HOME | DD

TheSaladMan — Nissan 350Z Tuner V.2.

Published: 2008-03-08 19:06:28 +0000 UTC; Views: 3056; Favourites: 9; Downloads: 0
Redirect to original
Description The second render, come on I need to know what is missing,

Right now I'm working on a third version with more Carbon fiber detailing, and a few vents and grills..That'll be out soon

Comments and tips please, also does anyone have any good tips for modeling the interior?? I have no Idea how to start on the interior...

Modeled in Maya 2008.
Rendered with Mental Ray.

C&C
Related content
Comments: 21

jmbitzer81 [2008-03-25 22:05:11 +0000 UTC]

As a 350z owner, I can see the potential of your car design. And you're able to render, way better than I ever could. If I may point out a few things. Is it's me or the angle we're looking at the car, but the rear hatchback looks too short. Also, you might need the door handles and side mirrors.

That's it, awesome job, keep it up.

👍: 0 ⏩: 1

TheSaladMan In reply to jmbitzer81 [2008-03-26 19:47:05 +0000 UTC]

AHA!! I knew there was something wrong with the rear, I just didnt figure it out, thanx for pointing it out, and the mirrors and door handles, I'm not sure cuz this is already a very heavy scene, and do you really own a 350Z?? Is it tricked out?? could you like post a photo of it??especially the rear?? Sorry for all the questions...

and thanx for commenting

👍: 0 ⏩: 1

jmbitzer81 In reply to TheSaladMan [2008-04-02 15:19:05 +0000 UTC]

I do own a 2006 silver 350z. Right now the car is just stock w/ some interior upgrades: sound system, leather seats, etc. So right now it's not tricked out, but I am thinking about it.

Keep up the great work... I'll see about posting a photo of my car, if / when the weather ever clears up.

👍: 0 ⏩: 1

TheSaladMan In reply to jmbitzer81 [2008-04-02 17:43:59 +0000 UTC]

Ahh, thanx man

👍: 0 ⏩: 0

skywalkerpl [2008-03-10 19:44:21 +0000 UTC]

Nice work Looks amazing.
If I can give some small hint: Change door window color to more black. Gray one looks bit plastic, especially compared to black forward glass.

👍: 0 ⏩: 1

TheSaladMan In reply to skywalkerpl [2008-03-11 01:54:24 +0000 UTC]

The side lass is the same material as the front glass, It's grey because it's reflecting the floor...

and thanks for the advice

👍: 0 ⏩: 0

jorgesarcos [2008-03-10 16:33:24 +0000 UTC]

The border of the hood that lines up with the bumper is not... well perfect... it should be... see a real photo and note the line between both is perfect, and i think you still need more poligons to solve this, since its notable on all the car... the side vent over the wheel is to close to the door... the rear window looks like "outside"... and the wheels need some white text

👍: 0 ⏩: 1

TheSaladMan In reply to jorgesarcos [2008-03-10 17:29:57 +0000 UTC]

I see, once again thanks for the advice, I'm rebuilding it from scratch and with a much higher polycount, around 1,000,000....I just hope my Computer will be able to hold up under the stress...

👍: 0 ⏩: 1

jorgesarcos In reply to TheSaladMan [2008-03-11 22:31:39 +0000 UTC]

luck mate

👍: 0 ⏩: 0

JaredTheDragon [2008-03-10 09:10:41 +0000 UTC]

Looks really good! My only crit would be the chromatic aberation on the headlamp assembly lenses, seems a bit much? The render looks great, though!

👍: 0 ⏩: 2

TheSaladMan In reply to JaredTheDragon [2008-03-10 17:31:25 +0000 UTC]

Okay, I figured it out, I never knew that it was that....I thought it was because of the global Illumination or something like that...Thank you for the little tip

👍: 0 ⏩: 1

JaredTheDragon In reply to TheSaladMan [2008-03-11 20:52:19 +0000 UTC]

Yeah, you'd use them mostly for prisms and the like, and although these casings are really pretty, methinks they aren't quite prisms? Great work, regardless!

👍: 0 ⏩: 0

TheSaladMan In reply to JaredTheDragon [2008-03-10 10:36:33 +0000 UTC]

You mean the rainbow colours?? Those are chromatic abrasions?? I had no idea....so how do I get rid of them??

👍: 0 ⏩: 0

matsw007 [2008-03-09 19:26:12 +0000 UTC]

Great job.

👍: 0 ⏩: 1

TheSaladMan In reply to matsw007 [2008-03-10 10:32:47 +0000 UTC]

Thank you, as always

👍: 0 ⏩: 0

Exotic-Lover1 [2008-03-08 21:45:20 +0000 UTC]

The only to model an interior is to model it part by part. Looking great though. I model part by part without detail at first then I add detail. You should do that for interior.

👍: 0 ⏩: 1

TheSaladMan In reply to Exotic-Lover1 [2008-03-09 04:10:04 +0000 UTC]

I see,Thanx for the Advice

👍: 0 ⏩: 1

Exotic-Lover1 In reply to TheSaladMan [2008-03-09 13:17:06 +0000 UTC]

No problem. I love teaching other member

👍: 0 ⏩: 0

capnhack [2008-03-08 19:45:55 +0000 UTC]

nice one, its looking good so far
some stuff you might wanna add is windscreen wipers, door handles, an antenna, and maybe a roof scoop, mud flaps, and a badge.

👍: 0 ⏩: 1

TheSaladMan In reply to capnhack [2008-03-09 04:05:58 +0000 UTC]

Mud flaps?? Do tuner/Drifters have them?

Also thanx for the advice

👍: 0 ⏩: 1

capnhack In reply to TheSaladMan [2008-03-10 04:43:45 +0000 UTC]

well, drifters probably should to stop stones etc scratching the crap out of the bodywork at the back. i dont really know tho, just an idea

👍: 0 ⏩: 0