Comments: 69
ThierryCravatte In reply to ??? [2014-10-30 09:04:24 +0000 UTC]
Thank you very much !
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JaneHarrison [2014-08-26 15:12:14 +0000 UTC]
Why has she got a BBC2 aerial on her back?
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TheDesertFox-TFC [2014-01-13 00:35:17 +0000 UTC]
very impressive my friend great work
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tmpdev [2013-09-19 03:11:20 +0000 UTC]
I have to tell you sir that your renders are the standard ...PERIOD! I would be very interested to know how many, what shapes, and placement of your emitters for your setups. If you don't mind, I think I will join you in this work flow!
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tmpdev In reply to ThierryCravatte [2013-09-19 18:39:39 +0000 UTC]
Thank you. For your planes and and spheres, how many divisions do you use? Is this the same as subdivisions?
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ThierryCravatte In reply to tmpdev [2013-09-19 19:30:52 +0000 UTC]
Well, I use the default primitives from daz :
Spheres 12 segments and 24 sides
Plane : 1 division
I don't know what you mean by subdivisions, the divisions are in fact the faces number of the primitives (object)
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tmpdev In reply to ThierryCravatte [2013-09-20 03:28:12 +0000 UTC]
Yes, I understand and that is what I meant by subdividing. I believe this function causes the object surface to become smoother, no? Another question for you: Are you using your sphere emitters for rim and back lighting?
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ThierryCravatte In reply to tmpdev [2013-09-20 08:15:01 +0000 UTC]
In fact, I don't pay too much attention on the shape of my emitters, because they are made invisible or they are outside the camera field, so you don't see them. I just ensure that their polycount is low.
Sorry, I don't understand what is 'rim lighting'.
I Usually use an HDRI image, with sometimes some 'point lights' (mesh emitters) for adding specularity and relflections or for lighting particular portions of the scene.
On special scenes (caves or very dark rooms) I use only mesh emitters. I usually place one meshlight (a sphere) in front and above the model, another one at the right, another one in front, nearly on the ground, another at the left and a last one behind the model. They are outside the camera view or they are made invisible (by turning opacity to 0) and I play with intensity and color of each light.Β Thats fairly trivial, but it usually works nice for me
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tmpdev In reply to ThierryCravatte [2013-09-20 20:52:14 +0000 UTC]
I understand. A Rim light is liken to a back light in that it creates a light wrap on the edges of the object from behind.
Are you creating individual black body emission nodes for your spheres, then linking them to a diffuse node and finally to the .obj node? Or are you just using the obj node?
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ThierryCravatte In reply to tmpdev [2013-09-21 11:17:37 +0000 UTC]
Ah, Ok I see, I just use a meshlight just behind the character, hidden by it.
As I tweak each light individually, I just use the .obj node, I create material nodes only when I can share that material between multiple surfaces.
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tmpdev In reply to ThierryCravatte [2013-09-22 03:10:05 +0000 UTC]
I see, that makes sense on when to use nodes.
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AOGRAI [2013-08-17 05:36:45 +0000 UTC]
Wow, she looks bad ass! Β Nice Octane lighting... materials tweaks are so damn tiring. Β But to have is better than not to have right?
Great joy to see your works... can you do a more space hulk corridor to corridor fight scene? Β When you get the chance, would like to see your interpretation.
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profutur1971 [2012-12-09 14:51:55 +0000 UTC]
Beautiful image ! Beauty , charmed , sensuality and originality ! Good job ![link]
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ThierryCravatte In reply to profutur1971 [2012-12-09 15:41:47 +0000 UTC]
Thank you very much, I highly appreciate your kind comment.
Though I don't understand why you add the link to my good friend Ariel-X ...
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sodacan [2012-11-20 12:05:15 +0000 UTC]
Great job with matching background lighting and perspective with the render. Nicely done!
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bossie-boots [2012-10-14 07:50:10 +0000 UTC]
Oh wow im in awe
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K-raven [2012-10-13 09:01:08 +0000 UTC]
look great! nice done
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ThierryCravatte In reply to K-raven [2012-10-15 11:50:36 +0000 UTC]
Thank you very much ! I really appreciate your comment !
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LarsMidnatt [2012-09-28 11:29:11 +0000 UTC]
Aaa, another Aery Soul/AlfaSeed fan. Nice render and a convincing scene.
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ThierryCravatte In reply to LarsMidnatt [2012-09-28 12:13:01 +0000 UTC]
Thank you very much !
Yes, Aery Soul/AlfaSeed's products are often fantastic !
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nitegrafix [2012-09-12 13:19:42 +0000 UTC]
Excllent render.
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TLCDigitalArt [2012-09-09 13:34:47 +0000 UTC]
I've been remiss in peeking in and all I can say is beautiful
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Ariel-X [2012-09-03 11:37:51 +0000 UTC]
Wonderful character!
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ThierryCravatte In reply to orchid22 [2012-08-31 07:00:09 +0000 UTC]
Thank you very much for your kind words, Shelley ! The background is a photo, but the character is pure 3D. Merging the two is always a bit tricky ...
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fraterchaos [2012-08-30 21:20:43 +0000 UTC]
awesome work my friend! looks totally real... I had to check the category to be sure it wasn't a photo!
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ThierryCravatte In reply to fraterchaos [2012-08-31 07:03:01 +0000 UTC]
Thank you very much ! What a nice compliment !
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Xadrik-Xu [2012-08-30 19:50:45 +0000 UTC]
Nice.
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Anarond [2012-08-30 19:33:27 +0000 UTC]
Amazing
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