Comments: 13
dark-beam [2016-09-26 17:13:29 +0000 UTC]
woow cool Andreas
👍: 0 ⏩: 0
lyc In reply to thargor6 [2016-08-21 03:13:33 +0000 UTC]
I was referring to the dark halos around the outside of objects in different focus, and essentially it's because of something like this:
weighted_sum = 0
for (image region)
{
if (some_condition) continue; // offscreen, diff depth regions, etc
weighted_sum += pixel * weight
}
weighted_sum /= some_constant
and to fix it, you normalise the sum:
weighted_sum = 0
norm = 0
for (image region)
{
if (some_condition) continue; // offscreen, diff depth regions, etc
weighted_sum += pixel * weight
norm += weight
}
weighted_sum /= norm
👍: 0 ⏩: 1
thargor6 In reply to lyc [2016-08-21 17:09:20 +0000 UTC]
Hmmm, I see, usually I normalize it this way, but thanks anyway, will look at this later
Cheers!
👍: 0 ⏩: 0
tamnos [2016-08-05 18:15:55 +0000 UTC]
This is really awesome
👍: 0 ⏩: 0
Zygomatical [2016-08-05 17:17:16 +0000 UTC]
Fractal mathematics! Man that's good!
Just wondering do you find the algorithm or the outcome more beautiful or are they in your eyes the same?
👍: 0 ⏩: 1
thargor6 In reply to Zygomatical [2016-08-06 01:22:47 +0000 UTC]
Hi, thanks for the comment!
For me, the beauty of algorithms and rendered images are very different, but I love the beauty in both. Sometimes, there comes in one additional element: the beauty/simplicity in implementation, which is again different (for me)
Cheers!
👍: 0 ⏩: 0
marijeberting [2016-08-05 08:19:42 +0000 UTC]
Marvelous job
👍: 0 ⏩: 0
ABlipinTime [2016-08-05 04:06:49 +0000 UTC]
Looks freaking awesome!! Haven't seen it in awhile. I haven't used JWF since version 2.57. Time to upgrade!
👍: 0 ⏩: 1
thargor6 In reply to ABlipinTime [2016-08-07 01:43:06 +0000 UTC]
Thanks! But, it is an early alpha version, it will take time to finish a release version
👍: 0 ⏩: 0
LynTaryn [2016-08-04 23:39:11 +0000 UTC]
beautiful
👍: 0 ⏩: 0