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Vertell β€” Xenomorph Boiler (Aliens: Colonial Marines)

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Published: 2020-03-01 14:55:08 +0000 UTC; Views: 2478; Favourites: 34; Downloads: 12
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Description

Name: Xenomorph BoilerΒ (Aliens: Colonial Marines)

Class: Insect Base Extraterrestrial

Family Type: Xenomorph

Subspecies/Variants: Xenomorph Soldier, Xenomorph Lurker, Xenomorph Raven, Xenomorph Drone, Xenomorph Spitter, Xenomorph Carrier, Xenomorph Hive Warrior, Xenomorph Praetorian, Xenomorph Runner, Xenomorph Commando

Home Planet: Xenomorph Prime

Threat Level: 80/100

Diet: Carnivore

Prey: Humanoids

Predators: Yautja, Reaper

Habitats: Nomads (they can live anywhere)

Abilities: Acid Blood, Long tail, Sharp Bladed tail, Second Maw, Great Speed, Kamikaze Blast, Piercing Scream, Mimicry

Weakness: None Encountered

Description:

The body of the Boiler is horribly deformed, covered with boil-like pustules and lesions and being generally decrepit in appearance. Their exterior armor is excessively aged and fragile, leaving them quite vulnerable to attack, while the numerous deformities on their bodies restrict the Boiler's movement to an awkward upright hobble. Most notably, they apparently lack the ability to "see" like other Xenomorphs and are essentially blind, reacting instead to noise and vibrations in their environment. They spend much of their time crouched and immobile, resembling fossilized husks, but will awaken upon detecting nearby sounds and begin to search for the source. When boilers move about, the pustules on their body tend to glow, although this glow diminishes when the creatures are at rest. It would seem that boilers are prone to naturally dying from their afflictions as well, as many pustule-covered Xenomorph carapaces can be found.

Boilers adopt a kamikaze attack strategy whereby they charge their enemies before causing themselves to self-destruct, suicidally exploding and showering their enemies in acid. It is not clear how such behavior may have evolved, although it likely emerged as a result of their weak armor and extensive deformities, which would otherwise render them nearly useless in combat. While a single boiler is rarely a threat to a well armed and prepared team, a swarm can overwhelm entire groups in no time at all, especially given how their suicidal attack can cover a significant radius. Before charging, a boiler will let out a piercing scream.

Boilers have highly degraded senses, and are essentially "blind"; they are incapable of rationalizing their environment like other Xenomorphs and react only to sounds and vibrations. They will typically stumble around blindly and aimlessly, although will move more swiftly when detecting sound. Boilers seemingly have a very short attention span, as they quickly lose interest in hunting for a target once any noise they may have made has died down.

Vertell Notes:

I Played Aliens: Colonial Marines where I met the Boilers during that playtime, yeah not playing that game again

Creatures Belongs to their original Creators and credits to the people who ported them into Gmod

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Comments: 11

Dinzydragon [2022-01-06 01:52:01 +0000 UTC]

πŸ‘: 1 ⏩: 1

Vertell In reply to Dinzydragon [2022-01-06 14:55:18 +0000 UTC]

πŸ‘: 0 ⏩: 1

Dinzydragon In reply to Vertell [2022-01-06 14:56:27 +0000 UTC]

πŸ‘: 1 ⏩: 1

Vertell In reply to Dinzydragon [2022-01-06 14:59:30 +0000 UTC]

πŸ‘: 0 ⏩: 1

Dinzydragon In reply to Vertell [2022-01-06 15:01:06 +0000 UTC]

πŸ‘: 1 ⏩: 1

Vertell In reply to Dinzydragon [2022-01-06 15:01:45 +0000 UTC]

πŸ‘: 0 ⏩: 1

Dinzydragon In reply to Vertell [2022-01-06 15:12:07 +0000 UTC]

πŸ‘: 1 ⏩: 1

Vertell In reply to Dinzydragon [2022-01-06 15:15:19 +0000 UTC]

πŸ‘: 0 ⏩: 1

Dinzydragon In reply to Vertell [2022-01-06 15:15:49 +0000 UTC]

πŸ‘: 1 ⏩: 1

Vertell In reply to Dinzydragon [2022-01-06 15:17:37 +0000 UTC]

πŸ‘: 0 ⏩: 1

Dinzydragon In reply to Vertell [2022-01-07 00:47:38 +0000 UTC]

πŸ‘: 1 ⏩: 0