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svenart — Celtic Cross

#3d #medievalworlds #reconstruction #visualisation #archviz
Published: 2011-07-22 12:57:57 +0000 UTC; Views: 4945; Favourites: 124; Downloads: 206
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Description a closeup from one of the celticcrosses from my applyby graveyard scene.

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Comments: 18

SannyLegshow [2018-02-02 23:51:10 +0000 UTC]

Sublime !!!

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artbypaulfisher [2012-03-01 04:23:40 +0000 UTC]

Great render, the depth of field totally makes this scene!

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ogrebear [2011-11-21 21:36:41 +0000 UTC]

Fantastic work!

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MishraFathom [2011-07-31 03:51:17 +0000 UTC]

did you sculpt the detail in zbrush or something ?

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svenart In reply to MishraFathom [2011-08-17 12:57:08 +0000 UTC]

hi, no i modeled all details in Lightwave, no Zbrush was used.

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newgraphiks [2011-07-26 17:00:18 +0000 UTC]

super ! great the render !

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Riwall [2011-07-25 19:21:42 +0000 UTC]

I guess I found my new wallpaper, and some inspiration for a future 3D work

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storm-bunny [2011-07-25 08:04:25 +0000 UTC]

Very Cool. I love the detail on it

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doudcolossus [2011-07-24 20:06:35 +0000 UTC]

AWESOME RENder ... LOve this scene ...
Oh My ...

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ccbig [2011-07-24 19:42:15 +0000 UTC]

Like it!

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LuizHD [2011-07-24 13:43:12 +0000 UTC]

That's beautiful I loved!

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abluescarab [2011-07-24 09:00:29 +0000 UTC]

Wow, that's incredible! You must have worked really hard on those textures and models! I love the closeup and the blur in the background. I'll tell you a secret: I like this better than the main image.

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ArtisApart [2011-07-23 12:09:23 +0000 UTC]

Beautiful! I love it!

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4Ddesigner [2011-07-23 08:29:58 +0000 UTC]

Amazing work! That is Art!

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svenart [2011-07-22 22:44:45 +0000 UTC]

thank you very much, glad you like it.

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bdagger [2011-07-22 21:26:46 +0000 UTC]

Is that a bump, displacement, or did you model in the detail? Whichever one, it turned out awesome!

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svenart In reply to bdagger [2011-07-22 22:44:21 +0000 UTC]

the models in the stones are modeled, thank you

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spenelo [2011-07-22 16:37:00 +0000 UTC]

Whoooooa!! That's amazing realism!! It's also cool that your avatar is almost looking at your deviation.

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