Comments: 28
Doberlady [2011-06-25 22:45:36 +0000 UTC]
I would not worry about the crown, since the eyes are extraordinary and draw the most of attention, then her outfit just nicely melts into the background and the impression of the drawing is simply stunning.
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JasonTBird In reply to trixxx [2011-06-18 21:07:26 +0000 UTC]
you're very welcome
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kukkimarie [2011-06-18 07:23:43 +0000 UTC]
I think you really have the right idea and concept but i still need more shading to give it that wow factor! your almost magnificent(:
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rushnell [2011-06-18 03:49:10 +0000 UTC]
I'm really impressed that you got this out of a mechanical pencil! I'm sure a shading tool goes a long way ;D
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LilaeaBluecoat [2011-06-16 20:28:16 +0000 UTC]
I can't critique 'officially' since I don't have a paid account, but I can take a stab right here in the comments, if you'd like?
(Also: Did you just add the being-Dutch part to your profile, or have I overlooked it?? Hoi!)
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LilaeaBluecoat In reply to trixxx [2011-06-16 21:04:37 +0000 UTC]
(Jeeeej! HΓ©lemaal over het hoofd gezien! Nogmaals hoi! Verder toch maar in Engels. )
Without knowing the reference for this, or who the lady is (so I can't comment on likeness), I'll say you've chosen a nice image! Has great details, emotion and you dared to draw teeth, even! I can tell a lot of attention went into the details of her jewelry and clothing.
You drew ALL of this with mechanical pencils??? Wow! You've managed to make the shading very smooth and even with those! I only use my mechanical pencils for details and dark darks, as I've found softer drawing pencils to be much more forgiving when it comes to shading. Less scratchy, easier to soften when an 'oops' occurs. Kudos to you for making a work like this with only mechs!
I think the problem you have with the left part of her face stems from it being still very bright. You know how, when you've only drawn the outlines, and you knΓ³w they are in the correct place, but it doesn't really look right? It starts looking right with shading, because you bring in the 3 dimensional aspect. You did this wonderfully around her neck/collar bones for example. The left part of the face is very bright though, so it is hard to give it more definition that way, which may be why it doesn't sit right with you.
I know some shots are very bright, but usually on the brightest side, there's still some gray to be found (if not, I make it so in PS ).
What has worked for me is to start with (after the initial outline) shading the whole of the face/subject with something like HB. Just so there is a base of not-white. From thereon, the shading gets either darker, very much darker or lighter. The lightest part are then saved for highlights. This helps me to keep an eye on what is reΓ‘lly supposed to be white, and what needs to be darker, even if just slightly.
All in all I can see some real progress and I hope this tl;dr thing is a tiny bit helpful!?
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