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the-onlie — Onciest Final Equipment Design

Published: 2009-03-23 00:39:06 +0000 UTC; Views: 638; Favourites: 4; Downloads: 0
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Description Onciest - Final Equipment Design

After this I will work on what type of expression he will have and what type of character he is.

Remember guys, I'm quite new at this whole game design thing. So I'm not sure of the process of how to explain of what the hell I am doing.
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Comments: 3

Djohaal [2009-12-02 21:54:38 +0000 UTC]

Amazing cloth shading

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the-onlie In reply to Djohaal [2009-12-02 23:29:15 +0000 UTC]

Wow, thanks a lot!

I wasn't really focused on the cloth either. I love cloth!

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MechSicken [2009-04-07 04:51:20 +0000 UTC]

I'm thinking that the facial features should be smooth, and rely heavily on bump mapping around the lips (as in Final Fantasy.) Same thing with armor, I think it would look cool as a hard leather kind of look (black with gunmetal coloring for the deatiling.) If you want the game to be multiplayer, the cloth color could be changed to show team, maybe even let players personlize it in campaign mode. Though I'm really not sure how gaming engines will react to Blender's hair and cloth modifiers (the challenge will be getting them to move realisticly, flap in te breeze, flow behind the charactar, etc.) If nothing else, I can model/rig the character/armor in Blender, and someone else could import it to 3DS Max and make the cloth there. I really like Blender's hair particle effects though, so I would like to be able to work a bit with that. Only thing I worry about with my ability level is getting the character to draw swords, though I think swapping weapons leads to a seperate model in game engines. Never really modeled anything for a game engine outside Blender's internal engine. It should all work out in the end though

~J. Mandrake

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