HOME | DD

Trackdancer โ€” MMD Tutorial - How to merge 2 images seamlessly

Published: 2013-07-20 00:02:32 +0000 UTC; Views: 10738; Favourites: 208; Downloads: 47
Redirect to original
Description Another Photoshop layer mask technique which MMD image makers might find useful.


CREDITS
Chibi IA - Mqdl/Kiyo
Summer Rin - Isao
Background image - wallpaper
Stage - Rin's own stage, it's in my gallery
Skydome - ~kaahgome
MME - serious shader on Chibi IA. (Can't remember the ones used on Rin; it was an image I did last year).
Software: MMD 8.03 / Photoshop 7
Related content
Comments: 42

BlakeJX [2013-07-25 16:10:15 +0000 UTC]

I'm still having trouble with the masks layer in SAI, as it seems to have a different concept than in photoshop, the main thing that makes it different is that you can't (Or I didn't know how) draw on the mask layer

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to BlakeJX [2013-07-25 17:02:15 +0000 UTC]

I've never used SAI so can't really comment. There might be a tutorial online for this if this feature even exists for this application.

๐Ÿ‘: 0 โฉ: 1

BlakeJX In reply to Trackdancer [2013-07-25 17:05:48 +0000 UTC]

There are, however all of them requires a Layer Folder in the process and none of them mentioned anything about drawing inside the gradient layer, those that does however, are about photoshop. But I somehow managed to draw in the mask layer one time, but then I don't remember how I did it, and now I'm not too sure I did

๐Ÿ‘: 0 โฉ: 0

Estherchu [2013-07-20 20:40:16 +0000 UTC]

Oh wow! I absolutely adore the way you do this! It makes it so much more interesting, and your character is so kawaii! >w<

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to Estherchu [2013-07-20 21:46:07 +0000 UTC]

Thank you; the addition of a character to introduce the material makes it a more pleasant read. Also, many MMDers are younger teens so I tend to prepare my tutorials at a level which they will find more appealing.

๐Ÿ‘: 0 โฉ: 1

Estherchu In reply to Trackdancer [2013-07-20 21:56:59 +0000 UTC]

Yup, and you did a very good job! ^^

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to Estherchu [2013-07-20 22:18:40 +0000 UTC]

Thanks

๐Ÿ‘: 0 โฉ: 1

Estherchu In reply to Trackdancer [2013-07-21 09:56:15 +0000 UTC]

Sure thing! ^^

๐Ÿ‘: 0 โฉ: 0

Chameleon-Veil [2013-07-20 16:59:47 +0000 UTC]

Can I just say, the way you have the other character in there actually instructing us is adorable. Is that your OC or some other character? :3

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to Chameleon-Veil [2013-07-20 17:19:39 +0000 UTC]

That model is a chibi version of Mqdl's IA model edited by a Japanese MMDer named Kiyo. I've used her a lot in my own work as a comedic character and my interpretation of her character has become fairly well known. Feel welcomed to dig through my Anecdote Gallery for more materials that feature her, she's really funny.


Almost all of my tutorials feature at least one Vocaloid character as an instructor or subject as I think it helps people reading them to more easily digest the information.

๐Ÿ‘: 0 โฉ: 1

Chameleon-Veil In reply to Trackdancer [2013-07-20 17:26:41 +0000 UTC]

I see. Interesting!

๐Ÿ‘: 0 โฉ: 1

Transferred59831 In reply to Chameleon-Veil [2013-07-20 21:26:38 +0000 UTC]

The character is IA, a Vocaloid 3 whose voice was provided by Lia. n_~
Here's an example of her voice:
www.youtube.com/watch?v=jAZ8G9...

๐Ÿ‘: 0 โฉ: 1

Chameleon-Veil In reply to Transferred59831 [2013-07-21 01:37:03 +0000 UTC]

Ahhh, I see. Very nice.ย 

So do you recreate the character models for these Vocalloids, or do you have like a model that you use? o3o


If you create the models, then I think it might be cool if you made one for yourself, and that way you could have the little you-character instructing people in these tutorials~ Ahhh, but that's just a silly stupid suggestion. =3=

๐Ÿ‘: 0 โฉ: 1

Transferred59831 In reply to Chameleon-Veil [2013-07-21 09:08:55 +0000 UTC]

Fans create the models, and they often distribute them for other people to download and use. n_n But in theory you could create a model for anyone, if you had the skills!

๐Ÿ‘: 0 โฉ: 1

Chameleon-Veil In reply to Transferred59831 [2013-07-21 15:39:05 +0000 UTC]

Gotcha!

๐Ÿ‘: 0 โฉ: 0

Captain-Pyro [2013-07-20 13:35:54 +0000 UTC]

Maybe a sidenote that masks do not display everything that's covered under black on the mask and shows everthing that's white. including every greyscale inbetween

๐Ÿ‘: 0 โฉ: 2

Captain-Pyro In reply to Captain-Pyro [2013-07-21 11:12:12 +0000 UTC]

uh yeah, i know how it works ... that why i wondered if you haven't mention it on purpose รณ_รด

๐Ÿ‘: 0 โฉ: 0

Trackdancer In reply to Captain-Pyro [2013-07-20 17:08:44 +0000 UTC]

Well the way it works is that:


- black blocks out everything

- white reveals everything

- and the greyscale dictates the percentage of what is viewable


This should be obvious from the illustrations in the panel; but to do it full justice really requires a separate tutorial on gradient overlays (which are very powerful in themselves).

๐Ÿ‘: 0 โฉ: 0

TwinkleTwinkleNova11 [2013-07-20 12:11:10 +0000 UTC]

Well, this will be useful. Thanks.

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to TwinkleTwinkleNova11 [2013-07-20 17:01:26 +0000 UTC]

YW _ glad you found it useful

๐Ÿ‘: 0 โฉ: 1

TwinkleTwinkleNova11 In reply to Trackdancer [2013-07-20 17:06:49 +0000 UTC]

Coming back to this deviation, WOW! This one got famous really fast.

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to TwinkleTwinkleNova11 [2013-07-20 17:11:00 +0000 UTC]

Took me by surprise too. It was really done for :devOkazakiTomoya97 : who wanted to know more about layer masks.

๐Ÿ‘: 0 โฉ: 1

TwinkleTwinkleNova11 In reply to Trackdancer [2013-07-20 17:17:50 +0000 UTC]

Ah, yes, I know him. He seems to be really interested in advancing his skills.ย 


Still, I'm awed by how this one managed to get so much attention.ย 

๐Ÿ‘: 0 โฉ: 0

GM34 [2013-07-20 11:55:09 +0000 UTC]

A most definite keeper! Will try and do this for sure

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to GM34 [2013-07-20 17:02:10 +0000 UTC]

Ah, if we could only do this for our tax returns ...

๐Ÿ‘: 0 โฉ: 0

justcatx3 [2013-07-20 09:46:28 +0000 UTC]

Awesome tutorial thanks!

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to justcatx3 [2013-07-20 10:23:36 +0000 UTC]

You're very welcomed.

๐Ÿ‘: 0 โฉ: 0

DG-H [2013-07-20 03:21:50 +0000 UTC]

This could even help modders I'd Oblivion and Skyrim, as all not basegame body textures have ugly seams. If they woul use this and change the picture in the background with a skin colored one and do so for as well body as head, no ugly seam would be granted O_O

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to DG-H [2013-07-20 03:27:41 +0000 UTC]

Alpha-channels and layer masks are used a lot in creating quality texture maps for 3D models.

๐Ÿ‘: 0 โฉ: 1

DG-H In reply to Trackdancer [2013-07-20 21:12:37 +0000 UTC]

I know, the point is that the head+neck and the body has diffrent textures, and mostly these don't flow over nicely, so you get a line between them:

Skyrim:ย i1.minus.com/iAa7uH8uSAuTI.png

Oblivion:ย i1205.photobucket.com/albums/b...

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to DG-H [2013-07-20 21:43:21 +0000 UTC]

That's just sloppy modeling.

๐Ÿ‘: 0 โฉ: 1

DG-H In reply to Trackdancer [2013-07-20 22:11:41 +0000 UTC]

No, when using betesdas original textures, there is no problem, and the fact is are seperated parts is cause you can custumise the face (so you can make a character however you like to to look), while the body must be abel to chance while wearing armor (for reducing polygron counts body thats covert in armor doesn't need to be on the model). The most esy way to make these two option work is to seperate the meshes. The original textures of Betesda are fine, and there is no problem with these so called neck seams.


Another reason why betesda Softworks does this is so they don't need to make a body for every female. In these game, no person looks the same, while in games where the body is atached to the head, there are a lot of people with the same aperance, cause else you'll have to make a new body for all characters, wich is to much work (please note that there are more ten thousand persons in these games. You can literally walk over the entire county and swim to some islands). There are diffrences in bodies by a weight slider (make (in female bodies) a body having more roundings, for males I don't know), these way not all characters will have the same bodies, even trough they use the same mesh. Clothing and armor are also adjusted trough this simple slider. Only some beast (like wolves, dragons of the same type ect.) or races that look far from humaly (wich aren't playable, you can only fight them) usde the same meshes and do use one mesh for body and head.


Point is there are many body mods, changing the body in a new shape (mostly for breast or butt engament), however they make a new map for this body, and don't make it flow over into the head texture. There are also mods that chance the texture of the body and face for a special body mod type, however they still use a neck seam. The original game has no problems, it are the mods. As I sayd modders of Oblivion and Skyrim could use this.


Non modded Skyrim character:ย hwikicheats.gametrailers.com/im...

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to DG-H [2013-07-20 22:18:13 +0000 UTC]

So the images you showed me are made from rips of the game?

๐Ÿ‘: 0 โฉ: 1

DG-H In reply to Trackdancer [2013-07-20 22:21:36 +0000 UTC]

No, there made in game, but with use of bodymods, a mod that chances the mesh of the body to one more of there like, mostly one with bigger breast and butt. Also a mod that chances just the textures on the base game mesh can cause this.

It are the moddifications wich cause this, but these are in game, no rips.


The ones I showed are made in a game with mods. The last one I showed are without mods.


Thats why I sayd modders could use it, to let there textures flow over. in eachother, as betesda's do.

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to DG-H [2013-07-21 00:50:24 +0000 UTC]

Nope, I don't think that's the problem. If it works properly on Betesda's models it's probably because there is a procedure to adjust the model's texture to any customization done to them. Modders would run into the problem you stated because they don't have access to this procedure. So they are basically working with raw textures as opposed to the corrected textures that the Betesda models have.

๐Ÿ‘: 0 โฉ: 1

DG-H In reply to Trackdancer [2013-07-21 11:54:05 +0000 UTC]

There are people that can make it work. In fact, you just need to let the textures good flow into eachother. When making lines in the neck, the part its atachted to needs to continue these lines. And colors should be exact the same, or flow nicely over. Also the normal maps should continue nicely into this. There are a few mods (especially for Skyrim) who do this right, and have little to no edge line.


I just stay with no mods for Skyrim (beside my little hairstyle thingy) so it all fits perfectly .

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to DG-H [2013-07-21 15:12:27 +0000 UTC]

"There are people that can make it work." ... yep, some modders are more skilled (or at least pay more attention to details) than others.

๐Ÿ‘: 0 โฉ: 1

DG-H In reply to Trackdancer [2013-07-21 16:34:51 +0000 UTC]

very true

๐Ÿ‘: 0 โฉ: 0

KireiKagirinai [2013-07-20 01:52:12 +0000 UTC]

This has been a problem for me owo Thank you ever so much for this tutorial!

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to KireiKagirinai [2013-07-20 02:38:24 +0000 UTC]

YW

๐Ÿ‘: 0 โฉ: 0

Joey1058 [2013-07-20 00:13:32 +0000 UTC]

I'll have to try this!

๐Ÿ‘: 0 โฉ: 1

Trackdancer In reply to Joey1058 [2013-07-20 00:21:13 +0000 UTC]

It's easy to do, works on irregular shapes as well.

๐Ÿ‘: 0 โฉ: 0