Comments: 12
MorituriMax [2013-12-01 20:19:27 +0000 UTC]
If this is learning, I'll reserve space on the Sistine Chapel ceiling when you get good.
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Norsehound [2011-04-08 16:27:07 +0000 UTC]
The reflections and colors are pretty neat. I always like seeing marker work because many people could pull it off better than I can.
Though there is one problem I see that I've had often in the past- it's spelled "HangAr"
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MorituriMax In reply to Norsehound [2013-12-01 20:20:22 +0000 UTC]
Wellll, technically it was HANGING, so Hanger might not have been too far out of line, heh heh..
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therealraxxis [2009-04-29 16:39:38 +0000 UTC]
Good job. Really nice colouring and the form of the ship is really great.
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blindsyte [2008-04-19 07:41:36 +0000 UTC]
cool. i like the reflected blue light. i like the boxyness of the robot arms vs. the curves of the ship
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escapepodone [2007-11-16 03:19:11 +0000 UTC]
you've got the hang of it man, just put like 40+ more hours into each piece, hehe. I'm working on a 14x19 photorealistic piece right now in 6B graphite, so I hear ya.
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mangkodok [2007-08-21 07:10:10 +0000 UTC]
good concept...keep learning
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maxthehedgie [2007-08-21 02:22:37 +0000 UTC]
Are you familiar with the concept art for the game Homeworld? I'm begnning to see your hand-drawn work rival such examples as that. Impressive!
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supersampled In reply to maxthehedgie [2007-08-21 10:21:55 +0000 UTC]
I practically live and die from the art work in homeworld, i'm flattered that you think it's begining to look like it, however I still have a long way to go...
cheers.
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maxthehedgie In reply to supersampled [2007-08-21 19:57:50 +0000 UTC]
But it's getting there. And it's not like it's the copied-off-of look... it's more of the assimilated look. The concept art provided the canon for how ship designs are to be presented. You've adapted your style to those rules and your highly original ships are beginning to show it. Just keep at it. It's already come a long way from the first examples I've seen.
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