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StMan — Low poly realtime scifi city

#cityscape #gameart #neonlights #realtime #mobilegameart #unity3d #scififuturistic
Published: 2020-10-18 23:14:12 +0000 UTC; Views: 4440; Favourites: 68; Downloads: 0
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Description Personal project. I created very low poly scifi city scene 6-7 years ago for friends mobile game AG Drive. Now wanted prototype how I would build similar scene for new mobile phones. I used same assets I made for AGDrive with some tweak and created new extra (very low poly) buildings. Same old 2048 diffuse texture I had for buildings, but created specular, normal and height map from it. Neonlights and Ads uses another 2048 texture. Baked lightmap 2048, but it could be much smaller. Traffic and flying cars are particle effects and lighting effects are done with simple particle effects and vertex colored additive planes.

Most of assets are done by me, but couple building models and some parts of textures are made by Petteri Putkonen, Hans Zenjuga and Simo Kettunen. And thanks to Juha Kopström for flying car particle ideas. Some of the logos are from photos and texture galleries.

Scene build in and runs in Unity game engine.
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Comments: 9

Michael-Sexbomb [2020-10-23 12:19:28 +0000 UTC]

👍: 0 ⏩: 0

burningmonk [2020-10-19 17:50:14 +0000 UTC]

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YugoslavNagyung [2020-10-19 12:41:07 +0000 UTC]

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TheTubich [2020-10-19 05:23:32 +0000 UTC]

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Qoi1994 [2020-10-19 04:29:10 +0000 UTC]

👍: 0 ⏩: 1

StMan In reply to Qoi1994 [2020-10-19 07:51:21 +0000 UTC]

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Ofidian [2020-10-19 03:51:05 +0000 UTC]

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The-Brade [2020-10-19 03:34:57 +0000 UTC]

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Giantess-Cassie [2020-10-19 00:25:37 +0000 UTC]

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