually, I left a comment on one of your cute Toriel and Frisk comics.
Line thickness is a challenge on pieces like this, because this is basically a bigger version of an image that appears in one of the comic panels. As a result, I had to do thicker lines for this version, so the lines would be at a normal thickness in the comic panel. Generally, I make the lines three pixels wide, unless I’m dealing with a small shape or for some reason need more delicate lines. I’ve been experimenting with varying the line thickness according to the size of the item/body part the lines are shaping, but it seems I didn’t pull it off that well this time, so thanks for the feedback.
When you say Undyne’s arm on our right has an extra shadow, which part of the shadow do you think is extra, so I’m clear on what you’re referring to?
Good point about the highlights – I probably should have added some of those. And I can see how, in this instance, the lineart kind of overwhelms the shading; hopefully that isn’t the case as much in the comic panel version, but in the big version with the deliberately thick lineart, it is a bit unbalanced.
Whoops, I did forget to put a shadow between Undyne’s hand and Papyrus’ head! Ugh, there always seems to be one thing I forgot when I upload an image. Granted, there wouldn’t be MUCH of a shadow, since the light is coming from above and to the right and Papyrus has mostly pulled Undyne’s hand off his head and to the left, but there should still have been a bit. Good catch.
In most of her sprites, Undyne only seems to have hair in the ponytail, so that’s what I went with. If the fringe you’re referring to is the hairstyle she wears when she finds you and Alphys in the dump, I suspect that’s a wig, judging by the difference in color. I kind of like to think Undyne has a whole collection of wigs, with some of them modeled after anime characters.
Dynamism… now there is my Achilles heel. I have a bad habit of making poses too stiff, and keeping characters’ torsos too upright for the situation. I probably should’ve added some motion lines, and I appreciate your specific feedback on the problems with Undyne’s pose. I really do need to get bolder and more exaggerated with my action poses. I probably won’t redraw this one – I am trying to keep a reasonably fast release schedule on my ongoing comic – but I will keep your recommendations in mind for future drawings.
The background is the wall near Undyne’s house, where their training would probably take place. I do tend to keep my backgrounds fairly simple when I can, so I can put out comic pages quickly, but I can see how adding more detail would make this look better as a standalone image.
Thanks again for your time, thought, and very specific feedback – I really appreciate that you took the time not just to say what was wrong, but WHY it was wrong and how to fix it.
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StephOBrien In reply to CanadianSweater [2017-12-27 03:24:44 +0000 UTC]
Thanks for the compliments and tips! I've never thought of that technique for lines before - I should try that. I would have thought the lines would be thicker when they're closer to the camera, since most things are larger when they're closer, but I can see how thicker lines would be useful for making foreground people/items stand out from backgrounds of similar coloring.
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EliseDesigns [2017-12-16 13:50:21 +0000 UTC]
Hi I’m from the wonderful world of constructive comments know as projectcomment.deviantart.com/
I love Toby fox’s undertale it’s one of my favorite games to play knowing that I’ve played All three routes so I love undyne (I think that’s how you spell her name) and papyrus! And I could totally see this actually happening but one thing you could work on is how eyes and mouths work I myself am learning this so no problem in just learning a bit more on how they would work on real faces! That being said I love your hands I could never do that <3 lots of love from projectcomment! Have a good day
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EliseDesigns In reply to StephOBrien [2017-12-17 22:24:50 +0000 UTC]
Oh alright ok so I’m new to this so bare with me XD eyes are rather specific and when your drawing fan art the style your using needs to respect the original art, when your drawing undyne’s eyes specifically the two lines with a colored filled in isn’t quite doing it you need more detail and while undyne’s eyes are usually squinting there needs to be more expression in them since you didn’t add eyebrows or lines on the cheeks there needs to be something there even when there is a mouth and to be honest the “eyes” look more like her eyebrows.
when it comes to mouths usually the mouth does not go that big on a skeleton head even when papyrus has a big goofy smile, I suggest learning how the human skull works so you can better understand how the mouth fits in, on undyne however hers is just to big to me. Yes in the concept art she has a pretty big mouth, either less teeth with that big of a smile or add that many teeth with a slightly smaller scale. This is a very common mistake I see a lot so don’t underestimate your art, it’s very good.
I also noticed a lot of people are committing on the hair, all of which I find true.
Practice makes Progress! I like it just some things to work on <3
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StephOBrien In reply to EliseDesigns [2017-12-27 03:21:44 +0000 UTC]
Ah, I think there was a misunderstanding with the eyes; what you thought are the top lines of her eyes ARE her eyebrows. Her eyes are squeezed shut, like in this sprite.
I wasn't modeling Papyrus' skull off a realistic human skull, or I'd agree that the mouth would need to be a lot smaller. Papyrus and Undyne both have big mouths, and the shape and size of Undyne's teeth vary from one pose to another (not to mention, they're at a weird angle), which makes it hard to be both realistic and true to the sprites with either of them. Still, I appreciate your feedback.
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EliseDesigns In reply to StephOBrien [2017-12-27 03:35:22 +0000 UTC]
IM glad at least you got some idea of what your viewers see and can work off of that ^^ or you can totally and completely for get this comment ether way I understand xd gn <3
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TheSirenLord [2017-12-16 12:40:02 +0000 UTC]
Hello I've come from project comment www.deviantart.com/tag/project…
So I would say that The scene displayed is very cool and full of charm. The shading is alright not the best but not the worst... Her fist seems very strange though as if she's not noogieing him rather just nocking it.
Her hair though is the worst part, It looks too pink and is too smooth. It also needs better shading. Maybe if there were a few different strands then it would be much better
Over all a good piece with only one major flaw, the Hair.
I still really like it, and have a nice day
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StephOBrien In reply to TheSirenLord [2017-12-17 00:14:47 +0000 UTC]
Thanks for the comments and compliments! To help me understand how I can improve, what about the fist seems strange? If it's the placement, bear in mind that Papyrus is doing his semi-successful best to pull it off of his head.
Her hair color is based on the in-game palette, but I agree that it's probably too smooth, and could use some loose strands and more pronounced shading. Whether to make her hair canonically smooth or realistically stringy has been an ongoing dilemma for me, and it seems it's time to experiment with the latter. Thanks for the push in (hopefully) the right direction!
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C-E-T-U-S--X [2017-12-16 01:54:35 +0000 UTC]
Hi! I'm just here to give some cc.
So i see that your shading is what i see all the time. A color then black. Well, Lucky for you, i have a link for shading colors! www.google.com/search?rlz=1C1H… :
There's plenty more!
So with the backround, its really simple, which doesnt really match with the "main idea" of the art (undyne and papyrus). You could add a few fish, other people, etc..
With Undyne's hair, i see that it looks.. unatural? But again, lucky for ya, i have a link! www.google.com/search?rlz=1C1H… :
Maybe you could add some shine, or some strands of hair sticking out, because what you have as of now doesnt look natural.
Lastly, The hand on papyrus' head doesnt look like its noogieing him. It kinda looks like he's having his head knocked..
Well i guess thats it for me!
-Cetus X
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StephOBrien In reply to C-E-T-U-S--X [2017-12-16 07:08:08 +0000 UTC]
Thank you very much for the detailed feedback! I actually did use a darker shade of the base color for the shading, but I guess the shade I chose was so dark that in the end result, the viewer can't distinguish it from black. Oops! Guess I need to choose lighter shades for my shadows.
The background is supposed to be the wall near Undyne's house. They're having their extra-private, one-on-one training, and this time Papyrus didn't bring a friend, hence them being alone. Though, the training seems to have deteriorated into play-wrestling.
Undyne's hair is an ongoing dilemma for me. To keep it smooth like the sprite in order to stay true to the source material, or to add wisps to make it look more natural... that is the question. I should probably experiment with adding a few wisps here and there, and/or making the highlights more prominent. Thanks for the suggestions.
To help me know what I did wrong, what about the hand on Papyrus' head makes it not look like a noogie? (Her hand is supposed to be a bit off-center, because he's trying very hard to pull it off of his head, and only partly succeeding.) Thanks in advance for the clarification, if you choose to give it, and have a great weekend!
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Tyl95 [2017-12-09 10:29:27 +0000 UTC]
Lol!
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StephOBrien [2017-12-09 01:57:21 +0000 UTC]
Tyl95 You said you wanted to be tagged on cute pictures because cuteness brightens your day, so here's Undyne annoying Papyrus. Hopefully my attempt at tagging worked.
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StephOBrien In reply to FrancisJeremyXavyer [2017-11-11 03:05:29 +0000 UTC]
*Voice of Papyrus* HUMAN! DON'T ENCOURAGE HER! YOU'RE BEING A BAD INFLUENCE!
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