Vinfreild In reply to TanookiDX [2015-01-08 14:16:18 +0000 UTC]
We are sorry to disappoint, but our policy on Super Mario 3D Character Model usage and distribution has been established clearly by our founders and developers as follows:
(As quoted in various places)
1. "For those of you who have been asking us and our affiliates for one of our character models from the Super Mario series that we have created, please understand that this is something we can not do. As we are not licensed to use the trademarked Super Mario characters, it would be highly unethical to give them away for others to use, as we cannot confirm that others would use them in a responsible way like we do. These character models were created by us to express our love and interest in the Super Mario Series, while simultaneously supporting Nintendo and the company image that they have built for themselves and their brands. As they are models of Mario characters, and as they were developed by us personally without a license, we cannot give them away without violating or potentially harming Nintendo's and our own rights and/or interests. We will stick to using them only to make free creative artworks such as digital posters that support the Super Mario brand, as we have done for the past two years or so, until such a time that we are allowed to use them for another purpose with Nintendo's consent."
2. "...Sadly, our policies are very forbidding of distributing our Nintendo character models out into the public, because it promotes themes and/or usage that could potentially harm or be against Nintendo's image." "...Also, because our 3D Super Mario characters are characterized as 'Advanced Computer Models', meaning their quality qualifies for ultra high definition/resolution film grade cgi, these models must undergo rigorous decimation and downscaling processes in order for end-user computer systems and console to perform properly and not overheat while rendering them in real time. Because we are committed to responsibly promoting the company of Nintendo's creations and supporting it's fan base as well as our own, we can create a render for you, and even render the characters into animation frames (2D images/sprites) if you wish!..."
3 "...The Wii hardware power is literally decades behind what is needed to even pre-render these models into CGI, much less animate them at real time! For instance, the model of Wario from Super Smash Bros. Brawl in a quad-polygon representation has 3599 vertices and 3224 faces. Our Wario (N64 Classic) character model, in a quad-polygon representation at the quality optimized for our renders has 724,323 vertices and 718,068 faces..."
4. "...Second, 3D models come in three types: low-poly/low res, standard-poly/standard res, and high-poly/high res.
Low-poly and standard-poly models are generally used for things such as gaming. They allow for fast optimized gameplay and low RAM and CPU consumption. High-poly models, (like the ones we use in our images) are primarily used for movies, video sequences, and images. When you turn a model (preferably a high-poly model) into an image, movie, or video it is called pre-rendering.
Pre-rendering means the graphics not rendered in realtime when used, but are rendered before use into a 2D frame for optimal use elsewhere. Nintendo has been using pre-rendered graphics on the cases and boxes for their games since around the time of Donkey Kong Country (SNES) for example. This is how we make our images. High-poly models look smooth, and more like the materials such as cloth, water, and clay like you find in real life. Low-poly models are more jagged and sharp with a lot less realism up close..."
5. "We're sorry to disappoint, but...
We cannot distribute, convert, decimate, or re-optimize our Super Mario character models for any other party. As we lack proper licensing from Nintendo to conduct such actions, it would not only be illegal, but also a highly unethical action which would violate the standards and code of conduct of our group. We create these characters as tributes to Nintendo's intellectual property, and by keeping them to ourselves, we can assure that our creations will not be used by other parties in ways that would otherwise denounce, defame, or disrupt the image of Nintendo through the usage of their character properties.
Our latest models (such as this one), adhering to the "A.C.M." standard, would also never be able to operate on the realtime rendering engine of today. Their micro-polygon level tessellations, displacement maps, highly flexible riggings, and UHR textures would heat up and halt any individual computer currently on the market today when running in realtime gaming. These models are meant for CGI and pre-rendering only. They can be decimated down to acceptable low-polygon, low resolution optimizations, but that would require an incredible amount of restructuring for acceptable quality preservation (not to mention new rigging and skinning). Again, we can't ethically or legally do this for others anyways.
Thank you for sharing your ideas, however. We are sorry to disappoint!"
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