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Supa-Monky — Curve Physics Test

Published: 2007-05-19 10:56:47 +0000 UTC; Views: 6175; Favourites: 20; Downloads: 84
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Description Just a little test i made in 5 minutes

Click the points to move them or just click to stretch the line
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Comments: 59

atikof [2009-06-21 14:11:29 +0000 UTC]

Hi, my name is Isaac Newton, and that's a freakin hyperbolic cosine!

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KAN0A [2007-12-05 05:08:22 +0000 UTC]

"Nice job" First words out of my mouth

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Onematty [2007-07-11 01:56:54 +0000 UTC]

You should have a ball you can fling into the air wit it like a sling shot.

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brightshade782 [2007-07-10 00:28:19 +0000 UTC]

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DustictheWolf [2007-06-14 05:22:28 +0000 UTC]

I found a place where they show bezier curve collision, but its bad they dont show the script. they show a source though. [link]

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gaara77 [2007-05-31 02:39:33 +0000 UTC]

u should make it shoot ragdolls or something or incorperate this into ur physics generator

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rerere284 [2007-05-31 01:54:21 +0000 UTC]

I can't move it

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Linkmax [2007-05-29 12:30:18 +0000 UTC]

You should make it launch stuff.

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Supa-Monky In reply to Linkmax [2007-05-29 23:16:49 +0000 UTC]

i dont know how to do the collision against a breizer curve

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Linkmax In reply to Supa-Monky [2007-05-30 19:41:11 +0000 UTC]

Darn, cause that would be very fun.

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SimeeeC [2007-05-25 18:21:30 +0000 UTC]

Sweeeet,

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cptnblack [2007-05-21 05:28:49 +0000 UTC]

Fun. Make rope physics. .

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Supa-Monky In reply to cptnblack [2007-05-21 11:02:03 +0000 UTC]

ok

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Talking-Cat [2007-05-21 02:11:39 +0000 UTC]

combine it with water for some sort of weird something.

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AceDecade [2007-05-20 04:43:16 +0000 UTC]

Why do all your creations hate macs? I can't play it D=

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Supa-Monky In reply to AceDecade [2007-05-20 06:29:11 +0000 UTC]

does that say somthing about macs ???

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AceDecade In reply to Supa-Monky [2007-05-20 16:27:29 +0000 UTC]

It says that macs are too cool for your childplay(and please make a mac compatible one XD)

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Supa-Monky In reply to AceDecade [2007-05-21 04:21:30 +0000 UTC]

buy a PC

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AceDecade In reply to Supa-Monky [2007-05-21 04:25:26 +0000 UTC]

I have a PC, I won't stoop to that level! XD

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Gifgiff [2007-05-20 04:16:59 +0000 UTC]

Wow. I was just thinking about you making something exactly like this before I looked at it.

Its really neat! Its like an interactive springy thing from one of my contraptions.

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Supa-Monky In reply to Gifgiff [2007-05-20 06:27:56 +0000 UTC]

its somthing ive wanted to make for a while but never got around to it, then i remembered

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cwazycwis [2007-05-20 01:37:19 +0000 UTC]

nice job again monky , but you can drag the points off the screen then you cant get them back >:C

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Supa-Monky In reply to cwazycwis [2007-05-20 03:07:24 +0000 UTC]

haha

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AnnonymosREBORN [2007-05-19 18:24:10 +0000 UTC]

thats like the ghetto jump rope from hell rofl

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Supa-Monky In reply to AnnonymosREBORN [2007-05-19 23:54:09 +0000 UTC]

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AnnonymosREBORN In reply to Supa-Monky [2007-05-20 03:31:42 +0000 UTC]

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fudging [2007-05-19 15:06:13 +0000 UTC]

I don't know why you try, you'll never make anything with this test

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Supa-Monky In reply to fudging [2007-05-19 23:53:57 +0000 UTC]

so very true

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The-Titan [2007-05-19 14:16:56 +0000 UTC]

ah lovely

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Supa-Monky In reply to The-Titan [2007-05-19 23:54:19 +0000 UTC]

thank you

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DCLeadboot [2007-05-19 13:49:43 +0000 UTC]

Stretchy! *Tug* Do-o-o-o-ing!
This would be a great effect to use in a platform game, for those old suspension bridges that bow under the character's weight.

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Supa-Monky In reply to DCLeadboot [2007-05-19 23:54:48 +0000 UTC]

yeah, i should really try using hit test with my physics simulations, could be interesting..

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DCLeadboot In reply to Supa-Monky [2007-05-21 08:01:33 +0000 UTC]

Yeah... why not?

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Supa-Monky In reply to DCLeadboot [2007-05-21 11:03:32 +0000 UTC]

because i have to many school assignments to do!

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DCLeadboot In reply to Supa-Monky [2007-05-21 15:04:12 +0000 UTC]

D'oh!!

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AndrewMartin [2007-05-19 13:44:27 +0000 UTC]

Do you just make the point the line curves around tend towards the coordinate directly between the two circles, or is it something more complicated?

Either way, it's a nice effect =]

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Supa-Monky In reply to AndrewMartin [2007-05-19 23:53:08 +0000 UTC]

there are 3 points, the two on the sides and one for the anchor, the anchor point has gravity and has a distance constraint to the two side points - pretty simple

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ZaneAsylum [2007-05-19 13:43:02 +0000 UTC]

it just dawned on me...flash is 2d...the rope would have to go in front of and behind the character...if you could pull this off you would have to overcome those two hurdles.

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Supa-Monky In reply to ZaneAsylum [2007-05-19 23:56:02 +0000 UTC]

hmm... how would the collision work and stuff though...

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ZaneAsylum In reply to Supa-Monky [2007-05-20 00:54:45 +0000 UTC]

I have no clue

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Supa-Monky In reply to ZaneAsylum [2007-05-20 03:07:41 +0000 UTC]

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ZaneAsylum [2007-05-19 13:41:02 +0000 UTC]

yeah i thought of jump rope too like :ijarri6: one hand would control the swinging of the rope and the other hand would have the ragdoll jump...how you could make this game...I am clueless

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11Broccoli11 [2007-05-19 12:11:27 +0000 UTC]

nice work yet agian

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Supa-Monky In reply to 11Broccoli11 [2007-05-19 23:56:11 +0000 UTC]

thank you

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11Broccoli11 In reply to Supa-Monky [2007-05-20 01:56:30 +0000 UTC]

no worries

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awesty [2007-05-19 12:09:41 +0000 UTC]

dam. how do you learn all this stuff

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Supa-Monky In reply to awesty [2007-05-19 23:56:33 +0000 UTC]

magic

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MeteoAB [2007-05-19 11:53:56 +0000 UTC]

whey kwl, it reminds of that game on i think it was teagames.com, sling ball or summit...that's gonna bug me now. But yeh nice one.

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Supa-Monky In reply to MeteoAB [2007-05-19 23:56:54 +0000 UTC]

yeah, i think ive seen that game before

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MeteoAB In reply to Supa-Monky [2007-05-20 21:51:37 +0000 UTC]

kwl so u know wot im talking about.

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