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Tabnir β€” Hesperus Harlequin

Published: 2011-01-03 00:12:32 +0000 UTC; Views: 36242; Favourites: 735; Downloads: 663
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Description #108. BRZ-A3 Berserker "Hesperus Harlequin"

My redux of the Battletech Berserker mech [link] and its accompanying apocrypha:

The Berserker is the cumulation of the Hatchetman family. Wile the 65 ton Axeman did well as a simply upscaled version of the 45 ton Hatchetman, the 100 ton gross weight of the Berserker created several problems: Firstly, the weight of an assault hatchet created significant balance issues on standard mech configurations; secondly, no contemporary myoservo had the strength to move such a massive hatchet at a satisfactory velocity; and thirdly, an assault weight mech was deemed too sluggish to close into melee range on most battlefields. In tackling these problems Defiance Industries engineers arrived at an unorthodox configuration. The cockpit of the Berserker is offset to the left in order to accommodate the enormous right arm socket. In addition, the entire torso is offset to the left again to counterbalance the sheer weight of the assault hatchet and its requisite counterweights.
The combination of high torque servos and high power myomers resulted in adequate hatchet velocity against sluggish targets but was regarded as too slow against lighter, more nimble mechs. To alleviate that problem, engineers routed plasma conduits through the hatchet arm to vent out of the hatchet and the shoulder 'tower.' This novel application of jump jet technology not only allows the Berserker to strike faster and harder, but also to reset the hatchet for another strike at speeds comparable to the much lighter Axeman.

There was little Defiance could do to make the Berserker faster as an assault mech beyond fitting MASC1. The feet of the Berserker are smaller than found on typical assault mechs as the Berserker is a "running" mech. Unfortunately, while it allows for exceptional agility, the Berserker is relatively susceptible to being knocked down by heavy fire. A handful of units have been fitted with advanced gyros in an effort to ameliorate the issue.
A3 units are fitted with two Large Pulse Lasers, a PPC2, and a flamer underneath the cockpit. ECM and AMS3 are also standard. This particular unit depicted is fitted with additional tactical armor plates but is otherwise a factory-standard A3.


1Myomer Accelerator Signal Circuitry; allows mechs to overload their actuators for a limited duration allowing for bursts of speed and strength.
2Particle Projection Cannon; a hot-running long-ranged ion weapon.
3Anti-Missile System

EDIT: Revised hatchet arm and funny leg flail.
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Comments: 59

shiznaught [2012-06-30 11:34:31 +0000 UTC]

Looks great man. Far and away better than the source material pics. I'd love to run this mech in a simulator or future MW game.

πŸ‘: 0 ⏩: 1

Heretic1311 In reply to shiznaught [2013-01-01 19:27:35 +0000 UTC]

WonΒ΄t happen, the Berserker is a hand-to-hand-combat mech, they never show up in simulators just because of that. Fitting the table top in a simulation is hard enough, HTH-combat would make balancing almost impossible, just look how much trouble the designers of MechWarrior Online have with finetuning.
But i agree with you, looks great, and beeing able to play it is really something to wish for.

πŸ‘: 0 ⏩: 0

Zephandolf [2012-02-13 14:57:52 +0000 UTC]

This thing looks like an Atlas that went to hell and came back with a new face and an axe that could cleave an assault mech in two.

πŸ‘: 0 ⏩: 0

fidgetlilmeg12 [2012-02-13 14:54:03 +0000 UTC]

I used this for Berserker BRZ-A3 [link]

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ROBOfan132 [2012-02-01 02:33:11 +0000 UTC]

NO IM THE JUGGERNAUGHT

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666LuCkY666 [2012-01-08 11:30:17 +0000 UTC]

kinda reminds me of emile

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changingcactus [2011-11-28 07:21:54 +0000 UTC]

i want one.

πŸ‘: 0 ⏩: 0

Dr-XIII [2011-11-25 07:03:42 +0000 UTC]

Looks like a modified Atlas!

πŸ‘: 0 ⏩: 0

MrVampireChicken [2011-11-22 20:35:55 +0000 UTC]

that is awesome

πŸ‘: 0 ⏩: 0

HellAngel669 [2011-11-15 06:45:45 +0000 UTC]

This is very nice and interesting....i enjoy it

πŸ‘: 0 ⏩: 0

sleepcircle [2011-11-14 17:31:18 +0000 UTC]

the sci-fi nerd in me hugely appreciates the detail you made into making that hatchet seem technically plausible. super classy painting and description text

πŸ‘: 0 ⏩: 0

NOMANSNODEAD [2011-11-07 13:44:55 +0000 UTC]

wow! heavy battletech

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Core-Point [2011-11-06 20:06:23 +0000 UTC]

I love your mech concept art. Its sweet and delicious. ... Well maybe cold and hard and beautiful would have been a better word usage.

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chaos-sandwhich [2011-11-04 18:58:40 +0000 UTC]

epic, love it

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Ophiguris [2011-11-04 17:13:30 +0000 UTC]

Boy. . . Does THIS Bring Back Mechwarrior Memories X_O

πŸ‘: 0 ⏩: 0

SlabBulkhead [2011-11-04 15:44:48 +0000 UTC]

Kickass hatchet/blade thing there. I kinda like the look of the off-center body.

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SimsDoc [2011-11-04 13:36:00 +0000 UTC]

What i think it needs is mounted missle lanchers on its back.

πŸ‘: 0 ⏩: 0

SABAHN [2011-11-04 10:19:23 +0000 UTC]

Is that a Juggernaut Helm I see?
Truly befitting of the berserker class!

πŸ‘: 0 ⏩: 0

CantStoptheRobot [2011-11-04 08:34:57 +0000 UTC]

Battletech is just waiting for a Renaissance. Glad to see it lives on in the hearts of Gearheads across the land.

πŸ‘: 0 ⏩: 0

exocolumn [2011-11-04 08:14:22 +0000 UTC]

Very nice!

πŸ‘: 0 ⏩: 0

PhelanJKell [2011-11-04 03:45:44 +0000 UTC]

As always, love your stuff good sir!!!

πŸ‘: 0 ⏩: 0

miroku226 [2011-11-04 03:13:43 +0000 UTC]

I really enjoy the color scheme of this!
That hint of orange and the colorful sholder, aaahhh so awesome

πŸ‘: 0 ⏩: 0

toast-of-doom [2011-11-04 00:16:59 +0000 UTC]

I love the concept of a freaking rocket-powered ax on an assault mech. I'd wonder why so much effort was put into engineering a knife to participate in a gunfight, but considering how often I found myself in melee range playing mechwarrior, I guess that question sort of answers itself.

πŸ‘: 0 ⏩: 0

The-Colonel-382 [2011-11-03 22:54:14 +0000 UTC]

Now THIS is how the Berserker mini should look.

πŸ‘: 0 ⏩: 0

ales-kotnik [2011-11-03 22:35:07 +0000 UTC]

which program do you use to create such a great texture?

πŸ‘: 0 ⏩: 1

Tabnir In reply to ales-kotnik [2011-11-03 22:44:34 +0000 UTC]

Photoshop

πŸ‘: 0 ⏩: 0

Balerog [2011-03-23 17:44:38 +0000 UTC]

Good God! the shear hitting power of a hatchet that size would probably One-Hitter-Quitter a Commando every freakin time!!! lol great depiction dude! Looks awesome

πŸ‘: 0 ⏩: 0

qwertyDesign [2011-01-14 12:24:27 +0000 UTC]

I love this. Looks proper solid and the PPC effect brings it alive.

πŸ‘: 0 ⏩: 0

Urartskillz7 [2011-01-12 22:21:31 +0000 UTC]

amazing job with the painting

πŸ‘: 0 ⏩: 0

ctsoccerboy13 [2011-01-12 01:17:38 +0000 UTC]

Omg, you are the most terrible! drawer ever!!!

Jk Espy. Looking pretty legit, man.

πŸ‘: 0 ⏩: 0

goiabarea [2011-01-10 18:25:47 +0000 UTC]

huge

πŸ‘: 0 ⏩: 0

dasAdam [2011-01-09 09:20:07 +0000 UTC]

baaam

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InvictusSanguis [2011-01-07 13:41:48 +0000 UTC]

awsome!!!

πŸ‘: 0 ⏩: 0

MoRtiJiA [2011-01-05 10:34:35 +0000 UTC]

great painting style..

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Muktinsh [2011-01-05 08:02:55 +0000 UTC]

amazing concept.

πŸ‘: 0 ⏩: 0

ChristianKaw [2011-01-05 05:45:08 +0000 UTC]

torso could be aligned a little better to the legs, as well as a more badass PPC effect, but overall pretty damn awesome!!

πŸ‘: 0 ⏩: 0

leseraphin [2011-01-04 23:08:13 +0000 UTC]

Great concept and painting

πŸ‘: 0 ⏩: 0

ukitakumuki [2011-01-04 19:24:04 +0000 UTC]

fuuuuuuuu

πŸ‘: 0 ⏩: 0

Steel-Raven [2011-01-04 01:53:51 +0000 UTC]

Real nice take on the 'Zerker, you got it looking like a real monster!

πŸ‘: 0 ⏩: 0

X-A-N-A [2011-01-03 20:09:51 +0000 UTC]

He is in white face. I am offended D:

Nice work, dude

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AngelicAdonis [2011-01-03 16:28:22 +0000 UTC]

Wicked!

πŸ‘: 0 ⏩: 0

JazzLizard [2011-01-03 06:14:03 +0000 UTC]

Love the textures and asymmetrical design, beautiful work here!

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TypeProton [2011-01-03 04:01:38 +0000 UTC]

Seems like the mech itself had some flaw. :/
Nice painting sir!

πŸ‘: 0 ⏩: 0

CodyFurlong [2011-01-03 03:46:21 +0000 UTC]

Cool! I've never heard of that mech before.

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pickledtezcat [2011-01-03 03:25:21 +0000 UTC]

I love the colours on this one.
I'm making a battletech game on and off, but my game engine has trouble doing team colours. I had to think of just one or two colors which could be shared by all mechs. So far I was looking at olive green and dark grey, but I think this mix of many super desaturated colours would be much better.

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irmax-comix [2011-01-03 02:09:55 +0000 UTC]

nasty mech dude. never seen anything like this.

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Sir-Pax [2011-01-03 01:29:21 +0000 UTC]

Awesome as all hell.

πŸ‘: 0 ⏩: 0

Silverlion [2011-01-03 01:23:01 +0000 UTC]

Beautifully done, and I am not even a big Battletech fan.

πŸ‘: 0 ⏩: 0

fmacmanus [2011-01-03 01:14:35 +0000 UTC]

great stuff tabnir.. really man, this is wonderful!!!
did you set up a perspective for this, or just went off doing it?

πŸ‘: 0 ⏩: 1

Tabnir In reply to fmacmanus [2011-01-03 01:47:12 +0000 UTC]

Just a quick grab and go.

πŸ‘: 0 ⏩: 0


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