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Sticklove β€” Claire Redfield (Tanktop)

#capcom #claire #download #evil #female #jacket #leather #live #me #model #posing #redfield #remake #resident #studio #xps #zombie #xnalara #xnalaraxps #xpsmodeldownload #2 #let #xps_posing_studio #re2remake #re2r #tanktop
Published: 2019-02-01 16:21:14 +0000 UTC; Views: 112928; Favourites: 833; Downloads: 716
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Description Claire Redfield, from Resident Evil 2
Model owned by Capcom
You can enable her default handgun and flashlight via Optional Items

Also included is a .mesh.ascii with all of Claire's weapons (won't work in XPS, renders only)
If you plan on making a render with an external program please read the readme file included in the folder

Pose by HentaiAhegaoLover

Notes: I will also link a zip file with all of Claire's weapons, useable in XPS. Unfortunately XPS is only a 32bit program, so if you load Claire AND the weapons together you might end up running out of memory really soon. Feel free to pose the model inside XPS, but I suggest you use the included .mesh.ascii in the "For Renders" folder and render the model with an outside program if you actually want to make a picture with Claire using anything else other than her standard handgun

Download:
[link]
[mirror]

Weapons:
[link]
[mirror]
Related content
Comments: 33

freethoughtsforever [2021-01-10 15:04:59 +0000 UTC]

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sohdakii [2019-03-02 13:21:47 +0000 UTC]

good job thx Rex

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Nodern03 [2019-02-06 03:17:06 +0000 UTC]

I tried importing the model into Blender, I keep getting white textures, or when I render, it is black. The face texture is fine, the body and the shirt is black.

How do you solve this issue?

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raidergale In reply to Nodern03 [2019-02-06 14:50:12 +0000 UTC]

That's weird, it doesn't happen to me, are you sure materials are properly set up via nodes?

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Nodern03 In reply to raidergale [2019-02-06 14:56:18 +0000 UTC]

Texture shows up in viewport, but renders black. I have no idea why it is happening.

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Nodern03 In reply to Nodern03 [2019-02-06 14:58:41 +0000 UTC]

Adding on to my reply: when using the TGA textures provided, it shows up as white in viewport, black in renders. When I tried converting the texture to png, it shows up as intended in viewport, but still renders black.Β 

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raidergale In reply to Nodern03 [2019-02-06 15:18:56 +0000 UTC]

That's... really weird, I just tried it in Eevee and as you can see it works fine (other than fireflies, but it was just a quick test anyway to see if it worked). This is using the default TGA textures provided, so I really don't know why it doesn't work for you

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Nodern03 In reply to raidergale [2019-02-06 15:31:25 +0000 UTC]

hmmm... maybe it's Blender 2.79's issue. I think someone ever said before that TGA files are wonky with Blender.Β 

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raidergale In reply to Nodern03 [2019-02-06 15:40:33 +0000 UTC]

Maybe it's the alpha channel? Try to open the clothes' diffuse in Photoshop, copy the alpha channel on a new file, save it (it's a metalness map) and delete the alpha channel from the diffuse. I don't know if it'll solve anything, but it's worth a try

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Nodern03 In reply to raidergale [2019-02-06 16:13:08 +0000 UTC]

Will try that. I just tried the claire Model with 2.8. When using the cycles renderer, it renders black. But when I switch over to the Eevee renderer, I get perfect textures. Weirrrrrd. haha.Β 

Thanks! Will try it out tomorrow and update if it works.

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HentaiAhegaoLover [2019-02-04 01:57:17 +0000 UTC]

Claire Spamwich!

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KIZZBYE [2019-02-03 16:03:32 +0000 UTC]

Hope you workΒ athena from warriors orochi 4Β  ; w ;

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Artist-Jessicat [2019-02-02 18:10:52 +0000 UTC]

Great work but please tell me where can I find the model!!

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Sticklove In reply to Artist-Jessicat [2019-02-02 18:48:24 +0000 UTC]

In the description, links are there

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Enchantedwand [2019-02-02 17:44:51 +0000 UTC]

what happened to download?

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Sticklove In reply to Enchantedwand [2019-02-02 18:46:14 +0000 UTC]

? Is there anything wrong with the links in the description? They work fine for me

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Enchantedwand In reply to Sticklove [2019-02-02 21:40:30 +0000 UTC]

i got it to work for some reason the link was saying missing if i held down control then it sent me to te mediafire downloadΒ 

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nicholejan08 [2019-02-02 17:43:30 +0000 UTC]

Hi, we have the model of Chris Redfield from RE7 but we dont know how to convert it into usable model, can you help us? this the linkΒ 

redirect.viglink.com/?format=g…

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Markimoofan863 [2019-02-02 16:02:34 +0000 UTC]

love thisΒ 

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chacrawarrior [2019-02-02 13:13:33 +0000 UTC]

Go home Lara, this isnΒ΄t tombrider

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themexicanduck [2019-02-02 12:01:21 +0000 UTC]

lovely

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Dant304 [2019-02-02 10:05:57 +0000 UTC]

BOTS, BOTS EVERYWHERE

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stashingstuff [2019-02-02 09:24:31 +0000 UTC]

what in the fuck, first time in 15 years I see spambots posting xD

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raidergale In reply to stashingstuff [2019-02-02 11:13:40 +0000 UTC]

It's awful, they seem to target poor Claire. I deleted 8 spambot posts on the Jacket Claire release page during this week, looks like it's time to clear this one too

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sweetdreamz12 [2019-02-02 02:54:49 +0000 UTC]

Very Cool!

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TastyMoonCheese [2019-02-01 18:49:47 +0000 UTC]

She is a proper survivor =w=

A bit skinny for my tastes though. I like em thicc and curvy, sadly not something one sees in videogame characters often these days XC

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Neof06 [2019-02-01 18:16:37 +0000 UTC]

I am still a fan but sad to not have to T-pose. Yes I'm struggling to do it for this person lol

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raidergale In reply to Neof06 [2019-02-01 18:31:54 +0000 UTC]

I don't know why you'd want her in T-Pose, but...Β 
- right shoulder 1: 0 -5 -5
- right shoulder 2: 0 -10 -35
- right elbow: 10 -60 0
- right wrist: 0 -10 10

All rotate values, mirror the pose to the left side and you're done. It's not perfect but it's a close approximation. You can play around with twists and adjusters if you want it closer.

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Neof06 In reply to raidergale [2019-02-01 18:53:14 +0000 UTC]

Thanks for your help, i prefer work with t pose because i save more pose with this
thanks again

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Neof06 In reply to Neof06 [2019-02-02 14:53:59 +0000 UTC]

I repeat myself but I am a fan of your work. Too pity we can not remove the holster

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CaressingCarrots In reply to raidergale [2019-02-01 18:46:30 +0000 UTC]

and once you've posed it like raidergale recommends you can go a step further and go to Modify>Save_generic_item,
then tick "overwrite selected model" and "modify armature according to current pose" (leave all of the stuff that is already ticked, ticked!)
click save and now when you load the model it will be in that pose. ;-3

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stashingstuff In reply to CaressingCarrots [2019-02-02 12:31:57 +0000 UTC]

Just remember it will affect some verts and weights in a way the mesh won't bend like it did originally in those places. May be just by miniscule amount and you might not pay attention, but it happens, so always keep a backup, just in case.

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Roger72Yamato [2019-02-01 16:25:10 +0000 UTC]

She's badass ^^

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