Comments: 9
Wisetria [2014-02-20 03:23:38 +0000 UTC]
This is really going to help with my writing. Thanks
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hansenjames [2013-08-26 02:04:44 +0000 UTC]
Thanks so much for this! I'm working on just general maps for my fantasy novel and this is fantastic! So simple but so ingenious.
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Bigt123productions [2013-06-26 23:34:29 +0000 UTC]
This is awesome it helped out a lot Thank you
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ScotlandTom [2013-03-06 01:44:54 +0000 UTC]
You've taken city design and distilled it to it's most basic and straightforward concepts. I had a basic understanding of the concepts you've laid out here, but I wouldn't have been able to put those concepts into a step-by-step process as you have. Thank you very much for this tutorial. It's so simple and so incredibly useful.
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torstan In reply to ScotlandTom [2013-03-06 02:38:20 +0000 UTC]
I'm glad it's handy. I know others approach it in a different order, but this one's battle tested and works for me!
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chashio [2013-03-05 17:49:11 +0000 UTC]
This is an excellent tutorial for a medieval town/city layout. I'll have to make a few maps with it to get a better feel for drawing cities. Do you have any thoughts on how a more recently built town/city would be laid out--some place without a fortified castle, perchance? Or a modern design, from the last century or so? Something with an industrial aspect, if that's not outside your range of interest?
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torstan In reply to chashio [2013-03-05 19:04:25 +0000 UTC]
Many towns still grow organically - so they are focused around an intersection, or a mine, or another source of trade and commerce. Those would swap in for a castle for a hub, as well as a city hall for the admin center.
Newer towns also have the advantage of city planning and earth moving equipment, so err on the side of smooth lines and straight roads when building your road layout.
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chashio In reply to torstan [2013-03-05 21:07:06 +0000 UTC]
Thank you.
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