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VampireMF
— Snowy Rock
Published:
2010-01-18 22:47:19 +0000 UTC
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Description
Trying out new techniques as always. I got a quick rock mesh done and put a snow shader on it.
The objective of this was to create a simple snowy rock mesh, about as tall as 3,5 meters and give it a next-gen game material (diffuse colour, normal, bump and specular maps). The material was partially generated from a 3d shader effect that makes the top parts of objects have snow on them. This shader modified to make the bottom of the rock have snow on it, too.
I'm pretty satisfied with the results, so I took the whole afternoon tweaking the model.
The technical details:
► 742 Triangles
► 373 Vertices
► 1024X1024 Diffuse map, Normal map, Bump map and Specular map
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