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sulfurbunny β€” Drawing Stories Week 2: Moving Bodies

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Published: 2015-10-21 11:05:43 +0000 UTC; Views: 3547; Favourites: 64; Downloads: 0
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Drawing Stories - free-to-join comics workshop

So here's the first drawing challenge!

I'm starting out light and simple, just trying to figure out who my characters are and how they move. This is something that's important to know when it comes to making a comic, where you might end up drawing a character in a dozen different poses from a dozen different angles in the space of just a few pages.


What's shorthand and why aren't we using it today?
"Visual shorthand" is my term for the language of symbols that we see in comics. In western comics, one of the more well known shorthand symbols is the dustcloud with fists coming out, which appears when two characters have gotten into a scuffle. People who read manga will be familiar with things like the sweatdrop to show perturbation, or the bubble-out-of-nose which means a character is sleeping. Putting these symbols into your drawings is a quick-fix way to get the message across. But can you show that a character is perturbed without using a sweatdrop? If you can, then the message of your drawings will be stronger than if you just slap a sweatdrop on and call it good enough.

Victory Fire generally does not use visual shorthand. That's not because shorthand is a bad thing - I just don't think it's a good match for VF's tone, which tends to be quite solemn.


Followup: Sulfurbunny's attempt
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Comments: 18

F0XBLAZE [2015-10-22 17:38:01 +0000 UTC]

There's so many different poses to choose from, I don't know how to pick :S

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F0XBLAZE [2015-10-22 15:17:43 +0000 UTC]

So I tried out the action line thing with something else instead of the characters I had lined up from the previous one, and it actually really helped! It seemed more full of life rather than stiff as a board

I might try some more later, but I am starting to think it would be more productive of me to use different characters each time because I can't just draw the same characters every time unless I am doing an animation or something (which I do still need to work on, mostly I keep skipping straight to adding detail without having a complete rough animatic first)

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sulfurbunny In reply to F0XBLAZE [2015-10-22 16:04:32 +0000 UTC]

I have a treat for you if you're an aspiring 2d animator: more scans of the original version of the Preston Blair book, courtesy of Animation Resources. The version of the book that's currently available for purchase is perfectly fine and very useful, but has generic drawings instead of the Disney and MGM character examples that were originally used.

Would recommend you stick to one set of characters for this though, if you can--being able to draw the same characters over and over is an important skill too

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F0XBLAZE In reply to sulfurbunny [2015-10-22 17:00:32 +0000 UTC]

Oh snap! this stuff is really useful, thank you!

Okay, maybe I will try to take another crack at it. I have been in a rut lately, maybe this will help break it

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Ferngirl [2015-10-22 04:35:38 +0000 UTC]

I always run out of ideas for poses, so I'm definitely going to try some of these poses for the Raikou, suicune, and Entei I plan to draw tomorrow.Β  @__@

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sulfurbunny In reply to Ferngirl [2015-10-22 07:32:39 +0000 UTC]

There's plenty more where those came from. Next week's challenge is already written up--I'd love to see the legendary beasts doing some of the stuff coming up

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Ferngirl In reply to sulfurbunny [2015-10-31 06:37:34 +0000 UTC]

Here's my attempt. Β 
sta.sh/0pz157a68dj
Suicune pulling something, Entei lifting something, and Raikou craning his neck to see something. Β They all ended up looking like something else...

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sulfurbunny In reply to Ferngirl [2015-11-01 17:15:16 +0000 UTC]

Ha, they look great!

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Ferngirl In reply to sulfurbunny [2015-10-22 17:03:30 +0000 UTC]

Cool!Β  It might take me forever to color them, but I'll try to draw all three today.Β 

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JPtoony [2015-10-21 19:40:18 +0000 UTC]

Well, being quick was easy. I somehow got mine done in about 45 minutes, intermixed with watching Muselk.

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0bsidianlink [2015-10-21 15:44:21 +0000 UTC]

No promises on the whole "being quick" thing.

That lines of action stuff is interesting though. Didn't think of it that way.

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ArbitraryRenaissance [2015-10-21 15:25:28 +0000 UTC]

>Don't spend more than a few minutes each on these drawings.

Raises hand.Β  Did this rule apply last time?Β  A few minutes for me does not equate to a sketch; it equates to a scribble.

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sulfurbunny In reply to ArbitraryRenaissance [2015-10-21 16:38:53 +0000 UTC]

Here are some gesture sketches from someone who knows what they're doing (i.e. not me; I scanned this from the Drawn to Life book)

Basically we only want the minimum amount of information necessary to show what's happening. Don't spend any time rendering or adding detail. Anything in the drawing which isn't about the action taking place, shouldn't be there.

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ArbitraryRenaissance In reply to sulfurbunny [2015-10-21 16:58:11 +0000 UTC]

Yeah, but you see, I don't know what I'm doing.Β  I'm capable of making rough sketches, it's just that it'll take more than a few minutes for me to make them.

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sulfurbunny In reply to ArbitraryRenaissance [2015-10-21 17:14:41 +0000 UTC]

Take as long as you need. It's not a hard limit, it's just so people don't try to do perfect finished pieces of artwork (and likely get stressed out over it).

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Huaqas [2015-10-21 12:54:04 +0000 UTC]

I'm so glad i chose to not include arms on my characters, i'll post the results tomorrow when i can scan them.

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orange-potatoe [2015-10-21 11:27:15 +0000 UTC]

even morning blindness can't stop me from liking your work

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SilverWolfJudge In reply to orange-potatoe [2015-10-21 12:13:12 +0000 UTC]

Ha! I feel ya

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