Comments: 8
KmyGraphic [2015-10-03 15:25:18 +0000 UTC]
Oh ce frumos!!!
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surride In reply to KmyGraphic [2015-10-03 18:50:51 +0000 UTC]
Multumesc tare mult, ma bucur ca v-a placut.
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LuxXeon [2015-10-03 13:41:50 +0000 UTC]
I have to say, the sparkling effect is impressive. Β Very good work here.
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surride In reply to LuxXeon [2015-10-03 13:49:23 +0000 UTC]
Thank you!
I made subtle noisy variations in the bump map and in the specular map - thus there are a lot of variations in the angles of the reflected lights. And I put lots of real lights behind the camera...
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LuxXeon In reply to surride [2015-10-03 14:19:03 +0000 UTC]
That's excellent. Β Was it a standard noise procedural map, or something you customized elsewhere? Β Did you try playing with the cellular map? Β I heard of cellular being used for various glitter effects in materials, like sequins, etc.
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surride In reply to LuxXeon [2015-10-03 19:08:32 +0000 UTC]
In other pieces I used cellular map indeed (the white discs were used as a map for the specular or the reflection map). In other pieces I drew the maps for the specular reflections - mostly with GIMP (a very useful option built in is the "tile image" for getting seamless patterns). In this one I used Photoshop and added a bit of noise on the black-white bump-map (and used the result as a specular map). Worth noting that the maps were 2048 px.
Also to increase the contrast on the glittering edges,Β I darkened the contours on the blue surface map (achieving a cheap, fake ambient-occlusion effect - but rendered faster). To get an even higher amount of light in the reflections I used some HDR maps but pumped up the RGB output value to 4.
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Keep up doing your great tutorials on modeling; your works are amazing and very inspirational. I do modeling just as a hobby and do not have much time at hand for it. Your tutorials are very very nice and very fun to follow!
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surride In reply to mockingbirdontree [2015-10-03 13:50:01 +0000 UTC]
Thank you very much, I am glad you liked it!
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