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Takato14 — Fat Dragon

Published: 2010-11-20 21:00:06 +0000 UTC; Views: 5092; Favourites: 21; Downloads: 132
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Description It is what it is.

Lol, first time using Paint Tool SAI, and I absolutely love it <3

I hate it at the same time because I drew this and then it didnt let me save >:U

I screencaped it in sections using Debut and had to peice it together in Paint instead T_T

Adjusted the image in Photoshop and GIMP before posting.

Art (c) Takato14
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Comments: 92

Takato14 In reply to ??? [2011-03-25 20:20:35 +0000 UTC]

Now now, dont give me any ideas... next thing you know that will be in Blender's U/V editor xD

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eots1 In reply to Takato14 [2011-03-25 20:26:03 +0000 UTC]

Bah! I believe 3DS Max is a better tool for that job!

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Takato14 In reply to eots1 [2011-03-25 20:52:33 +0000 UTC]

Ew no

I absolutely hate that program. It fucked up my old computer and I couldnt figure out how to even use it without a tutorial. I was able to teach myself how to use blender.

Plus, blender:

--is free
--is EXTREMELY powerful
--is Easy to understand
--has an animation system comparable to that of 3DS MAX and Maya
--and is extremely versatile

So, blender for me. :3

👍: 0 ⏩: 1

eots1 In reply to Takato14 [2011-03-29 01:00:00 +0000 UTC]

Sadface. I am only an indie game developer, so what do I know?

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Takato14 In reply to eots1 [2011-03-29 01:08:11 +0000 UTC]

Eh?

I make my own content for video games. Im getting into the video game industry myself.

I'm confident in saying that I am quite good for a 'rookie'.

I use Google SketchUp, Blender, and WordPad for making my stuff. Who needs 3DS MAX, I can do just as good if not better with programs that are much easier to get ahold of. <3

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eots1 In reply to Takato14 [2011-03-29 01:39:02 +0000 UTC]

Bah, I can only sculpt. I believe that music and literature (including coding) are my arts.

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Takato14 In reply to eots1 [2011-03-29 21:49:35 +0000 UTC]

Blender has a sculpt tool. :3

Im pretty good with singing, I have a musical ear, but Ive never actually made a song.

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eots1 In reply to Takato14 [2011-03-30 01:01:03 +0000 UTC]

I am a violinist, and am composing my first symphony.

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Takato14 In reply to eots1 [2011-03-30 20:26:19 +0000 UTC]

I would say that I'm a sort of keyboardist wanna-be; I can play piano pretty well, but I absolutely suck at chords. The fingering is just too much. :S

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eots1 In reply to Takato14 [2011-03-31 00:35:35 +0000 UTC]

Perhaps we may work together on a game some time.

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Takato14 In reply to eots1 [2011-04-01 01:38:14 +0000 UTC]



What type of code(s)/languages are you familiar with? For me, mostly TorqueScript and JavaScript. I tried to learn LUA for Source, but it was just complete jibberish to my mind :S

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eots1 In reply to Takato14 [2011-04-01 02:39:40 +0000 UTC]

TorqueScript (To an extent), C#, VB, DB, BB, VB, JS, C, Lua, Unreal Script, and of course HTML.

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Takato14 In reply to eots1 [2011-04-01 15:15:36 +0000 UTC]

Oh, forgot about HTML. :S

Of course, I learned it last year, and now the tag has been replaced. So I cant format my text anymore. Betcha have no clue how happy that makes me.

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eots1 In reply to Takato14 [2011-04-01 16:25:02 +0000 UTC]

Meh, I am also a capable game designer.

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Takato14 In reply to eots1 [2011-04-01 21:16:44 +0000 UTC]

Well, I can make Add-Ons for a torque game; mainly just weapons, but Ive made playertypes and such as well.

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eots1 In reply to Takato14 [2011-04-02 02:56:21 +0000 UTC]

Ah, I dislike torque, as it is last gen technology.

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Takato14 In reply to eots1 [2011-04-03 01:25:12 +0000 UTC]

Eh, it's all I know. It's a good engine, minus the physics. xD

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eots1 In reply to Takato14 [2011-04-03 01:54:42 +0000 UTC]

I suggest you move on to UDK or Unity.

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Takato14 In reply to eots1 [2011-04-03 21:01:27 +0000 UTC]

But I have no clue what those are, plus I dont make games as a profession, I just make weapons and such for my game because it has an Add-Ons system.

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eots1 In reply to Takato14 [2011-04-04 00:12:25 +0000 UTC]

They are free, popular engines. They are far better than torque, and easier. If you did some searching you would have quickly fallen upon them.

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Takato14 In reply to eots1 [2011-04-04 01:07:10 +0000 UTC]

But I make Add-Ons for an existing game, not build an entire game myself from scratch.

I'll stick to torque for now until I find myself in an actual school for this stuff.

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eots1 In reply to Takato14 [2011-04-04 17:07:07 +0000 UTC]

I am 13 and I can use most engines perfectly well. Making a game off a game engine is basically modding.

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Takato14 In reply to eots1 [2011-04-04 17:14:39 +0000 UTC]

But the engine is basically the operating system of the game itself... nothing about the game is programmed into the engine, the engine only interprets your script and code. You have to start from scratch.

I'm 17 and have never actually made a concrete effort to learn extensive scripting or make my own game. I'm more of a modeler than a scripter, probably something I'll never completely change.

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eots1 In reply to Takato14 [2011-04-05 00:35:30 +0000 UTC]

UDK is great for that purpose. More graphics features than any other. (It is basically a free UE3)

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Takato14 In reply to eots1 [2011-04-06 02:11:36 +0000 UTC]

UE3 = ?

Anyways, Im not looking into making any full games, Im just trying my hands in a modeling software to give myself some experience over someone just starting to learn when they go to school for stuff like this.

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eots1 In reply to Takato14 [2011-04-06 20:05:38 +0000 UTC]

Unreal Engine 3.

If you don't know how to model for it, you have no advantages. It is THE industry standard.

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Takato14 In reply to eots1 [2011-04-07 04:11:37 +0000 UTC]

I thought so.

Besides. Mesh is mesh. The only things that differ from engine to engine are the heirarchy and rigging process, minus certain complications (i.e.: Torque with transparency/translucency, Source with primitive faces, etc) of course.

I meant experience modeling in general. I dont mean to brag, but I have gotten quite good at it by making modifications for that Torque game.

[link]
[link]
[link]
[link]

I would think that most people dont learn to do that at the age of 16. (I'm 17, but Ive been doing this for about a year or so)

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eots1 In reply to Takato14 [2011-04-07 11:03:47 +0000 UTC]

Nice models. The difference is, however, that Unreal supports bump mapping, normal mapping, and environment mapping.

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Takato14 In reply to eots1 [2011-04-08 01:35:10 +0000 UTC]

what IS bump mapping, anyways...

And, Torque supports all of those; all three are options in the DTS exporter.

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eots1 In reply to Takato14 [2011-04-08 01:42:12 +0000 UTC]

Bump mapping is basically setting shading points.

Just what version of torque are you talking here? The torque you told me is Torque V1.5-1, as any beyond that are Torque 3D Products.

But Unreal Engine is more optimized. It was built to push the most polygons with the least amount of lag. If you doubt me, just download it. It is free.

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Takato14 In reply to eots1 [2011-04-08 02:14:49 +0000 UTC]

im not sure, let me check.

TGE v1.3.

Anyways, what script language does UE use?

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eots1 In reply to Takato14 [2011-04-08 02:25:59 +0000 UTC]

Unreal Script along with the visual scripting language, Kismet.

I am also excited to announce my high performance game engine, VisualEYES, is in production.

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Takato14 In reply to eots1 [2011-04-14 21:49:36 +0000 UTC]

Hmmmk.

._.

You're developing your own engine? o.o

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eots1 In reply to Takato14 [2011-04-15 01:12:55 +0000 UTC]

Yes. I am an 'Artistic (not to be confused with Autistic)Developer'. I am also a solid game designer. And humble .

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Takato14 In reply to eots1 [2011-04-17 19:59:42 +0000 UTC]

at autistic I loled.

Hm. If you are as you say, might I see some of your work? :3

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eots1 In reply to Takato14 [2011-04-19 01:35:12 +0000 UTC]

I would, but my bad habit of not backing up bit me, sending my games and such to oblivion. My current project is a zero-gravity fps (Name is classified).

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Takato14 In reply to eots1 [2011-04-22 20:35:15 +0000 UTC]

Ehm. You lost ALL of your games...?

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eots1 In reply to Takato14 [2011-04-23 01:54:26 +0000 UTC]

Yes. I was so fucking pissed...

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Takato14 In reply to eots1 [2011-04-24 22:36:49 +0000 UTC]

How would you rank yourself in the following game design areas? (Im curious)

3D Modeling:
--Characters?
--Texturing?
--Mapping?
--Weapons/items?
Others:
--Texture design?
--Rigging/animation?
--Sprite design?
--Script/coding?
--Special effects (Particle effects, screenbuffers/postprocessing, etc)?

👍: 0 ⏩: 1

eots1 In reply to Takato14 [2011-04-25 00:37:14 +0000 UTC]

Characters:
4
Texturing
2
Mapping:
8
Weapons: 10

Texture design: 7
Rigging and animation: 7
Sprite Design: 9
Scripting and coding: 10
Special Effects: 7

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Takato14 In reply to eots1 [2011-04-25 22:54:51 +0000 UTC]

Hm. For me...

Characters:
6-7 ish
Texturing:
1.5(I rarely use anything but materials)
Mapping:
Never tried it
Weapons:
10

Texture design: 4
Rigging and animation: 8
Sprite design: 8
Scripting and Coding: 4
Special effects: 10

I make more visually appealing content than anything.

👍: 0 ⏩: 1

eots1 In reply to Takato14 [2011-04-25 23:31:44 +0000 UTC]

I am t3h code mast3r, j00 shall all be my pupp3t2!

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Takato14 In reply to eots1 [2011-04-26 20:48:52 +0000 UTC]

Lol. My code only works. it's not optimal and it's nothing special. Only what is necessary for my gun to work. Lol.

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eots1 In reply to Takato14 [2011-04-27 00:46:52 +0000 UTC]

I made a programming language

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Takato14 In reply to eots1 [2011-04-29 19:34:50 +0000 UTC]

x_x

you own me, I get it. X3

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eots1 In reply to Takato14 [2011-04-30 01:54:32 +0000 UTC]

Trololol...

Not in terms of art.

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Takato14 In reply to eots1 [2011-04-30 03:11:53 +0000 UTC]

Aw rlly? :3

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eots1 In reply to Takato14 [2011-05-01 04:01:48 +0000 UTC]

Yes. Definitely.

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Takato14 In reply to eots1 [2011-05-01 15:48:28 +0000 UTC]

Yey ^.^

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eots1 In reply to Takato14 [2011-05-03 03:07:19 +0000 UTC]

...and you are older than me.

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