Description
here you have a completely new Keeper
I have made creatures called Keepers, they are summoned from a realm called Aether, but that person who summons it will not decide shape or element of their soon to be protector. the Keeper is connected to the heart of who summoned it and will protect it with its very life. Keepers are incredibly powerful and the wielder of the Keeper is not only able to see what their Keeper sees but due to their heart being connected to it, can travel through time if knowing how to do the trick.
(going AU route here now) The Scorpion Keeper belongs to Foreteller Luxu, and although it looks like a 'strike first, ask question later' type of Keeper, the scorpion is actually pretty shy like Luxu, though through his development, his Keeper will gain confidence and be quicker to action. what won't change that the scorpion Keeper prefer to stay out of a fight if it can avoid it, but if it has to, then it will stick around and fight, using any trick in the book, even if they are dirty.
this Keeper has the element of ectoplasma, which Luxu often jokes makes his Keeper, the ghost of the group, and like a ghost, the scorpion can cloak itself so well that it practically invisible, only showing signs of its whereabout if moving around too much. that ability is mostly only used to hide and letting itself or its master spy on others. when on the attack, the scorpion Keeper will fire plasma bolts at the opponent, only warning it will do that is the rapid change of temperature.
unlike the other Foreteller Keepers, the scorpion has signs of injury on its body, it happened when its passive form got damaged by Aced, which ruined the mark on its back and something Luxu is still very affected from as he almost lost a being closer to his heart than he has ever let anyone.
if this Keeper is a boss:
depending on which time it will happen, the scorpion Keeper either will avoid to fight and only attack in attempt to get away, but if facing this Keeper when Luxu has gained a lot of confident and experience through the keyblade war, then the scorpion Keeper will stick to the fight, although in a very obnoxious manner. it will cloak, taunting the opponent to hit it as it runs around and strike randomly with its claws. even without its cloak, this Keeper is fast and nimble, making it very hard to hit. but if a strike succeeds, then best to hit the face or back, for a strike to the tail might activate its plasma and that will definitely leave a mark.
the scorpion Keeper will find good spots, preferably places high above ground and difficult to reach, where it will fire plasma bolts down to the battlefield, all with a great accuracy that it never will hit its master. the scorpion Keeper taunting behavior can be its downfall, as it makes it forget to keep its guard up, so if able to reach it, then getting a hit in will be easy, but don't expect the Keeper will stick around for long, it will strike, either with claws or a powered up tail swipe before running off and the game of hide and seek is on once again.
as for an ally:
that is very unlikely, Luxu do not trust anyone his Keeper, but if you somehow get this Keeper as an ally, then the scorpion Keeper can allow you to sneak practically undetected past the enemy line and get information only a skilled thief otherwise would get. if you somehow can get Luxu to lend you his Keeper, then the scorpion Keeper will attack anything its master points at and protect anyone he consider worthy protecting. when out on the battlefield, the Keeper will run around, swiping the enemy with claws and tail, find good spots and then fire several bolts of plasma, before is on the move again.
riding on the scorpion Keeper is possible, but I would advice against it as the heat of the plasma will make it incredibly uncomfortable and its cloak won't work when someone is sitting on it.
the scorpion Keeper´s design belongs to me, while its Master Luxu belongs to Square Enix. you are allowed to borrow this Keeper, as long you ask me first.
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