Comments: 10
uchiwa43 [2015-01-27 21:37:03 +0000 UTC]
very good !
you should write "donnez-moi DU rêve..." I'm french and it's better to say this
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VanMak In reply to uchiwa43 [2015-01-31 17:07:23 +0000 UTC]
thank you
Aha. I'll keep that in mind, thanks.
(wouldn't that make it singular, though?)
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SeikoHateshinai [2014-03-27 18:06:10 +0000 UTC]
Damn, I love your fanart so much //A//
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SeikoHateshinai In reply to VanMak [2014-03-27 20:10:05 +0000 UTC]
Thank you, but yours looks more emotional and this is why I love it. ♥(ノ´∀`)
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Transferred59831 [2014-03-27 13:26:25 +0000 UTC]
Requested critique incoming.
I don't see any problems shading-wise, the creases on the translucent sleeves are an especially strong point of the work, looking detailed and natural. Due to being the largest part of the piece, pose issues stand out the most to me. There is a slight awkwardness to her body which could be occurring for a couple of reasons. The first is that her torso may be simply too short. The second is that it may be a perspective issue. She appears to be leaning forward in a way that is simply a bit stiff and an unlikely position to be adopted in real life. If you weren't intending for her to be leaning forward, check your outline of her sides and the length of her abdomen.
Other things I noticed, anatomy-wise: Her right forearm is too short (the one gripping the neck of the guitar.) Her fingers seem a little spindly without enough 3D definition; also perhaps slightly too small. Trying drawing them closely zoomed in or at a larger-than-life size at first, and don't just draw the outline. Use lots of construction lines to define the cylinders and boxes found in the anatomy of the hand. This often really helps you get an solid looking position and feelings of confidence with how this part of the body works. They're quite complex pieces of anatomy, so break them down into easy shapes.
The angles on her jaw might be slightly too sharp – it's a common stylisation pitfall for heads that look too much like polygons to appear unnatural, so be aware of that effect. This may however be caused simply by her hair cutting over her face at that point, but note that it's ambiguous at first glance. A shadow or slight repositioning should fix it. (I looked closer because I hadn't seen that issue at all in your other work.)
The dark high-contrast shading on the outfit looks great, and none of the creases appear artificial. There's also a good mix of soft and hard edges in the shading.
Overall I see, strong points: clothing shading, tone, representation of translucent materials. Points to be focused on: Anatomy, posing
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Transferred59831 In reply to VanMak [2014-03-27 21:10:04 +0000 UTC]
No problem! Critiquing helps me get better at spotting things in my own work too. c;
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Karinui [2014-03-27 09:09:42 +0000 UTC]
Your French is okay and your drawing is awesome ! *w* great job !!
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