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Venksta — Classics Cosmos 2.5D

Published: 2009-03-24 11:32:31 +0000 UTC; Views: 1005; Favourites: 26; Downloads: 21
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Description Heres Cosmos, done up in the same style as my last piece.

Wallpaper version here:
[link]
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Comments: 15

anonfeather [2011-04-22 20:20:01 +0000 UTC]

Wow, Cosmos seems so heroic like that

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Venksta In reply to anonfeather [2011-05-18 23:52:05 +0000 UTC]

I guess so.

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MegamanNeos [2009-06-01 18:28:46 +0000 UTC]

Cool, digging the cel-shaded look.

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Venksta In reply to MegamanNeos [2009-06-01 20:08:24 +0000 UTC]

Thanks.

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twincastX [2009-05-14 21:59:51 +0000 UTC]

legends cosmos!!! awsome. you done some deep shading within certain areas of his body. nice.

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Venksta In reply to twincastX [2009-05-14 23:33:59 +0000 UTC]

Thanks man.

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twincastX In reply to Venksta [2009-05-15 01:20:05 +0000 UTC]

your welcome ^ ^

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GeneralSoundwave [2009-03-25 05:29:40 +0000 UTC]

your detail is amazing. iv egot to teach you how to unwrap....

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Venksta In reply to GeneralSoundwave [2009-03-25 14:40:11 +0000 UTC]

Actually, I know how to unwrap uvs and all that. I've done it for a Soundwave model, which was totally unwrapped and textured up for a class project during college. I am planning to texture up the Prime model for the Shattered Glass version, since it requires alot of painted textures.

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wizardofosmond [2009-03-24 15:13:21 +0000 UTC]

An ambient occlusion pass might give you some nicer detailed shadows, although I'm not sure which 3D program you're using, but it should have an option for it(or a similar approach)

also, I wish the toy had elbows like that

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Venksta In reply to wizardofosmond [2009-03-24 16:05:47 +0000 UTC]

Yeah, I want to try out using an ambient pass, instead of the current shadow pass I'm using. And legends cosmos with elbows would rock.

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Sinceredir [2009-03-24 11:57:45 +0000 UTC]

The model is still cool but the shadows look a little blotchy and dirty here - perhaps that can be improved?

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Venksta In reply to Sinceredir [2009-03-24 12:31:44 +0000 UTC]

Its from rendering it out as a shadow map. I'm going to play with the settings and see if I can refine it. Though, I might just replace it with an ambient pass for the shadows, which I've been wanting to try out.

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kurisama [2009-03-24 11:56:12 +0000 UTC]

Looking really good man

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Venksta In reply to kurisama [2009-03-24 12:31:51 +0000 UTC]

Thanks.

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