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stoper — Limei Hot Winter

Published: 2014-01-19 13:21:50 +0000 UTC; Views: 7599; Favourites: 57; Downloads: 311
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Description DAZ Studio
zBrush
Cinema 4D
V-Ray

Victoria 4
VHP Limei V4 by Godin and P3Design
HIGHFASHION Essentials: SuperHose by Bice and outoftouch
Pantyhose Stockings Collection for SuperHose by Arrin
Hot Winter III by Pretty3D
Dead End: Alley Scene Props by coflek-gnorg
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Comments: 15

PinkVendetta [2016-09-02 19:32:16 +0000 UTC]

Lovely work

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Tygahman [2015-11-01 18:23:45 +0000 UTC]

Very nice!

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stoper In reply to Tygahman [2015-11-01 19:05:22 +0000 UTC]

Thanks.

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Tygahman In reply to stoper [2015-11-02 00:28:04 +0000 UTC]

No problem!

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k-i-mm-i-e [2014-04-06 10:07:45 +0000 UTC]

Nice outfit. ^^

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stoper In reply to k-i-mm-i-e [2014-04-06 16:43:52 +0000 UTC]

Both wintery and hot  

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k-i-mm-i-e In reply to stoper [2014-04-06 17:12:16 +0000 UTC]

Agreed.

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Bowski--Productions [2014-02-21 21:56:02 +0000 UTC]

This is fantastic sir!

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stoper In reply to Bowski--Productions [2014-02-23 08:18:17 +0000 UTC]

Thanks, mate. It means a lot coming from a fellow 3D enthusiast

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jerry001 [2014-01-19 15:05:41 +0000 UTC]

Looks real good.
Great job with the materials too.
Only one little hint, maybe less bump on the guns.

Question: What are you doing in Zbrush, which can not be done in C4D?

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stoper In reply to jerry001 [2014-01-19 15:27:34 +0000 UTC]

Glad you like it, mate. And yeah, I totally forgot to fix the gun material.

I'm using zBrush to fit the clothes. Because I have this problem with C4D's sculpting: when I use the pull tool on an object that has polygon selections, it pulls only one of the selections at a time. For example, if a clothing has a selection for the base and another selection for the edge for example (or a collar, a pocket...) and I want to adjust it in areas when these two meet, when I grab an area it would affect only the selection my mouse pointer is clicking fist. So I need to move one part fist, then try and fit the other. While zBrush's move brush affects the whole object.
It basically depends on the clothing/object I need to sculpt. Sometimes it's better to move the whole thing, sometimes the individual sections/elements.
There's probably some option in C4D, that would make the magic, but I don't know about it. Feel free to share some tip, if you know some.

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jerry001 In reply to stoper [2014-01-19 16:13:30 +0000 UTC]

I fit the cloth in C4D, using the Magnet tool (Mesh - Transform Tools - Magnet). You can change the size & strength to limit the area which is affected.
You can select the entire object, or a selection.
I also use the Smooth Brush (Mesh - Transform Tools - Brush - option Smooth) for cases where the polygons are messed up (sharp edges) by posing or morphs.

You might give it a try.

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stoper In reply to jerry001 [2014-01-19 18:06:16 +0000 UTC]

Hm, I've never used the magnet tool. Would give it a try for sure. Thank you.

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TreasureMan [2014-01-19 13:27:06 +0000 UTC]

This is incredible, so it all wasnt done in one program?

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stoper In reply to TreasureMan [2014-01-19 15:37:49 +0000 UTC]

Three programs basically:
DAZ Studio - where I put together the different objects (the human model, the clothes, the building behind), pose them and make them fit as much as I can.
zBrush - to fine-tune the fitting, mostly on the clothes.
Cinema 4D (with VRay) - where I make the materials, set up lights and finally render the whole thing.

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