Detrevnii [2017-06-15 22:09:59 +0000 UTC]
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Just a small warning: This critique will be very harsh, but I want to give you personal advice since this reminds me a whole lot of pictures I used to draw. I hope you find my suggestions useful, even if they might be a little biased and possibly hurtful.
The colours in this picture are very nice considering that it is traditional, but the style reminds me too much of a different cartoon I saw a commercial for, and that I remember thinking, 'The anatomy in this show is so exaggerated that it looks unnatural and disproportionate, even for a cartoon.' This image feels very flat and unnatural in my opinion. I also think that Pokemon shouldn't be turned into anthropomorphic characters since they are supposed to be cute characters that humans collect, but that's my opinion. I'm not really a fan of sexualized animals or animal-like characters. The sun in the corner is reminiscent of 'anime' pictures I'd draw in lower school, as are the over-exaggerated eyes and anatomy.
I highly suggest practising anatomy from images of real people, and focusing on realistic proportions of the face and body before developing a (hopefully more unique!) style. It's very difficult and takes a long time, but if you spend a bit of time every day practising realistic eyes, hands, hair, body types, etc., you will definitely improve! You just have to keep at it constantly. (A note: please spend extra effort into making the 'sexy' parts look real if you really want to go for that! Breasts are not perky, watermelon-shaped things. I know from experience that they are connected to the chest, and are usually not this extreme looking - they don't defy gravity! They are not filled with helium. Also, hips connect to the abdomen with curves rather than angles, and the widest part of the hips should rest above the beginning of the 'private parts' or genitals. AND [I know this is excessive, please bear with me!], shoulders should not be angled inwards towards the neck. If anything, they should slope down, if the character hunches over a lot. Where the shoulders connect to the neck should also be somewhat curved.)
I also suggest that once you learn basic shapes and proportions for human characters, you start practising shading (Remember that contrast is very important when you start this! Look up examples of how it affects an image. Trust me, I still make the mistake of shading very lightly and making everything look like it's blended together when it's not!) and creative backgrounds! By the way, I am all for cartoony art styles, but you should always keep in mind the actual proportions of bodies and faces, so that you can exaggerate them in ways that are visually pleasing, instead of making the character look flat and fake. Always keep in mind that you should be able to imagine human-like characters with a ribcage, spine, skull, etc., as well as internal organs. Don't smush them!
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CptDaniel [2017-06-15 06:35:57 +0000 UTC]
Honestly your traditional drawings are better, than digital
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