Comments: 12
XxDragonFangsxX [2006-11-15 02:55:50 +0000 UTC]
Nice, nice.... It seems you got a huge improvement in your hands there =3.... Hmmm, I will point out problems.
One, REALLY watch the right, back leg's foot (or the one closest to the viewers). It is shaking a bit and if you look closely you can the the foot position has changed a bit after stepping and pushing forward. You should also note the drawing errors around the legs... even if you are focusing on the legs only, it will make a huge problem in future flashes if you continue doing that (it effects the lower tail, body, and neck of the wolf).
And finally Two (wow that was short, that means you did a good job ^^), like I said before, even though you are focusing on the legs (this one is more of a habit then mistake), You need to note that it doesn't connect to the body. This is really importaint to making a good movement in animation, especially because this can really screw up your future wolf. This habit of not attaching the legs to the whole body (don't worry about the neck/head) will eventually attack you in creating a new wolf. Reason is, the body movement combonation
with the legs is what creates all sides of movement of the legs (forward, backward, side to side, jumping, ect.). Make sure you practice moving the body with the legs to a good combo just incase it becomes a VERY bad habit. (and trust me, I have seen a few people who forgot this note and basicly screwed up 3-14 flashes before they got the hang of using body movement again.)
On side note, great job. You shown impressive improvement since your last test. Keep on working hard, my young friend and it will soon pay off~!
~My compliments XxDragonFangsxX (A.K.A. *~White Dragon~*)
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dragon-flames [2006-11-14 22:14:19 +0000 UTC]
looks cool the tail i like it lol
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max100p [2006-11-14 21:27:48 +0000 UTC]
much better it looks almost real now!
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kovah [2006-11-14 08:43:32 +0000 UTC]
the legs still aren't quite in sink with each other. You might just need a few more frames in it since it appears to 'hop' when the animation starts over again.
also it might just be me but the back leg knee joint seems to be a little too far down in some of the frames.
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Roxinhead [2006-11-14 04:55:50 +0000 UTC]
dont forget shoulder movements... they are quite a difficult point in my opinion...
The legs are moving so realisticly now well done!!!
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cduki [2006-11-14 04:52:24 +0000 UTC]
i agree ;3 maybe some more body movement in the spine though...?
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Varigo [2006-11-14 04:42:05 +0000 UTC]
Oh... getting better! x3 The legs are moving very fluently, now. 83
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