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Published: 2012-05-14 07:37:03 +0000 UTC; Views: 1334; Favourites: 21; Downloads: 2
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You suppose it’s time to stop tip-toeing around an uncomfortable topic. You need to know what must be done to stay alive throughout the game and what the consequences of an early demise would be. You decide to ask Malcrux about the nature of death and killing in ABANDON.

You swear you feel him smiling at you. Not in a friendly way. It’s indescribable. It would be best explained as someone becoming thrilled for having their hand caught in the cookie jar. An ill-fitting mischievousness.

“It’s really very simple!” He chirps, all too excited about the topic. “If either you or Fell take the life of another, you also take their gathered lifespan and add it to your own!”

“But here’s the thing. Each player oNLY gets four years by default... If you would like to increase your life span... you’ll have to kill another player before someone else takes their lifespan for themselves. I’m sorry, did I forget to mention that? Oh, and, you know that hellish place you saw when you passed out? That’s where you go if you die here... so...”

Just when you think it can’t get any worse...

“Ohhh, and one more thing... You lose years if you become gravely injured by anything that isn’t a player. So... don’t do that. Because if you lose all of your years that way, your lifespan splits between whoever is in the same room as you when you die.”
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Comments: 1

Inkshadow [2012-05-14 08:52:59 +0000 UTC]

I love all this world-building you're doing, Nicky! ;D
Really interested in how everything works aha, I've always loved background info. ouo

And the way you describe Malcrux's expression is awesome. |D
I WONDER WHY HE'S SO EXCITE?

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