Comments: 14
scottyeddy [2015-02-24 22:09:14 +0000 UTC]
how did you get GoZ to work on Sculptris?
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thadeemon In reply to scottyeddy [2015-02-26 07:28:34 +0000 UTC]
I just downloaded it and configured it as per the instructions and it worked. What is the error you're getting?
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xzendor7 [2015-02-04 17:36:10 +0000 UTC]
Cool
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iyulian [2012-02-28 15:42:20 +0000 UTC]
hey ... I have a problem using GoZ in sculptis .. It says "install GoZ and configure Zbrush first"...
I followed the steps to install GoZ for max from the PDF file but I couldn't find instructions for scultptris ...
do u have any idea what could be the problem ?
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thadeemon In reply to iyulian [2012-03-05 07:46:20 +0000 UTC]
Hey, sorry for the late reply. Did you have any luck?
I didn't seem to have a problem installing it. Which version of Zbrush are you using?
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iyulian In reply to thadeemon [2012-03-05 10:20:03 +0000 UTC]
no .. it's still not working..
I'm using Zbrush 4 R2 b
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Bristock [2011-08-06 18:53:30 +0000 UTC]
You're really good. That's amazing.
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keller53 [2011-07-25 17:48:46 +0000 UTC]
wow that looks great!!!! to avoid the tris-artefacts try this: [link] (quasi auto retopo) which will turn your model into a quad-mesh so you can edit it better in zbrush!
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thadeemon In reply to keller53 [2011-07-25 18:44:02 +0000 UTC]
Thank you! Wow, you're a legend. That is exactly what I was after. The tris were killing me in ZB! Double thanks!
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thadeemon In reply to keller53 [2011-07-26 11:15:02 +0000 UTC]
You actually got me thinking on my next sculpt about converting those tri's. I took my model out of Sculptris and took it into Maya, ran the Quadrangulate and clean then popped it into Zbrush. Got a decent result. Quick but not perfect.
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keller53 In reply to thadeemon [2011-07-26 19:09:54 +0000 UTC]
kewl ... this is all some sort of workaround ... but DrPetter is working on a "real" Auto-Retopo! Hope he will release it soon! [link]
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