Comments: 5
SithiR [2011-01-07 21:10:11 +0000 UTC]
Most impressive. I cannot tell you how long I have been waiting for someone to draw this.
tiny details. The muzzle should be threaded to take a suppressor. And there should be an integral tactical light, since the diagram in Anna Navarre's Office shows that it is integral and you do not have to mount it separately, and it also shows the battery compartment for the tactical light as well. You cannot turn on the assault rifle's tactical light in the game, and Denton would never need it, but it is there. The diagram proves it. Similarly, today the Singaporeans have that with their assault rifle's laser aiming module.
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SithiR In reply to Warkom [2011-01-09 09:25:43 +0000 UTC]
This improved object model here
[link]
for the rifle is from the fan-made Deus Ex High Detail Texture Project. The whole project is finished, and can be downloaded for free.
As you have noticed from the game, on that diagram in Navarre's office and on the model in the character's hand, the rifle's nomenclature is "ZHL-U1953." WE don't make abbreviations like that. If I were *forced* to guess "in universe," the design *might* just possibly be (future) Chinese, and this is an export version that Westerners bought a license for. After all, the Chinese military police have it too.
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Warkom In reply to SithiR [2011-01-09 16:58:56 +0000 UTC]
The problem of the HDTP version, it's the fact it totally lacks of the grenade launcher, sure my model lacks on a few details as well, but every functional aspect is present in my model, and they doesn't have the GL on their remake ...
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SithiR In reply to Warkom [2011-01-11 14:22:43 +0000 UTC]
I do not mean to be a nit-picking person. Maybe my gut response to what you have just said would be stupid somehow from the point of view of scale, or it would make no sense for some other reason. However, I would simply have rationalized that the grenade launcher was there, and that it was directly in front of the trigger assembly, just above the foregrip, and that "someone simply put a cap or a muzzle plug there" (with the three horizontal lines on it), just as when a diver needs to carry a firearm while swimming through the water. But in fact, what you say is correct, and your model is well done. The detailing on the HDTP drum magazine appears excellent, though. I only wish one could de-convolute what is written on the drum magazine enough to read it, or literally stand there in the game world and field-strip it. The postmodern metallurgy, with the work of nanotechnological foundries, would be interesting even if you ignored everything else, and in DX1, they say they mass-produce synthetic synovial fluid for firearms lubrication. Concept art for DX3 even says what the trade name is for rifle rounds made with a coating of synthetic synovial fluid.
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