Comments: 14
mechanicarts [2012-02-29 21:44:25 +0000 UTC]
Love it. Don't think it is a problem if windows are parented to the mesh instead of extruded if it keeps the polycount low...you could try to boolean them in. Also, don't you think that it is a bit too bulgy for a stalactite? It's beautiful as it is though.
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TheAngelOfLucifer In reply to mechanicarts [2012-03-01 10:58:04 +0000 UTC]
I know what you mean about the bulgy-ness. The problem I had was that it's a house, so it needed to be wide enough to compansate for rooms and such. I'm tweaking the design, to make them a lot longer under the house part. Hopefully that'll make it look better.
Thank you for commenting ^^
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angieb1970 [2012-01-12 21:40:21 +0000 UTC]
also, it's best to make bridges and wood columns nice and chunky or they disappear in game.Would like to see doorway properly extruded from the main body of the object rather than embedded.
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angieb1970 [2012-01-12 21:38:00 +0000 UTC]
Nice concept but why are windows 'stuck' on the surface instead of extruded from the mesh?
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GingerFoxy [2011-11-15 21:00:25 +0000 UTC]
That's quite a cool idea. I've never thought of a location like that for a house. Makes me wonder though who would live there and how they'd get to it
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TheAngelOfLucifer In reply to GingerFoxy [2011-11-16 13:29:45 +0000 UTC]
Thanks ^^ I've got a back story and characters to explain the world, just haven't got them to a stage that I can put them on dA.
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LittleGeeky [2011-11-14 19:52:59 +0000 UTC]
Looks great!
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Avenger-210 [2011-11-14 16:21:34 +0000 UTC]
Very nice and inspiring. Keep up the good work.
btw: what software did you use?
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