Description
Krookodile is my favourite Pokémon introduced in Unova as well as my favorite Ground-type. It's an awesome and intimidating crocodile that's both a Ground and Dark-type (a very unique typing that makes it immune to both Electric and Psychic-types). It was awesome to use in my playthrough of Pokemon White and I could always count on its help. Its got a great movepool, a solid typing in Ground/Dark, a great Attack stat as well as some amazing abilities. While it isn't the most defensive Pokémon, it is a worthy addition to a variety of teams, but it isn't without its flaws. It will also be outsped by most threats and is weak to so many of the most common types including Water, Ice, Fairy and Fighting which means it may have some issues holding its own beyond its first hit. Don't let that deter you, though, as Krookodile is a fairly usable Pokémon.
Here’s my Krookodile's summary.
Nature: Jolly
Held Item: Choice Band or Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 6 Def / 252 Spe
-Earthquake
-Knock Off
-Stone Edge
-Superpower
Earthquake is a solid STAB attack that has excellent coverage and great Base Power, meaning it hits almost everything that doesn't resist it hard, especially when powered up by the Choice Band its holding. Knock Off is another a good STAB attack that also has the utility of removing the foe's item. Stone Edge is a powerful move that hits the Flying-types that are immune to Earthquake and also has great coverage against other Pokemon, such as Bug-types. Rock Slide is a different alternative to Stone Edge, including a chance of Flinch but with less power. Superpower is primarily used to hit opposing Dark-types like Tyranitar and Hydreigon.
Intimidate lessens the damage output of the foe's physical attacks, meaning Krookodile has better staying power against Pokemon such as Crobat and Lucario. The EVs maximize Krookodile's offensive capabilities, as they boost its Attack and Speed stats. 4 Defense EVs are invested to give a small boost to Krookodile's Defense, but they also let it hit an odd HP number, which lessens damage taken from Stealth Rock. A Jolly nature allows Krookodile to outspeed maximum Speed base 90s such as Lucario. A spread of 96 HP / 252 Atk / 160 Spe is another option that still outspeeds Adamant Lucario and Timid Chandelure and helps Krookodile stand up to physical attackers better. Alternatively, another spread of 252 HP / 96 Atk / 160 Spe still outspeeds Adamant Lucario and Timid Chandelure, but gives a bigger boost to Krookodile's bulk. Choice Band gives Krookodile a massive boost to its Attack, making it difficult to switch into for many teams. Choice Scarf can also be run to give Krookodile some additional speed.
*Because of Krookodile's good typing and all-around stats, Intimidate, and large movepool, it can actually be an effective Stealth Rock setter. Hence why I decided to raise a second Krookodile.
Here’s my other Krookodile's summary. sta.sh/020iz8jqvjwg
Nature: Jolly
Held Item: Steelium-Z or Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 6 Def / 252 Spe
-Earthquake
-Knock Off
-Stealth Rock
-Iron Tail / Taunt
Stealth Rock wears down the opposing Pokemon upon them switching in. Krookodile sets it up without much trouble due to its typing and Intimidate. Knock Off and Earthquake are great STAB attacks thanks to their coverage and power. Knock Off also has the utility of removing the foe's item, which is useful against common switch-ins. Iron Tail is used to KO Pokemon Krookodile often has problems with such as Togekiss, Clefable, and Mega Aerodactyl, which normally beat Krookodile otherwise. Taunt is useful mainly for preventing the foe from setting up their own hazards, as well as preventing them from boosting stats. In addition to that it can often force them to switch out their Pokemon, thus racking Stealth Rock damage.
The EV spread is used so that Krookodile can be as fast as possible while also letting it deal a respectable amount of damage. Maximum Speed is necessary for outspeeding Pokemon like Entei and Lucario. Steelium-Z is used in conjunction with Iron Tail to use Corkscrew Crash. Although Rocky Helmet can alternatively be used to punish physical attacks directed at Krookodile and is useful in particular against Rapid Spin users such as Forretress trying to clear away hazards. Intimidate is useful for letting Krookodile come in more easily, and it deters physical attacks in conjunction with Rocky Helmet reliably.
Of course Krookodile can run a variety of other moves. Here are some suggestions:
-Moxie is another good ability Krookodile can have. Especially if you're planning on raising your Krookodile to be a Sweeper.
-Crunch can be used for permanent power instead of Knock Off and has the added niche of hitting Mega Pokemon harder than Knock Off does.
-Pursuit traps Psychic and Ghost-type Pokemon and deals more damage to them if they try to switch out.
-Foul Play can be used by Krookodile, but really its own Attack with other attacks should be sufficient to do decent damage.
-Brick Break can be run to break Aurora Veil and provides fighting coverage.
-Brutal Swing is not an ideal spread move since it also hits a teammate, but it can be used an teammates with Justified for some fun combos.
-Aqua Tail can provide additional coverage.
-Low Kick works very well on the more heavy opponents that Krookodile faces.
-Outrage can work on a decent Krookodile set, but not so much now as it used to be due to the inclusion of the Fairy-type with its Dragon immunity.
-The Elemental Fangs, Fire Fang & Thunder Fang, can provide some decent additional coverage with a chance of flinch and burn/paralysis. Always handy.
-Snarl can lower the opponents' special attack, and unlike Arcanine, it gains a STAB boost. While it is a special move, it's primarily good for utility.
-Recently, people have been running Krookodile with a new move called Power Trip. The damage output of this move is dependent on how many stat boosts that Krookodile has made. Which is why people also run it alongside Eevee that run its exclusive Z-Move Extreme Evoboost, which gives +1 to all of Eevee's stats, and then have it use Baton Pass and send in Krookodile to inherit those stat boosts. Power Trip then is just absolutely insane with the attack boost, STAB boost, and now having a base power of 240 due to Extreme Evoboost.
-Chople Berry can be used in order to take Fighting-type attacks better, making it a good check to Pokemon like Alakazam and Gengar.
-Assault Vest and 50% pinch berries have seen use on support Krookodile.
-The advent of Z-Moves gives Scolipede access to some powerful Z-Moves it can utilize thanks to its massive movepool.
-Groundium-Z allows Krookodile to use Tectonic Rage, which allows it to pick up OHKOs on defensive Pokemon like Torkoal and Alolan Muk, which it isn't able to do with Earthquake, and in general gives it a powerful one-time attack that avoids hitting its teammate and circumvents Wide Guard.
-Darkinium-Z and Crunch is another Z-Crystal option for Krookodile; most targets are hit harder by Tectonic Rage, but Black Hole Eclipse picks up an OHKO on Oranguru, Krookodile's only option to be able to do so.
-Krookodile can just as well run Rockium-Z to unleash powerful Rock-type Z-Moves. This better helps it cover its weakness to Bug-types as well as as Ice-types. It won't do much on Steel-types and opposing Rock-types, but that's where having STAB Earthquake comes in handy.
-Flyinium-Z and Aerial Ace can be used to help Krookodile effectively cover its weakness to Fighting-types.
-Thunder Fang and Ice Fang can be run with their corresponding Z-Crystals. They give Krookodile great coverage and cover several of its weaknesses.
-Firium-Z with Fire Fang can be used in order to surprise Scizor and Forretress, which Krookodile usually lures in.
-Snatch or Me First in conjunction with Darkinium-Z can be used to give Krookodile a +2 boost in Speed, and it can snowball when coupled with Moxie late-game.
-Normalium-Z and Double Edge gives Krookodile a powerful base 190 Breakneck Blitz, giving it strong neutral coverage overall.
Notes:
I chose to nickname my Krookodile, "Supercroc" (which is also what I nicknamed the Krookodile I used in my playthrough of Pokemon White). I felt the name worked exceptionally well. What's more is that Supercroc is itself a nickname for a species of prehistoric crocodile known as "Sarcosuchus." This can also be a good nickname for Krookodile as it closely resembles the ancient croc (particularly in its slim jaws).
Krookodile also has many traits similiar to Spinosaurs. Some other good nicknames for it could be Suchomimus, Baryonyx, or Irritator.
I nicknamed my second Krookodile after Kamina from Gurren Lagann. Primarily because the membrane going between Krookodile's eyes are the same shape as Kamina's awesome sunglasses:
img09.deviantart.net/a00e/i/20…
It also works since it uses the Corkscrew Crash Z-Move, which essentially turns it into a drill. A DRILL THAT CAN PIERCE THE HEAVES!
Do you have your own Krookodile moveset and strategy? Comment below with your moveset!