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torvenius — Syndicate Concept Art - Kusanagi Rifle

Published: 2011-12-13 15:00:07 +0000 UTC; Views: 45304; Favourites: 804; Downloads: 0
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Description The first concept I can show from my over 4 year long work period at Syndicate.

Gun concept I did when I worked on starbreeze studios, for Syndicate - published by EA Games.

check out the game homepage here (it looks GREAT):

[link]
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Comments: 56

postalthehedgehog [2013-06-07 05:46:23 +0000 UTC]

I love the design quick question was the name taken from ghost in the shell?

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torvenius In reply to postalthehedgehog [2014-02-27 12:48:01 +0000 UTC]

thanks!
i dont thinks so. i didnt come up wih it

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bahn1075 [2012-11-20 02:43:40 +0000 UTC]

Best utility gun in syndicate

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torvenius In reply to bahn1075 [2012-12-09 16:15:45 +0000 UTC]

big thanx!

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SomeNavySEALs [2012-03-01 18:14:01 +0000 UTC]

I loved this gun in game but is always seemed like (in 1st person) there was a M16(A1) deep down under the cowlings.

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torvenius In reply to SomeNavySEALs [2012-03-02 08:39:27 +0000 UTC]

thanx!

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NozeDive [2012-02-26 21:36:45 +0000 UTC]

Great work!
Please tell me... is the name "Kusanagi" an homage to Major Motoko Kusanagi from Ghost in The Shell?

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torvenius In reply to NozeDive [2012-02-27 08:16:49 +0000 UTC]

thanx!
no idea, i didnt come up with it

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NozeDive In reply to torvenius [2012-02-29 18:36:23 +0000 UTC]

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Chris000 [2012-02-11 05:21:15 +0000 UTC]

Actually, the first thing I noticed about this gun was how similar it resembled the M392 DMR from Halo: Reach. I really like the very large handguard and the traditional magazine layout is neat as well! Nice model!

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torvenius In reply to Chris000 [2012-02-13 09:43:58 +0000 UTC]

ah ok :9 sweet, thanx

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jon-acuna [2012-02-05 21:47:00 +0000 UTC]

Just played this game last night - thanks for putting this in my hands. LOVED it

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torvenius In reply to jon-acuna [2012-02-06 12:32:43 +0000 UTC]

cool, thanx!

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JTrocks9 [2012-02-01 05:09:48 +0000 UTC]

Yeah, this is an awesome gun. I wonder if it might work well with a silencer attached to the front.

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torvenius In reply to JTrocks9 [2012-02-01 09:21:39 +0000 UTC]

thanx

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ttrlabs [2012-01-04 00:33:44 +0000 UTC]

very nice design dude!

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torvenius In reply to ttrlabs [2012-01-11 16:00:05 +0000 UTC]

big thnx

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notrace [2011-12-23 14:45:12 +0000 UTC]

that rifle looks great, i love the design

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torvenius In reply to notrace [2012-01-11 15:57:07 +0000 UTC]

big thanx!

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Great-5 [2011-12-14 23:51:21 +0000 UTC]

This one looks more conventional, with more of the gun in front.

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torvenius In reply to Great-5 [2011-12-15 10:54:22 +0000 UTC]

thanx

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SHARK-008 [2011-12-14 21:51:54 +0000 UTC]

You have work on Syndicate?!?

Not really a surprise, I don't know if the game will be good but for sure it's a pretty game.

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torvenius In reply to SHARK-008 [2011-12-15 10:59:25 +0000 UTC]

i did. and thanx

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SHARK-008 In reply to torvenius [2011-12-20 20:09:03 +0000 UTC]

No prob' like always I'm fan of your concept art.

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Burer [2011-12-14 13:22:26 +0000 UTC]

the perfect solution to the onslaught and stresses of the day

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torvenius In reply to Burer [2011-12-14 14:24:48 +0000 UTC]

indeed

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TeuvoH [2011-12-14 02:18:28 +0000 UTC]

looks fab!
hope the game turns out well. can never have too many good rpg/shooters on the market.

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torvenius In reply to TeuvoH [2011-12-14 10:53:26 +0000 UTC]

thanx mr!
hehe tru dat!

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yahtzeefan [2011-12-14 02:07:33 +0000 UTC]

I'm a big fan of Starbreeze's Darkness and I was just wondering, when you were working on the game, was it in good hands?

Also, nice work on the rifle. I kinda like the design of this more than the final product but I liked the colors on it more.

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torvenius In reply to yahtzeefan [2011-12-14 10:53:10 +0000 UTC]

it was, and still is!

and big thanx

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yahtzeefan In reply to torvenius [2011-12-14 11:09:13 +0000 UTC]

Yay!

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MMKH [2011-12-13 18:32:53 +0000 UTC]

I'm looking forward to that game, I hope it's as good as DX:HR.

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torvenius In reply to MMKH [2011-12-14 10:52:40 +0000 UTC]

cool!

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radavies13 [2011-12-13 18:15:01 +0000 UTC]

do you think you have to have any knowledge of 3D concept art to work in this industry///

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torvenius In reply to radavies13 [2011-12-14 10:52:33 +0000 UTC]

yes u do

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radavies13 In reply to torvenius [2011-12-14 18:13:55 +0000 UTC]

What sort of knowledge are we talking, how to actually model or just a knowledge of how it works ???

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torvenius In reply to radavies13 [2011-12-15 10:59:53 +0000 UTC]

the more the merrier

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morwar [2011-12-13 17:39:01 +0000 UTC]

This is amazing.

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torvenius In reply to morwar [2011-12-14 10:52:20 +0000 UTC]

big thanx

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ukitakumuki [2011-12-13 16:10:08 +0000 UTC]

Hot damn.. congrats man! I would be incredibly proud to lend my skills to such an iconic franchise.

How do you feel about the game currently? Well... from the trailers and all it seems the MP is nowhere near the same level of polish as the SP... kind of a letdown. But we'll have to see won't we

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torvenius In reply to ukitakumuki [2011-12-13 16:57:48 +0000 UTC]

thanx mate it was a fun project to work on!

i have no comment on that since i am not working in that studio anymore/on that project. But when i left it was kick ass!

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Conclave81 [2011-12-13 15:50:48 +0000 UTC]

Syndicate was great on the Amiga. A very different game, 3rd person type, but with the same feel as in that trailer (near future Japanese mafia vibe)

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torvenius In reply to Conclave81 [2011-12-13 15:56:36 +0000 UTC]

it was indeed

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Conclave81 In reply to Conclave81 [2011-12-13 15:53:56 +0000 UTC]

[link] (series)

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LEMONGREENART [2011-12-13 15:32:38 +0000 UTC]

you worked for ea games? *__*

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torvenius In reply to LEMONGREENART [2011-12-13 15:56:21 +0000 UTC]

I worked at Starbreeze Studios that is developing a game together with EA games. But I shifted studio now.

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LEMONGREENART In reply to torvenius [2011-12-15 14:46:51 +0000 UTC]

it's still amazing!
i wanna become a game designer with the focus on illustration, that's why it's so awesome to me *_*

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torvenius In reply to LEMONGREENART [2011-12-16 10:33:52 +0000 UTC]

u should go for that career. its fun!

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LEMONGREENART In reply to torvenius [2011-12-17 14:29:50 +0000 UTC]

i can't imagine any better job

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MetalElitism In reply to torvenius [2011-12-14 19:26:56 +0000 UTC]

What studio do you work at now?

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