Ichosetheimpossible [2017-10-04 14:06:04 +0000 UTC]
Can I ask did you create all the shaders for these in other software and compile them in Unreal, or where you able to just create a diffuse and use the materials editor to create any of the additional PBR shaders through nodes?
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Texelion In reply to Ichosetheimpossible [2017-10-04 18:02:52 +0000 UTC]
All the textures were done in photoshop and tested in Unreal then tweaked until I got a good result. It's not easy because with PBR the look of the shader, especially the metal, changes depending on the reflection and lighting.
Now I use Substance Painter for PBR texturing, so I can see the result in realtime without importing it into the engine.
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