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Trackdancer β€” MMD How to animate a tank

#animation #mmd #mme #tank #tutorial #panzeriv #bismarck_drei
Published: 2014-12-23 22:29:11 +0000 UTC; Views: 2482; Favourites: 41; Downloads: 57
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Description Demo video for this tutorial is here: youtu.be/OFvlzwBMSLE

Sample motion data can be downloaded here:
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Comments: 17

Cartoondude135 [2019-06-21 01:52:33 +0000 UTC]

This will help alot in helping me rig the Class Twenty Two tank from Conker L&R.

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Trackdancer In reply to Cartoondude135 [2019-06-21 19:55:31 +0000 UTC]

Glad to hear that this helped

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deidara1113 [2015-03-11 15:33:18 +0000 UTC]

The WoT models I use don't have rotating tracks, which suck. But I get more tanks, so I guess it balances out.

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Trackdancer In reply to deidara1113 [2015-03-12 19:06:48 +0000 UTC]

I tried using the WoT models in MMD. They're lovely low poly models, but somehow they don't 'belong' in MMD, so I've deleted them.

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deidara1113 In reply to Trackdancer [2015-03-12 20:53:31 +0000 UTC]

Do you have any tanks, not ascertaining to any country, that have rotating treads?

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Trackdancer In reply to deidara1113 [2015-03-12 21:28:46 +0000 UTC]

Most tank models made for MMD have rotating treads.

Animated example: youtu.be/OFvlzwBMSLE

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deidara1113 In reply to Trackdancer [2015-03-12 21:43:10 +0000 UTC]

Ah, javole. Danke.

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DarthScyther [2015-01-05 21:32:14 +0000 UTC]

It's propably an In-Joke of sorts, but what does "Auf Wiediesen" mean?

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Trackdancer In reply to DarthScyther [2015-01-11 22:47:00 +0000 UTC]

I spelt it wrong. It should be: Auf Wiedersehen. It means 'good-bye' in German.

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DarthScyther In reply to Trackdancer [2015-01-12 13:49:29 +0000 UTC]

I'm german and I didn't know.

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Trackdancer In reply to DarthScyther [2015-01-18 21:35:29 +0000 UTC]

Well it seems that Wikipedia concurs with the spelling:Β en.wikipedia.org/wiki/Auf_Wied…
I don't speak much German so I can't really comment on the subject in any constructive manner.

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MasterOfHelium [2014-12-24 07:48:03 +0000 UTC]

When I was playing around with tanks in MMD I got the caterpillar tracks thing a little other way: for example, I'd like the tracks to move one chain forward in 14 frames. So, I register 0 in frame 0 (for example), 1 in frame 14, then I go to frame 13, register the track facial here and then back to 14 to reset it, then you can copy 1-14 and make a looping motion out of it. It looks smoother, in the video you attached a slight lag of tracks can be seen.
That mine method won't work for 60fps though, since MMD will insert a frame between the second-to-last frame in loop and reset, thus making a jitter too.

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Trackdancer In reply to MasterOfHelium [2014-12-28 20:42:40 +0000 UTC]

The demo video is recorded at 60fps and admittedly there is a little jitter in some segments, but hardly noticeable. Point being is that there's a bit of a 'fudge' factor but it's still an acceptable method. Important thing to note is that it should look credible over the entire sequence.
.

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MasterOfHelium In reply to Trackdancer [2014-12-28 21:35:38 +0000 UTC]

I know, I just wanted to point out that if you register tracks my way there won't be two subsequent frames where tracks are visually at the same place. Since those facials feature the tracks looking the same both at 0 and 1, it would make sense to have the last-in-cycle Β frame not at 1, but, for example at 0.9 (if you use a 10 frame cycle), or whatever number you get by registering second to last frame after having registered last.
And wait, 60 fps? I use Chrome, have a couple of 60 fps vids myself, but yours won't show "720p60" option, just "720p". Β 

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Trackdancer In reply to MasterOfHelium [2014-12-28 21:52:21 +0000 UTC]

Well may be YT did something to the video - no idea why - but it was recorded at 60 fps.

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Maddoktor2 [2014-12-24 06:01:54 +0000 UTC]

Very cool video. I turned down the volume to let "Ride of the Valkyries" play in my head.

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Trackdancer In reply to Maddoktor2 [2014-12-28 20:38:18 +0000 UTC]

I was thinking of using Wagner's classic theme but then again there was two issues.

(1) The length of the piece.
(2) History ... and we will leave it at that.

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