Comments: 6
MisterBrony [2015-02-09 05:14:39 +0000 UTC]
Oh man, I remember designing this. Back when I was sorta reliable.
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Sullindir In reply to MisterBrony [2015-02-12 09:31:06 +0000 UTC]
I think most of us are pretty flaky, (I contribute in infrequent spurts, though things still seem to be progressing at a good pace.
How has everything been recently? Keeping busy?
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MisterBrony In reply to Sullindir [2015-02-12 18:25:17 +0000 UTC]
Busy enough, between financial things and not having much motivation to draw. Just been working.
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Sullindir In reply to MisterBrony [2015-02-16 19:32:55 +0000 UTC]
I can certainly relate to that. Work does consume a lot of free time; it's hard to be motivated to draw, sometimes, after you get home. Time off of work often feels best spent by doing nothing productive.
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Uber-Dan [2015-02-06 07:44:21 +0000 UTC]
It looks like a tricky enemy to go against in certain areas.
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Sullindir In reply to Uber-Dan [2015-02-06 08:58:26 +0000 UTC]
It doesn't have much autonomy as it simply just rolls down slopes, and isn't particularly fast or damage resistant, (at least as implemented in the demo), so it is more of a foreboding pushover. It would be most threatening in close-quarters, either dropping in on or poised under the player, and/or in locales where the player is not given the necessary range to blast at it before it makes contact. it's biggest asset against the player would probably have to be its size.
You can see a couple of them in the demo playthrough in my journal.
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