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thadeemon — Sculptris - GoZ - Zbrush test

Published: 2011-07-25 13:08:30 +0000 UTC; Views: 4414; Favourites: 19; Downloads: 49
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Description Been busy lately.. so did this quick sketch test in the new Sculptris testing out the GoZ feature to Zbrush. It's nice to get back into Sculptris and play with the new features.
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Comments: 14

scottyeddy [2015-02-24 22:09:14 +0000 UTC]

how did you get GoZ to work on Sculptris?

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thadeemon In reply to scottyeddy [2015-02-26 07:28:34 +0000 UTC]

I just downloaded it and configured it as per the instructions and it worked. What is the error you're getting?

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xzendor7 [2015-02-04 17:36:10 +0000 UTC]

Cool

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thadeemon In reply to xzendor7 [2015-02-12 16:28:21 +0000 UTC]

Thank you very much!

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iyulian [2012-02-28 15:42:20 +0000 UTC]

hey ... I have a problem using GoZ in sculptis .. It says "install GoZ and configure Zbrush first"...
I followed the steps to install GoZ for max from the PDF file but I couldn't find instructions for scultptris ...
do u have any idea what could be the problem ?

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thadeemon In reply to iyulian [2012-03-05 07:46:20 +0000 UTC]

Hey, sorry for the late reply. Did you have any luck?
I didn't seem to have a problem installing it. Which version of Zbrush are you using?

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iyulian In reply to thadeemon [2012-03-05 10:20:03 +0000 UTC]

no .. it's still not working..
I'm using Zbrush 4 R2 b

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Bristock [2011-08-06 18:53:30 +0000 UTC]

You're really good. That's amazing.

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thadeemon In reply to Bristock [2011-08-08 02:56:32 +0000 UTC]

Thanks I love how you can use GoZ now between Sculptris and Zbrush.

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keller53 [2011-07-25 17:48:46 +0000 UTC]

wow that looks great!!!! to avoid the tris-artefacts try this: [link] (quasi auto retopo) which will turn your model into a quad-mesh so you can edit it better in zbrush!

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thadeemon In reply to keller53 [2011-07-25 18:44:02 +0000 UTC]

Thank you! Wow, you're a legend. That is exactly what I was after. The tris were killing me in ZB! Double thanks!

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keller53 In reply to thadeemon [2011-07-25 19:29:46 +0000 UTC]

Cheers!

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thadeemon In reply to keller53 [2011-07-26 11:15:02 +0000 UTC]

You actually got me thinking on my next sculpt about converting those tri's. I took my model out of Sculptris and took it into Maya, ran the Quadrangulate and clean then popped it into Zbrush. Got a decent result. Quick but not perfect.

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keller53 In reply to thadeemon [2011-07-26 19:09:54 +0000 UTC]

kewl ... this is all some sort of workaround ... but DrPetter is working on a "real" Auto-Retopo! Hope he will release it soon! [link]

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