Comments: 8
IndusGuys [2020-02-21 22:48:28 +0000 UTC]
He looks fantastic! I just saw him under SickleYield's tutorial.
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Linwelly [2018-08-12 19:37:08 +0000 UTC]
Hi vwarngler, thanks a lot for this turorial which got me mostly where I wanted: transfering darius 6 skin to a g3 base from wich I can shape the res myself ( so no use of the Darius 6 morph, honestly I still think this is one of the best black male skins around).
So I would say success about 99%, where its got off a little is the mouth region, especially the lower lip of the skin seems to go over the assigned lip suface of g3 base male. You didn't seem to have that issue, would you think it is because you used the transferred darius 6 morph? do you have a chance to quickly test how the skin applies to g3 bas male or even already have an idea how to fix that?
Thanks a lot
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vwrangler In reply to Linwelly [2018-08-13 05:22:48 +0000 UTC]
I took a look at my old scene. Selecting the Lip surface with the Surface Selection Tool, according to that outline, the texture of the *upper* lip extends slightly beyond the assigned lip surface of G3 Male, no matter what the morph. Using the Darius 6 Legacies shape, it doesn't show because the shape matches what the texture should be doing. When I zero out the shape and look at the texture on G3M default shape, it's the same; the lower lip is fine, but the upper lip extends beyond the technical boundary of the assigned lip surface.
I'm not sure how to fix that, apart from postwork on another copy of the texture itself. It looks like it's an issue with the surfaces of Legacy UV itself being slightly misaligned. And I have no idea why you have a completely different misaligned lip surface than I do.
Sorry I couldn't be more help.
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Linwelly In reply to vwrangler [2018-08-13 10:34:46 +0000 UTC]
Thanks a lot for checking anyway, I guess there is some more trying around ahead of me. It's the first transfer I did so maybe I missed something in the process
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vwrangler In reply to Linwelly [2018-08-14 07:34:07 +0000 UTC]
Map transfer can be odd sometimes. However, since the rest of the face lines up without any issue, it doesn't sound like you did anything wrong. As long as you have all the surfaces that should be assigned to a common template grouped the way Studio has them grouped, there's not much you could do that would make any difference.
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Linwelly In reply to vwrangler [2018-08-14 08:35:40 +0000 UTC]
There is the option to choose the michael 6 UV for darius 6, I was thinking of saving that as material preset and follow the other steps as before, its worth testing I guess, once I have all these renders done.
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shyho [2017-09-14 13:43:19 +0000 UTC]
oh yeag
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