HOME | DD

surride β€” Orbiceltis by-nc-sa

#orb #celticknotwork
Published: 2015-10-03 12:47:29 +0000 UTC; Views: 1029; Favourites: 22; Downloads: 7
Redirect to original
Description My second attempt to knotwork with bi-colored wires.


Technical: this is really an exercise in rendering with MentalRay, not a true 3D modeling attempt. I managed to blend three materials (blue, silver, gold) with different mix-maps and bump-maps in a single material that was simply mapped on a plain sphere. The blue surface is a modified texture from stockcatarsisadiez.deviantart.… (very nice stock images). Done with 3DSMax.
Related content
Comments: 8

KmyGraphic [2015-10-03 15:25:18 +0000 UTC]

Oh ce frumos!!!

πŸ‘: 0 ⏩: 1

surride In reply to KmyGraphic [2015-10-03 18:50:51 +0000 UTC]

Multumesc tare mult, ma bucur ca v-a placut.

πŸ‘: 0 ⏩: 0

LuxXeon [2015-10-03 13:41:50 +0000 UTC]

I have to say, the sparkling effect is impressive. Β Very good work here.

πŸ‘: 0 ⏩: 1

surride In reply to LuxXeon [2015-10-03 13:49:23 +0000 UTC]

Thank you!

I made subtle noisy variations in the bump map and in the specular map - thus there are a lot of variations in the angles of the reflected lights. And I put lots of real lights behind the camera...

πŸ‘: 0 ⏩: 1

LuxXeon In reply to surride [2015-10-03 14:19:03 +0000 UTC]

That's excellent. Β Was it a standard noise procedural map, or something you customized elsewhere? Β Did you try playing with the cellular map? Β I heard of cellular being used for various glitter effects in materials, like sequins, etc.

πŸ‘: 0 ⏩: 1

surride In reply to LuxXeon [2015-10-03 19:08:32 +0000 UTC]

In other pieces I used cellular map indeed (the white discs were used as a map for the specular or the reflection map). In other pieces I drew the maps for the specular reflections - mostly with GIMP (a very useful option built in is the "tile image" for getting seamless patterns). In this one I used Photoshop and added a bit of noise on the black-white bump-map (and used the result as a specular map). Worth noting that the maps were 2048 px.

Also to increase the contrast on the glittering edges,Β  I darkened the contours on the blue surface map (achieving a cheap, fake ambient-occlusion effect - but rendered faster). To get an even higher amount of light in the reflections I used some HDR maps but pumped up the RGB output value to 4.

***

Keep up doing your great tutorials on modeling; your works are amazing and very inspirational. I do modeling just as a hobby and do not have much time at hand for it. Your tutorials are very very nice and very fun to follow!

πŸ‘: 0 ⏩: 0

mockingbirdontree [2015-10-03 12:59:18 +0000 UTC]

This is a gorgeous work! The sparkling celtuc pattern seems so majestic! Super job !

πŸ‘: 0 ⏩: 1

surride In reply to mockingbirdontree [2015-10-03 13:50:01 +0000 UTC]

Thank you very much, I am glad you liked it!

πŸ‘: 0 ⏩: 0