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thargor6 — Infinite Dreams

Published: 2016-08-04 22:39:11 +0000 UTC; Views: 538; Favourites: 35; Downloads: 24
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Description JWildfire 3.0, rewrote the dof-stuff (again), work in progress, raw fractal
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Comments: 13

dark-beam [2016-09-26 17:13:29 +0000 UTC]

woow cool Andreas

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lyc [2016-08-20 03:23:24 +0000 UTC]

I think I know what's causing the darkening around the edges of objects, if you haven't solved this already

👍: 0 ⏩: 1

thargor6 In reply to lyc [2016-08-20 22:57:20 +0000 UTC]

Hi, I had some bug in the normals-calculation at edges, and think this was causing part of the error, even if I did not re-rerendered this scene yet. Another source of this kind of "halo" is in the AO-calculation, but also this algorithm was renewed. It is really fun to play with all of those things, and probably I will replace it a few times before it fits

Cheers!

👍: 0 ⏩: 1

lyc In reply to thargor6 [2016-08-21 03:13:33 +0000 UTC]

I was referring to the dark halos around the outside of objects in different focus, and essentially it's because of something like this:

weighted_sum = 0
for (image region)
{
  if (some_condition) continue; // offscreen, diff depth regions, etc
  weighted_sum += pixel * weight
}
weighted_sum /= some_constant

and to fix it, you normalise the sum:

weighted_sum = 0
norm = 0
for (image region)
{
  if (some_condition) continue; // offscreen, diff depth regions, etc
  weighted_sum += pixel * weight
  norm += weight
}
weighted_sum /= norm

👍: 0 ⏩: 1

thargor6 In reply to lyc [2016-08-21 17:09:20 +0000 UTC]

Hmmm, I see, usually I normalize it this way, but thanks anyway, will look at this later

Cheers!

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tamnos [2016-08-05 18:15:55 +0000 UTC]

This is really awesome

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Wildwoodtiger [2016-08-05 17:24:13 +0000 UTC]

cool

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Zygomatical [2016-08-05 17:17:16 +0000 UTC]

Fractal mathematics! Man that's good!

Just wondering do you find the algorithm or the outcome more beautiful or are they in your eyes the same?

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thargor6 In reply to Zygomatical [2016-08-06 01:22:47 +0000 UTC]

Hi, thanks for the comment!
For me, the beauty of algorithms and rendered images are very different, but I love the beauty in both. Sometimes, there comes in one additional element: the beauty/simplicity in implementation, which is again different (for me)

Cheers!

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marijeberting [2016-08-05 08:19:42 +0000 UTC]

Marvelous job 

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ABlipinTime [2016-08-05 04:06:49 +0000 UTC]

Looks freaking awesome!! Haven't seen it in awhile. I haven't used JWF since version 2.57. Time to upgrade!

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thargor6 In reply to ABlipinTime [2016-08-07 01:43:06 +0000 UTC]

Thanks! But, it is an early alpha version, it will take time to finish a release version

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LynTaryn [2016-08-04 23:39:11 +0000 UTC]

beautiful

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