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The-5 — Brotherguard Highpoly Wire

Published: 2010-01-28 19:06:05 +0000 UTC; Views: 3543; Favourites: 26; Downloads: 136
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Description Wireframe tedner of the highpoly model used for normalmap baking.
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Comments: 14

SolGravionMegazord [2015-02-01 06:21:42 +0000 UTC]

COOL!

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Moonlight630 [2012-05-06 06:50:38 +0000 UTC]

THIS NEEDS TO BE IN MY GAME!!! Would you ever consider posting a download of the model? Please? Pretty Please????


Of course, you would get credit.

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The-5 In reply to Moonlight630 [2012-05-15 14:37:52 +0000 UTC]

Thats a highpoly mesh, so you won't become happy with it in a game

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Moonlight630 In reply to The-5 [2012-05-15 22:08:32 +0000 UTC]

I saw that you have a lower poly mesh of it, but it looked a little too low poly

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hellsing80h [2011-10-24 09:11:29 +0000 UTC]

i most say i love that desing mate haw did you do it ?

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The-5 In reply to hellsing80h [2011-10-24 14:39:50 +0000 UTC]

Hard to say.
I sat down and modeled it after doodling some guns on a post-it paper thingy.

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hellsing80h In reply to The-5 [2011-10-25 18:04:17 +0000 UTC]

nice, so the gun was a result of just whanting to make a pistol and the see were it ended

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The-5 In reply to hellsing80h [2011-10-25 19:53:37 +0000 UTC]

Pretty much all my models are made that way. Spontaneous inspiration

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hellsing80h In reply to The-5 [2011-10-26 20:56:37 +0000 UTC]

The best of all inspirations

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Azurel1234 [2010-02-19 01:54:14 +0000 UTC]

wow, highpoly guns - kill computers! >.< the only problem would be running out of bullets every 3 shots if u got a 6-shot cylinder.
but awesome model!

my fairly low poly gun-blade [link]

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The-5 In reply to Azurel1234 [2010-02-19 09:45:08 +0000 UTC]

one slot loads 2 bulets behind each other ;D
At least that was my idea when making the drum that long.
Hehe, one hightech gun that is

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nightember99 [2010-01-28 21:09:09 +0000 UTC]

Dude you have to texture this one, if the other one was low poly then... holy crap this will look insane XD

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The-5 In reply to nightember99 [2010-01-29 08:04:02 +0000 UTC]

Unwraping a low poly model for texturing is no problem, but unwraping 40.000 polys o.O
My only hope would be somethign like reversed baking. Baking lowpoly textures on highpoly model.
Wonder if that is possible, and if, would it give a decent result?
Elseway I had to create the texture for the highpoly UV layout all over aggain :/

I thought abbout the beauty of I highpoly textured version too, but you see what my problem is :S

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nightember99 In reply to The-5 [2010-01-30 00:42:57 +0000 UTC]

...you know... now that you mention it, it would be hard XD

Damn though it would look sweet like that lol

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