Comments: 12
MrSide [2011-08-25 10:55:10 +0000 UTC]
For a 10 min, that's pretty bad-ass.
How have you done this? a subdivided plan with a displacement modifier dipulicating a cube on each vertex? You after that used an HDRI texture mapped on the reflection channel and the world of the cube? And finnaly a little compositing for the focus and the glare on the white spot un the upper right of the picture?
That's what comes in my mind when I see this and I was wondering if it was your method. If it is, I'm curious about how you made the cube rotates with the displacement.
Anyway, as I said, the final picture rocks.
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MrSide In reply to Storkner [2011-08-25 19:31:19 +0000 UTC]
Ho sweet! Never though of that. Pretty clever... thanks for the info!
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dornenreich [2011-08-08 22:53:44 +0000 UTC]
Cool cool!
Mag vorallem den Kupfer look.
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spazzPP2 In reply to LuceamLuceo [2011-08-08 18:47:14 +0000 UTC]
Wo kommen die Lichtblitze denn her?
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