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TheBrave — Werepenguin

Published: 2009-01-06 21:32:40 +0000 UTC; Views: 1236; Favourites: 15; Downloads: 13
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Description If you play with D&D 3.5 you know that you can do a were-animal from every animal from the books.
So I tryed to make a werepenguin but it's really weak, so first I made a dire penguin then I use it as a new base.
You can found the stats here [link]
It's dressed like a pirate because all love pirates.
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Comments: 6

Trired [2009-01-07 17:46:00 +0000 UTC]

giusto! xD

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Crimson-Werecat [2009-01-07 00:16:36 +0000 UTC]

dude, I just read the stats, and being a 3.5 player from long ago I can say, it's a very rounded ot creature, heck it's even tempting to use as a PC not just a mob, I'm thinking rogue werepenguin, or bard, hehehe, cool character!

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TheBrave In reply to Crimson-Werecat [2009-01-07 10:46:03 +0000 UTC]

one thing, if you want to use like a PC use the rules of werebeast:
Lycanthrope characters possess the following racial traits.

* +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms. (+2 dex for the dire penguin)
* Size same as the base creature or the base animal form.
* Low-light vision in any form.
* Racial Hit Dice: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope’s base attack bonus and base saving throw bonuses accordingly. (+1d8)
* Racial Skills: A lycanthrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the lycanthrope’s animal levels. The lycanthrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the lycanthrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.
* Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.
* +2 natural armor bonus in any form.
* Special Qualities (see above): Alternate form, lycanthropic empathy, curse of lycanthropy (in animal or hybrid form only).
* Afflicted lycanthrope: damage reduction 5/silver (in animal or hybrid form only).
* Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only).
* Automatic Languages: As base creature.
* Favored Class: Same as the base creature.
* Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).
*swim speed in animal and hybrid form

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Crimson-Werecat In reply to TheBrave [2009-01-09 18:47:32 +0000 UTC]

wow, thanks!

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TheBrave In reply to Crimson-Werecat [2009-01-07 10:28:02 +0000 UTC]

It's like a wererat or a wereraven, best made a stealth class than a fighter, by the way I think a ranger or a druid are also good.

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Crimson-Werecat In reply to TheBrave [2009-01-09 18:47:01 +0000 UTC]

Ranger and Druid sound solid too!

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