Comments: 33
LostMisty [2016-12-17 00:07:13 +0000 UTC]
how do you know what computer it won't work on? I have a HP Pavillion g6
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Trackdancer In reply to LostMisty [2016-12-17 02:06:11 +0000 UTC]
Just try it and find out. Should work on most contemporary PCs.
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LostMisty In reply to Trackdancer [2016-12-17 20:26:45 +0000 UTC]
eh, it didn't work *^* it says post effect not specified.
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LostMisty In reply to LostMisty [2016-12-17 20:28:00 +0000 UTC]
for just the orignal autoluminous
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RubyRose75 [2015-10-10 22:10:28 +0000 UTC]
after creating facial that way open the Plug-in, it then as I leave those boxes of AutoLuminous?
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Ghaleon666 [2015-04-23 20:40:31 +0000 UTC]
I found this and another tutorial rather helplful so thank you. There's one part I'm stuck with though. Whenever I see other people use autoluminous, the parts light up and they seem to move along with the character in real-time...like they don't lag behind and leave a 'streak' or anything. How do I do this? Every time I try to use this effect the lights leave streaky blurs behind. I thought setting the blur to 0 would help but that just turns off the light completely, and setting it really low doesn't help but decrease how bright the light is, any advice?
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Trackdancer In reply to Ghaleon666 [2015-04-23 21:00:08 +0000 UTC]
1/. Make sure you have the latest version - version 4. I had the same problem with older versions.
2/. If it still does the same thing then one of two things may be happening (or both):
a. The effect and your graphics card don't jive
b. Your PC isn't fast enough
Incidentally, a good alternative to Auto Luminous is Object Luminous.
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Trackdancer In reply to Ghaleon666 [2015-04-24 17:29:55 +0000 UTC]
I love it when I get these things right ^^
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Nintendraw [2015-03-01 18:41:17 +0000 UTC]
The panel describing the XYZ/etc settings is perfect. I'd thought fluctuating waves was something that had to be manually set. Thanks!
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Maddoktor2 [2014-12-09 00:38:28 +0000 UTC]
This [and the somewhat cryptic (at the time) note I got from you asking me if my AL was working ok] made me go back and recheck materials settings to troubleshoot why Rhythm Miku wasn't responding properly to AutoLuminous4.
The thing is, I didn't catch it previously due to failing eyesight (happens with age - meh...) not allowing me to see the numbers at a glance - instead, I saw the color box, it looked black enough to be set right, so I left it alone.
And AL didn't work. >_<
After reading this, I went back in and checked more closely. Sure enough, even though I had her reflection intensities set properly to 110, her reflection color settings were off. They were set to 0.1 instead of 0. AL will not recognize anything but 0 RGB as its base trigger, so naturally she didn't respond to it - GIGO by definition. I went to work.
Repaired, tested, functioning. Mission accomplished.
I've since updated the Primary DL and the special Chibi version of her (might want to grab her one more time - sorry about all her updates... >_< ).
Thanks so much for this. ^_^
*Edit: I also didn't know about the AL plugin for PMDe that comes with it - after going through all the folders I finally found and installed it (I have yet to use it), so thanks for that tip as well.
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Trackdancer In reply to Maddoktor2 [2014-12-14 21:22:09 +0000 UTC]
As an aside, be careful with the ALsetter plugin - make sure you're working on a copy of whatever model you're messing with as it can really screw up the AL settings and there's no way (that I found) to undo whatever it is that was messed up.
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Trackdancer In reply to Maddoktor2 [2014-12-13 19:37:17 +0000 UTC]
When I did my GLaDOS edit I screwed up too. But that's partly because there was no way for me to test AL as it natively doesn't run on my system. However, I found out by accident that AutoLuminousBasic work and automatically illuminates stuff too if I do a 'certain something' first. Computers can be really weird at times ... ><
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larkal [2014-12-07 03:14:00 +0000 UTC]
Out of curiosity, what's the difference between the polygon and material trigger level?
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Trackdancer In reply to larkal [2014-12-07 20:41:30 +0000 UTC]
Other than the triggering method, none. Visually looks the same.
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KillerBeer01 [2014-12-06 13:28:36 +0000 UTC]
Hi,
When dealing with AutoLuminous, I get a not always welcome side effect - many (if not all) particle-based MME effects (like Self-Burning, NormalBeam, etc.) increase their brightness significantly. With AL-ready models, I can choose which one has to shine and which hasn't, by deselecting them in MME panel, but those MMEs don't seem to have a way to control it (not to my knowledge, that is). Would you know how to avoid that?
Thanks.
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Trackdancer In reply to KillerBeer01 [2014-12-07 20:42:50 +0000 UTC]
Have you tried the Si and Tr controls?
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KillerBeer01 In reply to Trackdancer [2014-12-07 21:43:35 +0000 UTC]
Yes, with no visible changes (unlike AL itself, of course, in *that* one controls work).
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Trackdancer In reply to KillerBeer01 [2014-12-07 21:56:40 +0000 UTC]
You might have to end up editing the controlling variables directly in the fx files.
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larkal In reply to KillerBeer01 [2014-12-07 03:06:00 +0000 UTC]
Which version of AL are you using? I run into that problem sometimes too with version 4 and while I don't know what the cause is, I can fix the problem by adding the "LightSampling" effect that can be found in the "Options" folder.
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larkal In reply to KillerBeer01 [2014-12-10 08:42:17 +0000 UTC]
Sorry for the late reply. I just drag and drop or load the "LightSampling.x" file into MMD and it fixes the problem. Have you tried some sort of side-by-side? If you still aren't getting any results, your computer may not be able to use the LightSampling effect just like Trackdancer's can't handle the regular AutoLuminous.
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MissingPixieSticks [2014-12-05 20:18:06 +0000 UTC]
This is super helpful, I've always wondered how to do that. Do you have a dl for AL with the plugins? I think I have a super old version of AL
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Trackdancer In reply to MissingPixieSticks [2014-12-05 20:40:00 +0000 UTC]
You should be able to find a d/l for AutoLuminous 4 on VPVP or Bowlroll.net.
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MissingPixieSticks In reply to Trackdancer [2014-12-05 21:57:25 +0000 UTC]
I was afraid you were going to say that (I'm still running AL2 I'm so behind the times @_@)
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MissingPixieSticks In reply to Trackdancer [2014-12-05 22:11:12 +0000 UTC]
That sucks, is it that you're computer isn't powerful enough?
I love AL, it became one of my fav effects after seeing the stages produced by Damieko, though I'm not sure what's happened to them now ... :/
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Trackdancer In reply to MissingPixieSticks [2014-12-05 22:28:04 +0000 UTC]
My laptop dates back to 2006. It's still going strong, but it won't support some of the newer effects, but there's no sense in buying a new system just to play a free game.
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MissingPixieSticks In reply to Trackdancer [2014-12-10 16:38:26 +0000 UTC]
That's pretty impressive to be fair. My lappy's only 4 years old and I'm already considering upgrading (because I want something more powerful, and possible strong enough to run two screen easily, mine bitches quite a bit if I set the 2nd screen up)
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KaasuP [2014-12-05 19:51:03 +0000 UTC]
It was so helpful, thank you! ^^
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