Description
Medusa Race DetailsPhysical Description
Medusae are a monstrous race of creatures that appear superficially similar to a beautiful humanoid, however, up close their inhuman traits are revealed. Their skin tone is almost too grey with tough small scales no larger than a centimetre covering their body. Rather than having a head of hair, they have long serpents that hiss and bite in moments of tension, typically remaining dormant as if to keep up the facade. The last thing a creature typically sees before they are petrified in stone is the clear pupil-less eyes of a medusa that vary in tone, often taking on a slightly dimmed color to their original.
History
As deadly as they are ravishing, The serpent-haired Medusa suffers a horrific curse brought on by its own vanity. They lurk in quiet exile among the tumbled ruins of their former lives, surrounded by the petrified remains of past admirers and would-be heroes. Though often enough the ambition that drove many of them into this state still burns and they use their curse to break, bend and dominate lesser creatures into submission as they endlessly seek to gain back what was promised to them
Society.
While ambitious humanoids seeking eternal youth, beauty, and adoration are common, those that go to the greatest lengths or are simply unlucky eventually find a being powerful and typically malicious enough to inflict the medusa curse. A medusa may go several human lifetimes before ever meeting another one of their kind. All the while finding comfort in the presence of other serpentine beings such as the yaun-ti, who often hold them in high regard. Medusae also get along well with tieflings, sharing as they do a shared cursed ancestry and the suspicion of the common people. A less than known fact about the medusa's curse is the infertility that comes with it, causing them to be unable to produce more of their kind and further dooming them to solitude.
Medusa Names
Medusa are created from a curse, and as such, they use the same naming conventions as their native culture
Aeliana , Antonia , Augusta , Aurelia , Camilla , Cassia , Cecilia , Decima , Drusilla and Flavia are common female names.
Atticus, Felix, Justus, Titus, Cassius, Linus, Magnus, and Marcus are common male names.
Medusa TraitsAs a Medusa, you have certain traits in common with your people. Being able to Petrify enemies starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing an Medusa requires special consideration by your DM.LanguagesYou can speak, read, and write Common and one extra language of your choice.
Ability Score IncreaseYour Constitution increases by 1 and Charisma increases by 2.
AgeWhile one of the assortment of gifts the to be medusa gains is immortality , A Medusa's off springs can live well up too 700 years.
AlignmentCreated from a paradoxical curse, Most medusa's are creatures of vanity and hubris tending towards lawful evil. The mortals that are afflicted by this curse often becoming so before the curse takes place as they methodically take what they want to achieve their ultimate vanity. The off spring of Medusa's lean more towards the True neutral alignment.
SizeWhile a medusa typically stands a bit taller than the average human, they move with a haughty grace that rivals elves. Your size is Medium.
SpeedYour base walking speed is 30 feet.
MonstrosityYour creature type is both humanoid and Monstrosity.
DarkvisionYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
ParseltongueYou can communicate with snakes as if you shared a language and have advantage on all Charisma checks you make to influence them.
Serpentine hair When you make a successful weapon attack against a creature within 5 feet of you, you can make a special attack against the same creature with your serpentine hair as a bonus action. The creature then takes poison damage equal to your level, You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Petrifying GazeYou can use your action to focus your gaze on one creature whose eyes you can see within 60 feet of you. The creature must make a Constitution saving throw or be petrified while you maintain eye contact with it. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The DC for this saving throw is equal to 8 + your Charisma modifier + your proficiency bonus. Once you use this trait, you can't use it again until you finish a long or short rest.