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Swietopelk β€” Bonemold armours

#armor #armour #conceptart #fantasy #guards #house #morrowind #redoran #soldiers #swords #telvanni #tes #theelderscrolls #greathouse #bonemold #hlaalu #skywind #gahjulan #armunan #dustadept
Published: 2015-11-18 04:23:37 +0000 UTC; Views: 29441; Favourites: 566; Downloads: 439
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Description Finally got around to finish them all. It's one of my biggest armour projects so far, they share bits, but in total got 12 variations. I have no idea how many of them will end up in the game, hoping that eventually all of them.

1. Regular Bonemold armour. Almsivi carvings, simple design. This style is not identified with any of the Houses.

2. Native Chuzei Bonemold Helmet. As in original Morrowind, not much is known about the provenience or associations of this helmet.

3. Gah-Julan Bonemold armour. Style associated with the Great House Redoran, here seen with simple, ash protective garments, as Redoran guards will wear it. This style's smooth and aerodynamic shapes are a direct reference to Redoran Architecture.

4. Ornate Gah-Julan Bonemold armour and Redoran War helm. Armour is the same as guards, however with rich noble garments. This is a suit for manor district guards, high ranking members of Redoran, and even councelors. The helmet design is based on Michael Kirkbride's concept art.

5. Redoran Master helm. As in Morrowind, traditional bonemold mask worn by the Masters of House Redoran.

6. Redoran Watchman coat and Redoran Watchman bonemold helm. This is a suit of Redoran Watchmen, who in times of war are used as mounted scouts, and in times of peace patrol the dangerous roads around Ald'Ruhn and Maar Gan. They travel riding battle guar. Inspired by Michael Kirkbride's Concept Art.

7. Redoran Watchman chitin helm. Variation on the watchman helmet made of chitin, staying more true to original Morrowind.

8. Ald-Mahkan Bonemold armour. In Dunmeri language meaning "Old Path", this style is associated with Great House Telvanni. It is the only armour designed completely from scratch (except for early versions from Discoocult, one of Skywind's designers), only the helmet is inspired by Michael Kirkbride's Concept art. This style's organic shapes, spiral ornamentation and spiky portrusions are a direct reference to Telvanni mushroom architecture.

9. Telvanni Molecrab helm. As in original Morrowind, a molecrab shell with a bonemold mask attached.

10. Dust Adept Suit. Based on Michael Kirkbride's concept art, this is a garment worn by Telvanni Dust Adepts. They were banished from Vvardenfel by the Empire so that they can not practice their deadly ash magic, but some of their equipment remained on the Island. And who knows... Maybe there are some of them left on the Island, practicing in secret. The armour features a backpack filled with ash, so that their magic is not limited to ashlands only.

11. Armun-An armor. Style associated with Great House Hlaalu. This is a simpler version worn by common Hlaalu city guards. Based on Morrowind original. The assymetric pauldrons allow for more protection of the shield arm, and more movement for the sword arm. This style's straight angles breaking with smooth corners are a direct reference to Hlaalu urban architecture.

12. Ornate Armun-An armor. Though still Armun-An in style, this one has solidified resin jewels incorporated into it, as well as more ornaments. Yellow cloth pieces with House symbols leave no doubt whom is the wearer representing, and a tusked codpiece with big, spiky pauldrons give off a thuggish, formidable impression. This is an armour worn by high ranked Hlaalu officers, guards of manor districts and House main quarters, as well as personal guards of councelors.
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Comments: 84

darkmeligos [2022-10-20 20:29:41 +0000 UTC]

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Pedroj234 In reply to darkmeligos [2023-02-14 01:32:59 +0000 UTC]

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TrueSeb [2020-03-11 13:05:25 +0000 UTC]

What is it for?

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SemKey [2018-09-02 17:19:04 +0000 UTC]

Telvani's version is very interesting. Another view from behind. And the version without rags.

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ThomastheWest [2017-06-05 22:26:50 +0000 UTC]

Man, I love Morrowind, and I really like how you did these armours!

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Pedroj234 In reply to ThomastheWest [2023-02-14 01:33:11 +0000 UTC]

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Swietopelk In reply to ThomastheWest [2017-06-13 22:08:28 +0000 UTC]

Thanks! Not sure if they're gonna be used in Skywind after all though.

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Pedroj234 In reply to Swietopelk [2023-02-14 01:33:37 +0000 UTC]

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DavidDunmer [2016-09-29 15:56:44 +0000 UTC]

great job! and an interesting description

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Pedroj234 In reply to DavidDunmer [2023-02-14 01:33:50 +0000 UTC]

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Sprocketz [2016-04-14 17:44:06 +0000 UTC]

I can't recall if I already posted on this, but if I have, then I shall say it again: I bloody love this. The amount of variation betweenΒ each set of armor is beautiful.Β 

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PastaPet [2016-04-08 18:13:43 +0000 UTC]

Doskonale zrobione, wciąż nie mogę się napatrzeć na 10 pancerz jest taki świetny że aż gęsiej skórki dostaje Nie mogę się doczekać, aż zobaczymy je w Skywind! Rewelacyjna robota!

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Dzafa [2016-03-13 04:05:54 +0000 UTC]

They are all super cool 4 is my favorite. I will pay you with my blood just add 4 into Skywind plz. Β  Do you know if any of these will be added into game exactly the way they look on your art ?

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Swietopelk In reply to Dzafa [2016-03-14 22:07:28 +0000 UTC]

Keep your blood, but spread the word about the project and get us volounteers! 12 is already modelled, and it looks very alike, so I'm guessing other ones will too They're all planned to be done by the same modeller anyway, though some changes might still be made.

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CapitaineDeGenoves [2015-12-18 00:48:56 +0000 UTC]

These are really good, I love the Redoran ones, you've made some elite improvements on my favorite House's armor

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Swietopelk In reply to CapitaineDeGenoves [2015-12-18 20:15:15 +0000 UTC]

Thanks! I hold some special love for Redoran designs, so I had to give them something special

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CapitaineDeGenoves In reply to Swietopelk [2015-12-18 23:22:59 +0000 UTC]

Are you the sole artist for these armors? It'd be really cool to see them in Skywind

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Swietopelk In reply to CapitaineDeGenoves [2015-12-20 09:17:46 +0000 UTC]

I did the concept all by myself, but there were quite a few other works from other artists on our project I took inspiration from. And yeah, from what I know they're already being modelled

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CapitaineDeGenoves In reply to Swietopelk [2015-12-25 01:19:06 +0000 UTC]

Glad to hear it, I'm sure they'll look great ingameΒ 

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Krontop [2015-12-03 17:25:01 +0000 UTC]

thank you for making this

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Swietopelk In reply to Krontop [2015-12-04 12:53:06 +0000 UTC]

You're welcome

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CardsharkInfluence [2015-11-24 11:56:17 +0000 UTC]

That Hlaalu officer's fanged codpiece. I want one. Because reasons. I'd wear it every day.
Gah-Julan is the best for me, in my very humble opinion. While each and every one of them looks wonderful and would add a lot of character to Skywind's denizens, with its simple streamlined shape and the ash protections there is a practicality to it that would suit well my idea of the lone Nerevarine hero.

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Swietopelk In reply to CardsharkInfluence [2015-11-25 08:26:59 +0000 UTC]

Thanks! And yes, that spiked codpiece was a part of original default bonemold cuirass, but I think limiting it to just Hlaalu officers carries the message a bit better

Gah-Julan is definetly the most practical, which also fits House Redoran in their ashland-based life and warfare. I love how different people have a different idea for their Nerevarine. To some, like you, he's a lone hero striding through the blighted land, while others have him a social charismatic figure achieving goals through politics. You can even decide whether you believe you actually are Nerevar incarnated, or that you're just lucky or skilled and that's why you fulfilled the Prophecy. Or maybe there's no Prophecy, and you're just an instrument of Azura's machinations... I love how open to interpretation your character in this story is, and how much roleplay value that achieves. Hopefully Skywind's handling of this story, and even the garments for our character will keep it as open, or maybe even enhance that

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mezuss [2015-11-24 10:32:47 +0000 UTC]

Swietna robota ! 3mam kciuki !

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Swietopelk In reply to mezuss [2015-11-25 08:18:19 +0000 UTC]

DziΔ™ki!

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Axzack [2015-11-23 04:51:22 +0000 UTC]

5 and 8 look incredible!

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Swietopelk In reply to Axzack [2015-11-23 09:23:30 +0000 UTC]

Thanks!

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UnluckyJak [2015-11-20 19:50:52 +0000 UTC]

wow these sets are badass, you really captured the essence of morrowind here, excellent work cant wait to wear them

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Swietopelk In reply to UnluckyJak [2015-11-21 20:23:13 +0000 UTC]

Thanks! Can't wait either

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Lamastok [2015-11-19 22:35:25 +0000 UTC]

These sets of armour are beautiful ^^ I especially like the fourth and the Telvanni ones.Β 

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Swietopelk In reply to Lamastok [2015-11-19 23:10:07 +0000 UTC]

Thanks! Yeah, the ornate Gah-Julan is one of my favourites as well

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Boriak [2015-11-19 19:48:33 +0000 UTC]

It's a shame bonemold wasn't higher quality armor in the game. I loved those designs and I love your interpretations of them.

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Swietopelk In reply to Boriak [2015-11-19 23:10:41 +0000 UTC]

Thanks! I loved them too, which is why I gave them some special attention

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deathmedic [2015-11-19 14:30:57 +0000 UTC]

I like the look of number 10

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Swietopelk In reply to deathmedic [2015-11-19 15:45:56 +0000 UTC]

Cool

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Excrucionist [2015-11-18 23:20:37 +0000 UTC]

Impressive. Despite it being the first, the first armor set isΒ my favorite. Keep it up!

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Swietopelk In reply to Excrucionist [2015-11-18 23:23:37 +0000 UTC]

Thanks! I didn't expect it to be popular due to how simple it is, and I took extra time redesigning it over and over again... So I'm glad to hear someone likes it

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Ardannakeeper [2015-11-18 21:13:33 +0000 UTC]

Really cool, the Telvanni and Dust Adept suits are very nice and I like the originality of them.

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Swietopelk In reply to Ardannakeeper [2015-11-18 22:48:40 +0000 UTC]

Thanks! These are ones that weren't in Morrowind, but I think they'd add a lot.

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Ardannakeeper In reply to Swietopelk [2015-11-19 02:06:33 +0000 UTC]

Lots of Lore potential for sure and seeing some ash magic, hopefully not as lame and useless as it was in Dragonborn would be cool.

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Swietopelk In reply to Ardannakeeper [2015-11-19 02:21:29 +0000 UTC]

Hopefully We had a programmer who looked into it, but I don't know what he achieved.

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Ardannakeeper In reply to Swietopelk [2015-11-20 04:34:30 +0000 UTC]

That would be really cool, give me a year or two and I'll see about volunteering for animation stuff. If you guys aren't done by then, I'm going to school in April for animation.

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Swietopelk In reply to Ardannakeeper [2015-11-21 20:24:49 +0000 UTC]

Cool! I doubt it will be all finished by then, and any help will be appreciated. Not to mention Skywind is a good opportunity to learn plenty of new skills from other people too

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Ardannakeeper In reply to Swietopelk [2015-11-21 22:59:50 +0000 UTC]

Plus brilliant on in a portfolio!! I can do stuff like boxes and pots now but I don't have enough faith in my abilities, someone would have to check it after the fact.

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Idonataur [2015-11-18 20:25:01 +0000 UTC]

Overall, Β really good design. I would just make the tip on 11's sword more acute.

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Swietopelk In reply to Idonataur [2015-11-18 22:50:25 +0000 UTC]

I made the tips like that purposefully, some historical examples, especially from early ages have wide angled tips like that (even some Roman gladiuses and spathas), to add more weight on the end. Generally it's a blade design much more suited for cutting, than thrusting.

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Idonataur In reply to Swietopelk [2015-11-18 23:04:22 +0000 UTC]

It's true that some Roman swords were like that, but they didn't flare out so close to the tip. It was more towards the middle.

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Swietopelk In reply to Idonataur [2015-11-18 23:27:06 +0000 UTC]

Because they were swords for thrusting mostly

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Idonataur In reply to Swietopelk [2015-11-18 23:50:06 +0000 UTC]

Still, you're not going to make a cut with the part of the blade near the tip. You're going to make a cut with the part near the middle of the blade. Wouldn't you want the blade to flare out THERE?

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Swietopelk In reply to Idonataur [2015-11-19 01:47:39 +0000 UTC]

Tip cuts is actually the way to go most of the time.

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