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VulnePro — Lavess SoSo Mirari 0 FOIL

Published: 2010-06-09 08:13:23 +0000 UTC; Views: 12527; Favourites: 293; Downloads: 355
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Description The FULL 4K PNG 400dpi resolution illustration is available on my Patreon's 5 dollar tier (along with quite a lot of other works at full res exclusively to my Patreon):    www.patreon.com/posts/full-res…

Slightly delayed due to epic quest to capture pirate kittens. Yar! XD Yes, spent the day wrangling pirate kittens... on a boat... no less. OK, the boat was on land but still a boat, HA!

OK, this one has been a long time coming. Most likely one of my most complex (if not THE most) TKP FOILs I've created so far; the cubist-esque fractal beast Mirari 0. This is actually the 2nd pass on this idea as I have had a cubist FOIL (and have done cubist inspired sendai before as well) in mind from the very beginning of Theos's inception.

Sometime around 2000-2001 I had a notion of a marquee FOIL being cubist themed and a few years later I began the first pass (never posted though I probably should have, it was well before the pseudo cubist stuff in the Transformers movies). That first pass just never clicked with me so I shelved it. Well this current attempt really came together rather quickly, it just flowed.

Lavess SoSo Mirai 0
Combat Cavalry FOIL late 4th generation.
(The word “mirari” was an ancient word for a fantastic wish-granting artifact, tapping into its wielder's desires and making them real. Latin root of mirror and miracle)

The Lavess SoSo Mirari 0 is completely custom machine, there are no mass produced versions. This visually outrageous beast is a one of a kind. The machine was built for Indus's ace pilot Saa Katsual. The Mirari 0 is a visual personification of Ordo ab Chao (Order out of Chaos) with it's highly complex fractal pattern breaking surfaces. Lavess SoSo FOILs are typically custom built, one off, machines. Thus far Lavess SoSo has yet to build a mass produced model although anything is possible.

Saa ends up becoming the primary rival of Endial Koh, TKP's central protagonist, so I had wanted Saa to have a rather "different" FOIL from the get go. Attempting a design with a cubist theme (of course not true cubism, this is the TKP setting afterall) seemed like an interesting idea to pursue.

I expect this will be a work in progress to some degree so I consider this more proof of concept than anything. I'm very happy with the result so far though. My goal was to make sure it looked cubist-esque, looked like a FOIL, and have some sense of visual flow, no matter how chaotic... and maintain my sanity XD

hmmm...

Successful, or not, it gets the idea across of a highly fractal cubist themed FOIL. The result has a rather aggressive aesthetic.

Digital paint conversion, in CS3, of a pencil thumbnail. The light star field BG is from a copyright free collection of illustrations book I have, it seemed apt for this one. The original FOIL thumb is here: fav.me/d2dkv25 Middle top. I rather liked the silhouette and took it from there.

Well, this one out of the way (for now) so more to come

Cheers!
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Comments: 71

Krigsy [2010-09-07 15:00:23 +0000 UTC]

That is some insane detailing. You're inspiring me to draw mechs now,haha!

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Seraphiczero [2010-09-06 05:58:30 +0000 UTC]

Do you ever worry about making your mechs complex to the point that they are difficult to draw again in an accurate manner? Like if you wanted it in a comic or something.

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VulnePro In reply to Seraphiczero [2010-09-06 06:37:46 +0000 UTC]

That's an excellent question and certainly something to consider depending on how much you personally will be redrawing a design.

The answer will depend on what I had in mind. For this one I totally looked at it as "proof of concept" and it was always intended to be a 3D asset in an animated series. You can get wilder with 3D but my approach to designing this was purely to let my imagination run wild and see how far I could push it as an illustration completely by hand. Being The FOILs were always intended to be realized as 3D I didn't hold back on seeing where my mind could go with their design so I hope that gives a clear answer as to the intended medium if they went to actual production.

Currently I am working on something where I will be drawing stuff like this regularly and, yes, it's not as complex as this but I still am creating unique and challenging (to my own abilities to realize them) designs

Again great question and something one should always consider when approaching stuff like this.

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BlackEvangelion [2010-06-29 15:49:54 +0000 UTC]

Awesome these mechas you're making!
I love it's head design and the body shape... and these personal descriptions!

Great job!

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VulnePro In reply to BlackEvangelion [2010-07-01 07:52:03 +0000 UTC]

My thanks, I appreciate it

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Antonidas001 [2010-06-19 08:10:27 +0000 UTC]

Unbelievable..

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VulnePro In reply to Antonidas001 [2010-07-01 07:51:46 +0000 UTC]

Thank you!

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sykosan [2010-06-17 18:54:32 +0000 UTC]

well ... awesome ... again ^_^

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VulnePro In reply to sykosan [2010-07-01 07:51:35 +0000 UTC]

Thanks a ton man, glad you dig it

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Psychorobo [2010-06-14 05:58:00 +0000 UTC]

wwoooowww....great!!!!!!!!

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VulnePro In reply to Psychorobo [2010-06-17 00:04:33 +0000 UTC]

My thanks! Glad you dug it

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Psychorobo In reply to VulnePro [2010-06-17 03:45:55 +0000 UTC]

woow...i'm honored to know you
your artwork is awesome!!! i'm fall in love with it!
keep working great!

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dasAdam [2010-06-12 21:21:05 +0000 UTC]

so great mate!
besides digging all the details and shapes i especially like whats going on in the hip area! these leg joints are so delicious!

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VulnePro In reply to dasAdam [2010-06-17 00:04:02 +0000 UTC]

Thanks again Adam, glad you dig this guy This one was one hell of a challenge and one that was taunting me for some time LOL I'm happy with what the result was. Although it's more the notion of cubism it did bring me back to my days in college when I was doing pretty much fine art, abstract, cubism, and contrutivisim exclusively. I always wanted to bring things like that back into my concept work for this project so thats why the FOILs often have a sense of futurism in some of the lines and aesthetic flourishes (which is apt, implied movement to add even more of a sense of speed and visual aggression). This guy was all out though

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dasAdam In reply to VulnePro [2010-06-17 18:50:13 +0000 UTC]

yeah you mentioned your cubism background once
the aggression in this one is strong

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Broadshore [2010-06-12 05:49:33 +0000 UTC]

*whistle lowly* Nice work.

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VulnePro In reply to Broadshore [2010-06-16 23:58:47 +0000 UTC]

My thanks man

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cirqueducloud [2010-06-11 07:52:04 +0000 UTC]

I really admire your depth of insight into your own work. You know exactly how to describe it in words just as much as create it visually.

I adore this FOIL. Can't wait for more.

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VulnePro In reply to cirqueducloud [2010-06-16 23:50:37 +0000 UTC]

My thanks for the kind words, I really appreciate it man!

Much of this stuff is pretty well thought out before I even begin the process of visually exploring it so it's easy enough to describe it in the posts. Much of TKP is planned out and written in notes and screenplay form. So, though I won't give away the finer details of the plot, of course, I will happily share with you guys as many peeks into the setting as I can

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cirqueducloud In reply to VulnePro [2010-06-17 05:30:34 +0000 UTC]

That's a very good strategy. And, of course, sharing details probably helps you to develop your ideas as well. At least, that's how it is with me when I'm starting to formulate my ideas for a piece of writing.

But yeah man, no hard feelings if you don't have time for comments in my opinion. With how long it takes a lot of the best artists on dA to complete their works I can see how you wouldn't have much time.

Also, I haven't been around much for the past few months so I'm not sure if you do this or not, but do you think you could manage posting a time estimate on how long it takes you to complete these pictures?
Its not really important, but its really fun knowing how long it takes for people to finish such awesome artwork.

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VulnePro In reply to cirqueducloud [2010-07-01 07:57:16 +0000 UTC]

The time it can take varies depending. Being these are my own original designs I often will work on them in a more casual pace and allow myself some breathing room to really explore the ideas. This one, in particular, actually went pretty fast so it was probably a few days of work (not non-stop but more or less working on it for several days off and on). Sometimes a design just pour out rather fast, sometimes I will work on them in spurts, again due to this being original work with no real looming deadlines.

If I have a deadline though, I always work with speed to make those deadlines and retain the same quality if reasonably possible to do so.

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cirqueducloud In reply to cirqueducloud [2010-06-11 07:55:47 +0000 UTC]

I also adore how passionate you are about your work haha. Your comments are just as much, if not more, filled with you as they are with your fans.
Take care!

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VulnePro In reply to cirqueducloud [2010-06-16 23:58:07 +0000 UTC]

Again thanks I look at it this way, right now TKP is for you guys, the fans, to enjoy. Until this thing goes into full production with a green light and a budget to make the show I would like it to be it's something I plan to share the early pre-pro with all of you. When I joined DA I had no expectations, other than to share this work. I honesty didn't quite expect it to be embraced as much as it has been by everyone so for that I am thankful and humbled. And for that I feel it's well worth my time to try to comment and respond to you all as much as I can although it's getting harder to keep up with it all so I know I can't comment on all anymore.

Still I plan to do the best I can

Best!

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cacapotopichi [2010-06-10 03:12:18 +0000 UTC]

reminds me of eureka seven

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VulnePro In reply to cacapotopichi [2010-06-10 16:28:22 +0000 UTC]

Now that's a comparison I would have never expected

That was a great show but didn't influence anything in regard to designing this. Eureka Seven did have some interesting designs though.

I can't think of too many mecha designs that ever came close to attempting some visual take on cubism. The only immediate things that come to mind are the Deceptacon designs from the live action Transformer movies and, personally, I didn't feel they flowed too well visually. And also the design of the main "Frankenstein" mecha from Argento Soma had a decidedly cubist/futurist vibe (that one had a really nice look to it though).

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JamesMorrow07 [2010-06-09 23:15:31 +0000 UTC]

You really pushed your boundaries with this one. This has to be the best FOIL I have yet seen from your gallery.

Keep it up man!

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VulnePro In reply to JamesMorrow07 [2010-06-10 16:19:41 +0000 UTC]

Thanks man Indeed this one pushed the envelope quite a bit, if nothing else, due to the nature of the theme it was tied to.

There is certainly more work to come

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clippys [2010-06-09 21:14:31 +0000 UTC]

very nice

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VulnePro In reply to clippys [2010-06-10 16:17:30 +0000 UTC]

Thank you!

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Keydan [2010-06-09 17:35:43 +0000 UTC]

And yeat another nice Mech. Loving it.

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VulnePro In reply to Keydan [2010-06-10 16:17:21 +0000 UTC]

My thanks

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newtman001 [2010-06-09 17:10:20 +0000 UTC]

Love it, love it, LOVE IT! I especially like your use of the background gradient. You're also making some changes in your overall design elements - most cool!

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VulnePro In reply to newtman001 [2010-06-10 16:17:09 +0000 UTC]

Big thanks Newton, I appreciate the kind words Yeah, I like to change up the visual layout of these presentation from batch to batch. It keeps things fun and interesting varying things up. As to any change ups in the design of the FOIL, if you were commenting on this directly, the FOILs were always to have some sense of visual variety but overall I feel there is, now, a sense of visual cues that tends to define and unify them, no matter who draws one. That said, some can, and probably will, challenge those conventions

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newtman001 In reply to VulnePro [2010-06-10 16:30:33 +0000 UTC]

Mike:

You've definitely created a set of visual "rules" for the FOILs. They stand out from any other mecha designs as purely your own! This one I'm particularly partial to because the detailing makes me think of Mamoru Ito's detail work on the Man-Machines of "Gaia Gear." I assume you've seen his work - I don't know where he is now, but he took the Gundam UC styling and projected it 200 years into the future of the milieu. To say I'm impressed with your work is an understatement; that said, I'm eager to see what new twists you incorporate into the FOIL designs as time goes on.

I'll stop gushing now - keep it up, bro!

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shaloop [2010-06-09 17:08:13 +0000 UTC]

The cubist mecha thing is fascinating. I can see what you mean about it not being true cubism, but there are definitely points in the design where the conventional forms and patterns of mecha design break down into something more fractured and abstract and a cubist quality emerges.

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VulnePro In reply to shaloop [2010-06-10 16:12:22 +0000 UTC]

Huge thanks for the observations That is what I hoped to achieve; a sense of the abstraction of form and surface distortions cubism conveys yet with an approach that still retained the recognizable aesthetics of a FOIL. The difficulty in posing a visual problem of this kind was exploring it in a way that achieved visual flow and appeal (something crucial for mecha design for me). I hope I accomplished that somehow here.

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Jinjuuryuu [2010-06-09 16:44:27 +0000 UTC]

Amazing mecha design!!! Looks like a fusion between an Armored Core and Zone Of The Enders! ^^

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VulnePro In reply to Jinjuuryuu [2010-06-10 16:06:55 +0000 UTC]

Thank you, I appreciate the kind words Neither of those franchises directly inspired this but I'm a big fan of both, especially ZOE. Theos is in good company compared with those.

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mikecharles [2010-06-09 16:02:23 +0000 UTC]

very nice feel. it does stand out among the FOILs.

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VulnePro In reply to mikecharles [2010-06-10 16:04:27 +0000 UTC]

My thanks man, indeed it does stand apart

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mikecharles In reply to VulnePro [2010-06-10 21:52:26 +0000 UTC]

cool. that it does.

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ModalMechanica [2010-06-09 14:43:03 +0000 UTC]

drawing this from another angle seems like it would be.... difficult xD

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VulnePro In reply to ModalMechanica [2010-06-10 16:03:42 +0000 UTC]

LOL Yeah this thing is a monster of angles and planes so it would be a pain in the ass. This is why it's a proof of concept piece for the design. If TKP went into production, as an animated series, the FOILs would likely be cell shaded 3D so this is really intended to be done in 3D at some point. I expect the final design to change but this illustration here does what's it's supposed to, get the idea across

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ModalMechanica In reply to VulnePro [2010-06-10 23:22:54 +0000 UTC]

ahah, yeah 3d is starting to be the norm it seems, but yeah, it totally gets the idea across xD

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El-Bronco [2010-06-09 14:30:20 +0000 UTC]

More detail than before, Awesome !!

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VulnePro In reply to El-Bronco [2010-06-10 16:00:38 +0000 UTC]

XD Glad you dug it, thanks!

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El-Bronco In reply to VulnePro [2010-06-10 17:18:05 +0000 UTC]

You're welcome

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Rob-Cavanna [2010-06-09 14:10:01 +0000 UTC]

Another stunner!
I dig the new angular look. Makes sense as a high-end custom model. But still unmistakably a FOIL!
The etymology of the Mirari concept is fascinating as well.

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VulnePro In reply to Rob-Cavanna [2010-06-10 16:00:14 +0000 UTC]

Thanks a ton Rob, I appreciate it man Yeah, that was something I felt the first attempt at a cubist inspired FOIL kinda didn't hit, it looking like a FOIL. This one looks like a FOIL, as they've come to be recognized thus far, albeit a rather trippy one.

As to the name, this one actually does have a basis in established meaning, however in the TKP setting often naming conventions don't track with any current sense today. This has to do with the fact that humanity's connection to it's history is rather fractured and broken, like a jigsaw puzzle with tons of missing pieces.

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Rob-Cavanna In reply to VulnePro [2010-06-10 17:34:09 +0000 UTC]

I appreciated that fractured history aspect in your earlier FOIL comments as well.

In a way, the cubist inspired design has an effect somewhat similar to "dazzle" style camouflage. Sort of intentionally disorienting for an attacker. By the time you can draw a bead, your ass is iced!

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